Player Matchup

Cthulhu
Cthulhu
KaitenWindrunner
Cthulhu
Level 147
God Stats
3W - 5L
1,154 SR
Queue Stats
292W - 336L
1,377 Elo+
Party 1
Chaac
Chaac
Megapointer
Chaac
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
109W - 115L
1,547 Elo+
Party 2
Bakasura
Bakasura
TheLittleOne2711
Bakasura
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
301W - 353L
1,377 Elo+
Party 1
Osiris
Osiris
Vicétone
Osiris
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
261W - 265L
1,544 Elo+
Party 2
Bellona
Bellona
deathlyspores
Bellona
Level 59
God Stats
20W - 21L
1,367 SR
Queue Stats
125W - 126L
1,371 Elo+
Solo
Team Averages
Level 115
1,404 SR
1,443 Elo+

VS

Team Averages
Level 109
1,514 SR
1,502 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Frostiizzz
Athena
Level 81
God Stats
2W - 5L
1,619 SR
Queue Stats
36W - 33L
1,571 Elo+
Solo
Tsukuyomi
Tsukuyomi
Ventrilock
Tsukuyomi
Level 123
God Stats
14W - 11L
1,467 SR
Queue Stats
40W - 32L
1,449 Elo+
Solo
Sol
Sol
dimikralj
Sol
Level 104
God Stats
6W - 9L
1,531 SR
Queue Stats
149W - 150L
1,491 Elo+
Solo
Mulan
Mulan
tocalyja
Mulan
Level 82
God Stats
3W - 7L
1,452 SR
Queue Stats
56W - 45L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
5,188
519
3,240
7,185
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

10
4 / 1 / 5
6,111
611
4,613
7,806
4,464
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 1 / 1
5,654
565
387
6,886
2,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
Vicétone
Osiris
10
6 / 0 / 5
6,590
659
4,862
5,812
4,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
10
2 / 0 / 0
6,107
611
3,581
6,142
4,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
6
0 / 2 / 0
4,271
427
1,190
3,527
590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Athena
Frostiizzz
Athena
8
1 / 3 / 0
4,869
487
741
6,521
2,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
Ventrilock
Tsukuyomi
8
1 / 2 / 0
4,923
492
2,323
5,594
1,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 2
5,588
559
7,420
5,602
2,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
tocalyja
Mulan
9
0 / 2 / 0
4,830
483
4,211
6,796
4,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
12
Kills
3
4
Deaths
12
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
2
0
0
L
Athena
Frostiizzz
Athena
1
3
0
0.33
W
0
2
4
1
W
4
1
5
6.5
W
0
1
1
0.5
L
Tsukuyomi
Ventrilock
Tsukuyomi
1
2
0
0.5
W
Osiris
Vicétone
Osiris
6
0
5
8.5
W
Bellona
2
0
0
2
L
1
3
2
0.67
L
Mulan
tocalyja
Mulan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,683
Damage
15,885
33,831
Taken
28,040
18,696
Mitigated
11,661
13,818
Healing
5,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
1,190
598
0
793
3,527
590
0
0
3,527
0
12,838
L
Athena
Frostiizzz
Athena
741
121
0
800
6,521
2,848
0
339
6,182
12,254
0
W
3,240
48
287
1,812
7,185
2,384
0
4,029
3,156
24,386
0
W
4,613
840
0
2,011
7,806
4,464
0
873
6,933
0
23,045
W
387
310
0
3,992
6,886
2,458
0
1,216
5,670
0
21,458
L
Tsukuyomi
Ventrilock
Tsukuyomi
2,323
444
0
629
5,594
1,444
0
431
5,163
0
22,843
W
Osiris
Vicétone
Osiris
4,862
2,555
0
2,138
5,812
4,949
19
1,155
4,630
0
26,066
W
Bellona
3,581
1,636
0
3,578
6,142
4,441
630
300
5,426
0
30,195
L
7,420
3,048
0
924
5,602
2,022
1,224
2,470
3,132
27,930
3,678
L
Mulan
tocalyja
Mulan
4,211
396
0
2,282
6,796
4,757
0
0
6,796
2,959
18,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,650
Gold Earned
24,481
253
Minions Killed
203
0
Camps Cleared
0
1,031,567
Distance Traveled
898,341
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
4,271
427
26
3
0
157,492
3
L
Athena
4,869
487
30
3
0
164,852
3
W
Cthulhu
5,188
519
37
4
0
211,134
3
W
Chaac
6,111
611
37
4
0
224,390
3
W
Bakasura
5,654
565
68
7
0
187,605
3
L
Tsukuyomi
4,923
492
42
4
0
219,361
3
W
Osiris
6,590
659
51
5
0
214,217
3
W
Bellona
6,107
611
60
6
0
194,221
5
L
Sol
5,588
559
63
6
0
173,812
0
L
Mulan
4,830
483
42
4
0
182,824
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role