Player Matchup

Apollo
Apollo
Apach015
Apollo
Level 108
God Stats
2W - 0L
1,627 SR
Queue Stats
87W - 48L
1,668 Elo+
Party 1
Cu Chulainn
Cu Chulainn
JarlMohawk
Cu Chulainn
Level 126
God Stats
6W - 2L
1,670 SR
Queue Stats
145W - 125L
1,580 Elo+
Solo
Ne Zha
Ne Zha
Orangerauq
Ne Zha
Level 124
God Stats
40W - 15L
1,588 SR
Queue Stats
94W - 54L
1,516 Elo+
Party 1
Ymir
Ymir
hahater
Ymir
Level 89
God Stats
7W - 4L
1,716 SR
Queue Stats
82W - 54L
1,495 Elo+
Party 1
He Bo
He Bo
vervvxkekw
He Bo
Level 38
God Stats
1W - 0L
1,701 SR
Queue Stats
29W - 13L
1,568 Elo+
Party 1
Team Averages
Level 97
1,660 SR
1,565 Elo+

VS

Team Averages
Level 91
1,618 SR
1,577 Elo+
Thor
Thor
 
Thor
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Daedrrak
Neith
Level 83
God Stats
1W - 3L
1,910 SR
Queue Stats
13W - 13L
1,649 Elo+
Party 2
Geb
Geb
HCV Tokyo
Geb
Level 29
God Stats
1W - 2L
1,519 SR
Queue Stats
4W - 4L
1,601 Elo+
Party 2
Bellona
Bellona
gfdasgfd
Bellona
Level 59
God Stats
0W - 4L
1,309 SR
Queue Stats
13W - 14L
1,630 Elo+
Party 2
Ra
Ra
xTyronyx
Ra
Level 123
God Stats
0W - 1L
1,853 SR
Queue Stats
4W - 7L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Apach015
Apollo
17
4 / 4 / 6
10,032
836
6,020
10,870
4,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
JarlMohawk
Cu Chulainn
17
3 / 3 / 7
9,801
817
7,378
11,954
11,116
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ne Zha
Orangerauq
Ne Zha
17
3 / 3 / 10
10,004
834
12,642
9,870
4,806
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
hahater
Ymir
16
1 / 2 / 14
9,956
830
4,383
12,079
12,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
18
6 / 2 / 5
10,552
879
12,946
6,978
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
3 / 2 / 5
9,512
793
7,236
8,932
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Daedrrak
Neith
17
6 / 3 / 4
9,845
820
11,359
9,936
3,683
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

15
1 / 3 / 8
8,815
735
6,390
13,640
14,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
gfdasgfd
Bellona
14
1 / 5 / 7
8,277
690
7,025
12,755
15,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 4 / 4
9,011
751
4,855
9,773
3,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
42
17
Kills
14
14
Deaths
17
42
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
2
5
2.75
W
Apollo
Apach015
Apollo
4
4
6
1.75
L
Neith
Daedrrak
Neith
6
3
4
2.67
L
1
3
8
1.67
W
Cu Chulainn
JarlMohawk
Cu Chulainn
3
3
7
2.17
W
Ne Zha
Orangerauq
Ne Zha
3
3
10
2.67
L
Bellona
gfdasgfd
Bellona
1
5
7
0.9
W
Ymir
hahater
Ymir
1
2
14
4
W
He Bo
6
2
5
4.25
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,369
Damage
36,865
51,751
Taken
55,036
35,169
Mitigated
40,454
8,115
Healing
11,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
7,236
1,109
0
1,546
8,932
2,915
0
3,740
3,992
0
33,098
W
Apollo
Apach015
Apollo
6,020
2,820
0
1,469
10,870
4,610
2,972
2,170
8,700
0
39,601
L
Neith
Daedrrak
Neith
11,359
5,510
0
2,890
9,936
3,683
765
2,324
6,652
0
43,903
L
6,390
368
0
722
13,640
14,561
0
5,552
8,088
11,235
0
W
Cu Chulainn
JarlMohawk
Cu Chulainn
7,378
1,103
43
1,671
11,954
11,116
511
3,066
8,888
2,898
25,245
W
Ne Zha
Orangerauq
Ne Zha
12,642
864
0
2,330
9,870
4,806
1,317
1,580
8,290
0
41,616
L
Bellona
gfdasgfd
Bellona
7,025
1,728
0
1,380
12,755
15,665
0
4,161
8,594
0
17,066
W
Ymir
hahater
Ymir
4,383
1,162
0
1,551
12,079
12,067
313
3,267
8,812
8,668
0
W
He Bo
12,946
784
0
1,051
6,978
2,570
1,250
1,162
5,816
47,676
0
L
4,855
445
2,307
2,174
9,773
3,630
474
2,453
6,236
37,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,345
Gold Earned
45,460
259
Minions Killed
244
0
Camps Cleared
0
1,318,649
Distance Traveled
1,216,335
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,512
793
64
5
0
248,992
2
W
Apollo
10,032
836
64
5
0
256,984
0
L
Neith
9,845
820
76
6
0
215,640
0
L
Geb
8,815
735
10
1
0
240,336
1
W
Cu Chulainn
9,801
817
49
4
0
248,025
3
W
Ne Zha
10,004
834
61
5
0
286,467
4
L
Bellona
8,277
690
16
1
0
262,564
4
W
Ymir
9,956
830
8
1
0
248,429
0
W
He Bo
10,552
879
77
6
0
278,744
1
L
Ra
9,011
751
78
7
0
248,803
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role