Player Matchup

Persephone
Persephone
deivour
Persephone
Level 146
God Stats
60W - 9L
1,994 SR
Queue Stats
154W - 43L
1,949 Elo+
Party 1
Neith
Neith
epicjohn2011
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,500 Elo+
Party 1
Atlas
Atlas
lxvdu
Atlas
Level 124
God Stats
8W - 2L
1,642 SR
Queue Stats
73W - 16L
1,902 Elo+
Party 1
Team Averages
Level 92
1,712 SR
1,784 Elo+

VS

Team Averages
Level 57
1,529 SR
1,394 Elo+
Khepri
Khepri
BigYO_MAMA245
Khepri
Level 29
God Stats
3W - 3L
1,560 SR
Queue Stats
14W - 22L
1,325 Elo+
Party 2
Achilles
Achilles
HolyLoliRavioli
Achilles
Level 65
God Stats
13W - 10L
1,526 SR
Queue Stats
147W - 168L
1,412 Elo+
Party 2
Yu Huang
Yu Huang
Rat-_-Bandit
Yu Huang
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 111L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
deivour
Persephone
18
11 / 0 / 13
12,737
849
22,359
12,844
4,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
8 / 2 / 14
11,279
752
17,838
11,260
3,889
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
lxvdu
Atlas
16
6 / 1 / 18
12,243
816
9,684
16,534
21,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
8,518
568
5,298
20,701
19,714
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
12
1 / 10 / 1
8,625
575
8,042
20,266
6,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yu Huang
Rat-_-Bandit
Yu Huang
13
1 / 10 / 2
9,158
611
12,830
14,821
4,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
7
25
Kills
2
3
Deaths
25
45
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
Achilles
1
10
1
0.15
L
Yu Huang
Rat-_-Bandit
Yu Huang
1
10
2
0.2
W
Persephone
deivour
Persephone
11
0
13
17.5
W
8
2
14
7.5
W
Atlas
lxvdu
Atlas
6
1
18
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,881
Damage
26,170
40,638
Taken
55,788
29,593
Mitigated
30,614
14,151
Healing
4,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,298
282
319
2,192
20,701
19,714
0
12,971
7,730
14,804
0
L
Achilles
8,042
1,862
0
935
20,266
6,497
0
11,006
9,260
0
32,163
L
Yu Huang
Rat-_-Bandit
Yu Huang
12,830
361
0
983
14,821
4,403
0
8,135
6,686
39,317
0
W
Persephone
deivour
Persephone
22,359
2,757
381
4,913
12,844
4,427
1,213
6,364
6,480
70,060
0
W
17,838
6,719
0
2,316
11,260
3,889
1,453
5,613
5,647
0
42,957
W
Atlas
lxvdu
Atlas
9,684
3,129
869
5,672
16,534
21,277
396
6,323
10,211
21,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,259
Gold Earned
26,301
176
Minions Killed
112
9
Camps Cleared
1
812,906
Distance Traveled
768,070
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,518
568
15
1
0
278,042
0
L
Achilles
8,625
575
33
2
1
263,907
1
L
Yu Huang
9,158
611
64
4
0
226,121
2
W
Persephone
12,737
849
106
7
4
277,095
3
W
Neith
11,279
752
44
3
5
260,968
2
W
Atlas
12,243
816
26
2
0
274,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role