Player Matchup

Hou Yi
Hou Yi
Platinum III
 
Hou Yi
Platinum III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Platinum II
FakeGrandMaster
Tiamat
Platinum II
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 6L
2,086 MMR
Party 1
Bacchus
Bacchus
Platinum I
Viirzyk
Bacchus
Platinum I
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 4L
2,229 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 105
1,500 SR
1,938 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,746 SR
2,148 MMR
Eset
Eset
Diamond I
DivineGoddessIvy
Eset
Diamond I
Level 157
God Stats
21W - 25L
1,871 SR
Queue Stats
555W - 535L
2,649 MMR
Solo
Sobek
Sobek
Platinum II
mattparker012
Sobek
Platinum II
Level 153
God Stats
4W - 4L
1,760 SR
Queue Stats
427W - 463L
1,895 MMR
Solo
Horus
Horus
Platinum IV
smokescreen01
Horus
Platinum IV
Level 134
God Stats
38W - 33L
1,607 SR
Queue Stats
71W - 74L
1,901 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
5 / 0 / 2
7,838
784
10,863
5,737
1,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 0 / 6
7,059
706
6,427
4,161
3,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Viirzyk
Bacchus
11
1 / 2 / 5
7,249
725
2,279
8,498
8,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BastetAresShivaPersephoneGilgamesh

VS

Bans
Ah Muzen CabChaacAchillesAtlasChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,146
615
6,348
5,542
1,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 3 / 0
5,821
582
1,051
10,009
7,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
2 / 2 / 0
6,251
625
3,236
9,004
6,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
7
Kills
2
2
Deaths
7
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
5
0
2
6
L
0
2
1
0.25
W
1
0
6
4
W
Bacchus
Viirzyk
Bacchus
1
2
5
1.75
L
0
3
0
0
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,569
Damage
10,635
18,396
Taken
24,555
13,175
Mitigated
15,220
7,330
Healing
5,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
10,863
6,498
0
2,232
5,737
1,669
780
2,387
3,016
0
36,504
L
6,348
562
384
568
5,542
1,488
0
2,316
3,226
25,939
0
W
6,427
935
0
2,577
4,161
3,172
343
1,296
2,808
24,762
0
W
Bacchus
Viirzyk
Bacchus
2,279
346
0
2,521
8,498
8,334
134
3,433
4,626
8,286
0
L
1,051
63
0
2,192
10,009
7,710
0
3,343
6,666
7,611
0
L
3,236
959
514
1,803
9,004
6,022
0
3,362
5,642
0
8,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,146
Gold Earned
18,218
121
Minions Killed
92
6
Camps Cleared
3
544,116
Distance Traveled
424,634
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,838
784
58
6
3
177,967
4
L
Eset
6,146
615
75
8
3
161,346
3
W
Tiamat
7,059
706
49
5
3
190,300
4
W
Bacchus
7,249
725
14
1
0
175,849
3
L
Sobek
5,821
582
7
1
0
105,121
0
L
Horus
6,251
625
10
1
0
158,167
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role