Player Matchup

Bacchus
Bacchus
Esco
Bacchus
Level 59
God Stats
2W - 2L
1,502 SR
Queue Stats
73W - 64L
1,543 Elo+
Party 1
Zhong Kui
Zhong Kui
Jontsoni
Zhong Kui
Level 46
God Stats
5W - 3L
1,770 SR
Queue Stats
64W - 67L
1,496 Elo+
Party 1
Amaterasu
Amaterasu
Kontu
Amaterasu
Level 125
God Stats
6W - 7L
1,416 SR
Queue Stats
382W - 343L
1,574 Elo+
Party 1
Izanami
Izanami
MangustiMies
Izanami
Level 108
God Stats
2W - 3L
1,236 SR
Queue Stats
199W - 174L
1,616 Elo+
Party 1
Ares
Ares
Weigar
Ares
Level 84
God Stats
4W - 6L
1,686 SR
Queue Stats
241W - 222L
1,576 Elo+
Party 1
Team Averages
Level 84
1,522 SR
1,561 Elo+

VS

Team Averages
Level 62
1,442 SR
1,586 Elo+
Merlin
Merlin
Countherwheat35
Merlin
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
94W - 70L
1,400 Elo+
Solo
Da Ji
Da Ji
DrunkSausage
Da Ji
Level 26
God Stats
1W - 0L
1,261 SR
Queue Stats
16W - 15L
1,542 Elo+
Solo
Discordia
Discordia
Protester24Hour
Discordia
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
117W - 93L
1,727 Elo+
Solo
Cernunnos
Cernunnos
Robalineo
Cernunnos
Level 148
God Stats
1W - 2L
1,448 SR
Queue Stats
88W - 61L
1,703 Elo+
Party 2
Chronos
Chronos
idea1and1man
Chronos
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 19L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Esco
Bacchus
15
2 / 7 / 8
9,663
690
6,874
16,290
13,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Zhong Kui
Jontsoni
Zhong Kui
17
4 / 7 / 8
10,139
724
12,279
17,638
22,712
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Amaterasu
Kontu
Amaterasu
14
2 / 7 / 5
9,151
654
8,151
14,864
7,346
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
MangustiMies
Izanami
16
5 / 6 / 4
10,329
738
11,428
11,071
5,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
Weigar
Ares
17
1 / 7 / 8
9,932
709
4,203
24,658
29,042
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 17
11,396
814
17,897
10,100
5,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
7 / 4 / 19
11,265
805
9,011
14,722
16,421
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
Protester24Hour
Discordia
18
9 / 3 / 21
11,415
815
18,502
9,496
4,182
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Robalineo
Cernunnos
18
8 / 2 / 24
11,658
833
21,764
12,394
8,223
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
idea1and1man
Chronos
17
4 / 4 / 20
10,755
768
8,888
11,690
5,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
135
14
Kills
34
34
Deaths
16
33
Assists
101
Player
Kills
Deaths
Assists
KDA
W
6
3
17
4.83
W
7
4
19
4.13
L
Bacchus
Esco
Bacchus
2
7
8
0.86
L
Zhong Kui
Jontsoni
Zhong Kui
4
7
8
1.14
L
Amaterasu
Kontu
Amaterasu
2
7
5
0.64
L
Izanami
MangustiMies
Izanami
5
6
4
1.17
W
Discordia
Protester24Hour
Discordia
9
3
21
6.5
W
Cernunnos
Robalineo
Cernunnos
8
2
24
10
L
Ares
Weigar
Ares
1
7
8
0.71
W
Chronos
idea1and1man
Chronos
4
4
20
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,935
Damage
76,062
84,521
Taken
58,402
77,700
Mitigated
39,349
15,240
Healing
21,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,897
1,284
2,443
3,862
10,100
5,191
1,254
5,135
4,965
39,704
0
W
9,011
1,759
1,203
955
14,722
16,421
246
5,249
9,473
0
13,380
L
Bacchus
Esco
Bacchus
6,874
633
1,719
2,001
16,290
13,353
0
8,023
8,267
17,958
0
L
Zhong Kui
Jontsoni
Zhong Kui
12,279
728
1,154
2,642
17,638
22,712
345
9,053
8,585
21,236
0
L
Amaterasu
Kontu
Amaterasu
8,151
2,216
1,424
1,608
14,864
7,346
19
8,656
6,208
0
14,452
L
Izanami
MangustiMies
Izanami
11,428
6,870
156
545
11,071
5,247
1,251
7,447
3,624
0
34,032
W
Discordia
Protester24Hour
Discordia
18,502
699
1,145
2,385
9,496
4,182
1,785
4,006
5,490
32,994
0
W
Cernunnos
Robalineo
Cernunnos
21,764
10,331
2,064
4,722
12,394
8,223
1,618
4,194
8,200
0
42,012
L
Ares
Weigar
Ares
4,203
247
0
3,991
24,658
29,042
154
12,108
12,550
13,401
0
W
Chronos
idea1and1man
Chronos
8,888
3,014
297
2,279
11,690
5,332
1,539
4,772
6,918
22,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,214
Gold Earned
56,489
124
Minions Killed
152
0
Camps Cleared
0
1,183,294
Distance Traveled
1,316,120
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,396
814
46
3
0
248,958
1
W
Da Ji
11,265
805
11
1
0
263,987
0
L
Bacchus
9,663
690
22
2
0
227,174
1
L
Zhong Kui
10,139
724
19
1
0
220,610
0
L
Amaterasu
9,151
654
20
1
0
263,859
1
L
Izanami
10,329
738
47
3
0
222,921
2
W
Discordia
11,415
815
35
3
0
244,050
2
W
Cernunnos
11,658
833
37
3
0
251,332
0
L
Ares
9,932
709
16
1
0
248,730
5
W
Chronos
10,755
768
23
2
0
307,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role