Player Matchup

Mulan
Mulan
DaikiYoshida
Mulan
Level 67
God Stats
402W - 289L
1,630 SR
Queue Stats
514W - 401L
1,583 Elo+
Party 1
Sol
Sol
MikeRoach1
Sol
Level 143
God Stats
2W - 2L
1,515 SR
Queue Stats
142W - 110L
1,627 Elo+
Solo
Erlang Shen
Erlang Shen
Zizamzoe
Erlang Shen
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
620W - 467L
1,601 Elo+
Party 1
Team Averages
Level 99
1,548 SR
1,604 Elo+

VS

Team Averages
Level 96
1,605 SR
1,538 Elo+
Neith
Neith
Complexmind
Neith
Level 34
God Stats
6W - 2L
1,828 SR
Queue Stats
73W - 86L
1,490 Elo+
Solo
Hercules
Hercules
Poisonthun90
Hercules
Level 106
God Stats
29W - 34L
1,550 SR
Queue Stats
674W - 702L
1,649 Elo+
Solo
Raijin
Raijin
Yin87_Yang88
Raijin
Level 148
God Stats
1W - 2L
1,437 SR
Queue Stats
222W - 235L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 4
11,434
635
9,372
20,292
26,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 2 / 5
12,764
709
26,044
13,506
6,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
Zizamzoe
Erlang Shen
17
2 / 3 / 7
11,753
653
16,282
23,005
29,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 6
11,335
630
16,719
14,726
5,812
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
Poisonthun90
Hercules
17
4 / 0 / 5
11,713
651
13,343
25,806
34,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Raijin
17
3 / 5 / 4
11,720
651
12,988
16,462
6,162
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
9
Kills
9
9
Deaths
9
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
4
6
1.25
W
3
4
4
1.25
W
4
2
5
3.25
L
Hercules
Poisonthun90
Hercules
4
0
5
6.5
L
Raijin
3
5
4
1
W
Erlang Shen
Zizamzoe
Erlang Shen
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,698
Damage
43,050
56,803
Taken
56,994
63,381
Mitigated
46,077
18,031
Healing
15,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,719
5,744
0
2,974
14,726
5,812
672
5,714
8,715
0
49,284
W
9,372
863
505
4,221
20,292
26,893
0
4,283
15,611
0
16,537
W
26,044
10,181
0
3,857
13,506
6,967
2,766
3,813
9,539
86,523
8,105
L
Hercules
Poisonthun90
Hercules
13,343
3,996
0
9,854
25,806
34,103
170
10,779
14,584
0
24,385
L
Raijin
12,988
1,001
253
2,296
16,462
6,162
470
7,900
8,349
58,767
0
W
Erlang Shen
Zizamzoe
Erlang Shen
16,282
8,259
723
8,725
23,005
29,521
57
5,402
16,981
0
38,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,951
Gold Earned
34,768
212
Minions Killed
214
8
Camps Cleared
8
1,037,484
Distance Traveled
976,557
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,335
630
86
5
2
321,541
8
W
Mulan
11,434
635
20
1
0
329,680
9
W
Sol
12,764
709
141
8
3
341,337
0
L
Hercules
11,713
651
28
2
0
378,404
4
L
Raijin
11,720
651
100
6
6
276,612
3
W
Erlang Shen
11,753
653
51
3
5
366,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role