Player Matchup

Cthulhu
Cthulhu
Addendum21
Cthulhu
Level 123
God Stats
11W - 8L
1,570 SR
Queue Stats
72W - 102L
1,415 Elo+
Party 1
Chiron
Chiron
AmaterasuUwU
Chiron
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 79L
1,509 Elo+
Solo
Nu Wa
Nu Wa
Pelican419
Nu Wa
Level 91
God Stats
13W - 13L
1,551 SR
Queue Stats
37W - 49L
1,471 Elo+
Party 1
Khepri
Khepri
PremiereGladI
Khepri
Level 139
God Stats
2W - 4L
1,471 SR
Queue Stats
77W - 107L
1,423 Elo+
Party 1
Fenrir
Fenrir
WearyColt221088
Fenrir
Level 105
God Stats
4W - 4L
1,438 SR
Queue Stats
35W - 46L
1,472 Elo+
Party 1
Team Averages
Level 123
1,506 SR
1,458 Elo+

VS

Team Averages
Level 107
1,477 SR
1,473 Elo+
Izanami
Izanami
 
Izanami
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
AldosChikens
Ganesha
Level 121
God Stats
0W - 1L
1,366 SR
Queue Stats
2W - 6L
1,364 Elo+
Solo
Ymir
Ymir
Thisisvoitus
Ymir
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 56L
1,505 Elo+
Solo
Pele
Pele
Wraith Kiourmi
Pele
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 84L
1,503 Elo+
Solo
Kukulkan
Kukulkan
xmikeythetongux
Kukulkan
Level 145
God Stats
13W - 7L
1,518 SR
Queue Stats
238W - 225L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Addendum21
Cthulhu
13
2 / 2 / 3
7,566
631
5,118
8,278
4,428
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
14
6 / 0 / 0
8,067
672
6,991
5,665
1,875
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Nu Wa
11
1 / 1 / 4
6,762
564
5,996
3,114
950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 1 / 3
6,051
504
2,180
4,532
2,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 3 / 3
7,103
592
4,912
10,143
3,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 4 / 0
4,836
403
1,287
5,465
1,063
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ganesha
AldosChikens
Ganesha
10
0 / 2 / 2
5,673
473
2,141
8,248
5,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 3 / 0
7,158
597
5,640
9,332
3,988
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
4 / 4 / 0
7,191
599
3,297
9,607
2,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
11
0 / 1 / 3
6,422
535
3,776
4,760
1,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
14
Kills
7
7
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
0
0
W
Cthulhu
Addendum21
Cthulhu
2
2
3
1.75
L
Ganesha
AldosChikens
Ganesha
0
2
2
0.5
W
Chiron
6
0
0
6
W
Nu Wa
1
1
4
3
W
1
1
3
2.5
L
3
3
0
1
W
4
3
3
1.83
L
4
4
0
1
L
Kukulkan
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,197
Damage
16,141
31,732
Taken
37,412
14,008
Mitigated
14,432
8,239
Healing
11,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,287
503
83
438
5,465
1,063
160
1,073
4,392
0
15,694
W
Cthulhu
Addendum21
Cthulhu
5,118
270
0
2,834
8,278
4,428
778
4,537
3,741
42,614
0
L
Ganesha
AldosChikens
Ganesha
2,141
387
307
2,387
8,248
5,530
0
3,126
5,122
18,883
0
W
Chiron
6,991
3,306
149
2,378
5,665
1,875
312
574
4,819
0
57,523
W
Nu Wa
5,996
1,009
0
807
3,114
950
709
1,543
1,571
44,081
0
W
2,180
557
0
700
4,532
2,926
326
1,283
3,249
13,128
0
L
5,640
2,121
0
3,344
9,332
3,988
446
5,112
4,220
39,739
0
W
4,912
1,298
0
1,371
10,143
3,829
0
3,620
6,326
0
37,899
L
3,297
838
0
3,980
9,607
2,446
0
1,860
7,747
0
39,040
L
Kukulkan
3,776
327
0
1,213
4,760
1,405
0
2,123
2,637
47,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,549
Gold Earned
31,280
376
Minions Killed
324
0
Camps Cleared
0
1,214,959
Distance Traveled
1,202,911
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,836
403
34
3
0
237,749
4
W
Cthulhu
7,566
631
97
8
0
232,663
1
L
Ganesha
5,673
473
9
1
0
235,590
0
W
Chiron
8,067
672
112
9
0
236,248
3
W
Nu Wa
6,762
564
79
7
0
247,822
4
W
Khepri
6,051
504
19
2
0
253,830
4
L
Ymir
7,158
597
90
8
0
217,763
4
W
Fenrir
7,103
592
69
6
0
244,396
6
L
Pele
7,191
599
81
7
0
285,521
2
L
Kukulkan
6,422
535
110
9
0
226,288
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role