Player Matchup

Neith
Neith
ENROLIK
Neith
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,372 Elo+
Party 1
Shiva
Shiva
Jungly
Shiva
Level 159
God Stats
6W - 3L
1,611 SR
Queue Stats
123W - 77L
1,606 Elo+
Party 4
Bakasura
Bakasura
Regi1
Bakasura
Level 160
God Stats
1W - 1L
1,443 SR
Queue Stats
78W - 50L
1,646 Elo+
Party 4
Poseidon
Poseidon
UltraviolenceAS
Poseidon
Level 26
God Stats
3W - 1L
1,671 SR
Queue Stats
67W - 46L
1,627 Elo+
Party 4
Kumbhakarna
Kumbhakarna
neconataesp
Kumbhakarna
Level 44
God Stats
1W - 1L
1,205 SR
Queue Stats
7W - 12L
1,517 Elo+
Party 1
Team Averages
Level 101
1,486 SR
1,554 Elo+

VS

Team Averages
Level 34
1,500 SR
1,500 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
DibbiDKV2
Yemoja
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 3
Tiamat
Tiamat
Nih0
Tiamat
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 3
Neith
Neith
woofiiluv
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ENROLIK
Neith
14
6 / 1 / 14
8,482
565
8,411
7,616
2,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Shiva
Jungly
Shiva
15
8 / 2 / 10
9,516
634
12,141
14,206
10,111
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Regi1
Bakasura
18
8 / 2 / 4
10,439
696
12,648
12,660
4,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
16
18 / 0 / 7
10,540
703
20,088
9,776
3,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
neconataesp
Kumbhakarna
12
0 / 1 / 14
7,505
500
3,300
8,938
7,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
2 / 8 / 2
7,041
469
6,384
16,578
4,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
 
Achilles
12
2 / 9 / 1
6,848
457
6,401
15,951
5,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
DibbiDKV2
Yemoja
8
0 / 8 / 1
5,951
397
3,162
13,480
5,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
Nih0
Tiamat
9
0 / 10 / 1
5,844
390
3,226
11,927
3,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
woofiiluv
Neith
9
2 / 6 / 1
5,985
399
7,313
9,696
1,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
12
40
Kills
6
6
Deaths
41
49
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
2
8
2
0.38
L
Achilles
 
Achilles
2
9
1
0.28
L
Yemoja
DibbiDKV2
Yemoja
0
8
1
0.06
W
Neith
ENROLIK
Neith
6
1
14
13
W
Shiva
Jungly
Shiva
8
2
10
6.5
L
Tiamat
Nih0
Tiamat
0
10
1
0.05
W
Bakasura
Regi1
Bakasura
8
2
4
5
W
Poseidon
18
0
7
21.5
W
Kumbhakarna
neconataesp
Kumbhakarna
0
1
14
7
L
Neith
woofiiluv
Neith
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,588
Damage
26,486
53,196
Taken
67,632
28,339
Mitigated
21,072
18,564
Healing
9,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
6,384
1,893
0
2,494
16,578
4,463
0
3,938
11,870
31,037
0
L
Achilles
 
Achilles
6,401
2,484
0
2,783
15,951
5,237
0
2,542
12,365
0
38,091
L
Yemoja
DibbiDKV2
Yemoja
3,162
867
731
870
13,480
5,724
0
6,414
6,926
12,974
0
W
Neith
ENROLIK
Neith
8,411
2,014
0
3,713
7,616
2,774
3,826
1,007
6,609
0
48,382
W
Shiva
Jungly
Shiva
12,141
1,995
82
5,119
14,206
10,111
0
2,794
11,317
0
52,769
L
Tiamat
Nih0
Tiamat
3,226
451
0
959
11,927
3,807
0
5,734
5,752
22,365
0
W
Bakasura
Regi1
Bakasura
12,648
9,444
0
3,869
12,660
4,878
1,015
3,575
8,971
0
75,140
W
Poseidon
20,088
2,023
0
3,711
9,776
3,424
2,180
2,976
6,546
73,374
0
W
Kumbhakarna
neconataesp
Kumbhakarna
3,300
448
466
1,604
8,938
7,152
1,411
1,993
6,879
15,703
0
L
Neith
woofiiluv
Neith
7,313
3,674
0
1,772
9,696
1,841
28
4,760
4,886
0
23,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,482
Gold Earned
31,669
438
Minions Killed
224
0
Camps Cleared
0
1,561,703
Distance Traveled
1,240,917
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,041
469
49
3
0
256,249
1
L
Achilles
6,848
457
76
5
0
249,699
2
L
Yemoja
5,951
397
18
1
0
240,292
0
W
Neith
8,482
565
80
5
0
280,599
5
W
Shiva
9,516
634
80
5
0
319,516
1
L
Tiamat
5,844
390
47
3
0
242,181
0
W
Bakasura
10,439
696
148
10
0
347,632
1
W
Poseidon
10,540
703
104
7
0
313,229
1
W
Kumbhakarna
7,505
500
26
2
0
300,727
4
L
Neith
5,985
399
34
2
0
252,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role