Player Matchup

Pele
Pele
IcarusReaver
Pele
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,398 Elo+
Party 1
Chang'e
Chang'e
TheSkysPatronus
Chang'e
Level 20
God Stats
2W - 1L
1,350 SR
Queue Stats
3W - 2L
1,398 Elo+
Party 1
Gilgamesh
Gilgamesh
polyterror
Gilgamesh
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 33L
1,518 Elo+
Party 1
Team Averages
Level 43
1,450 SR
1,438 Elo+

VS

Team Averages
Level 83
1,494 SR
1,404 Elo+
Neith
Neith
DARLING7254
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
DeVannon
Jormungandr
Level 122
God Stats
1W - 3L
1,481 SR
Queue Stats
10W - 20L
1,209 Elo+
Solo
Olorun
Olorun
SWAGG3RRIT3
Olorun
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 94L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 5
6,941
694
5,629
6,800
2,517
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
4 / 0 / 2
7,505
751
3,709
4,979
1,717
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
polyterror
Gilgamesh
12
5 / 2 / 1
7,518
752
8,683
9,365
5,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 3
6,950
695
5,400
6,982
2,124
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
DeVannon
Jormungandr
10
3 / 3 / 0
7,126
713
3,745
9,666
8,424
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
10
0 / 1 / 4
6,755
676
6,057
6,727
2,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
9
Kills
4
4
Deaths
9
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
Jormungandr
DeVannon
Jormungandr
3
3
0
1
W
0
2
5
1.25
L
Olorun
0
1
4
2
W
4
0
2
5
W
Gilgamesh
polyterror
Gilgamesh
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,021
Damage
15,202
21,144
Taken
23,375
9,521
Mitigated
12,674
6,092
Healing
4,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,400
1,944
0
490
6,982
2,124
0
987
5,995
0
14,738
L
Jormungandr
DeVannon
Jormungandr
3,745
952
0
1,160
9,666
8,424
280
2,080
7,586
15,852
0
W
5,629
1,274
0
955
6,800
2,517
0
4,357
2,443
0
19,761
L
Olorun
6,057
3,014
460
2,061
6,727
2,126
372
693
6,034
21,421
0
W
3,709
866
1,415
3,214
4,979
1,717
96
2,585
2,394
22,006
0
W
Gilgamesh
polyterror
Gilgamesh
8,683
2,501
0
508
9,365
5,287
280
3,965
5,400
103
26,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,964
Gold Earned
20,831
105
Minions Killed
85
8
Camps Cleared
1
596,283
Distance Traveled
486,896
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,950
695
19
2
0
143,770
0
L
Jormungandr
7,126
713
29
3
0
183,345
2
W
Pele
6,941
694
35
4
0
193,508
0
L
Olorun
6,755
676
37
4
1
159,781
1
W
Chang'e
7,505
751
41
4
5
199,207
0
W
Gilgamesh
7,518
752
29
3
3
203,568
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role