Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Guan Yu
Guan Yu
Dreichs
Guan Yu
Level 5
God Stats
1W - 0L
1,338 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Kíkkyx
Tiamat
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 32L
1,694 Elo+
Party 4
Cupid
Cupid
Lemathelin
Cupid
Level 152
God Stats
2W - 0L
1,712 SR
Queue Stats
20W - 14L
1,683 Elo+
Party 4
Team Averages
Level 96
1,510 SR
1,575 Elo+

VS

Team Averages
Level 88
1,452 SR
1,533 Elo+
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
AlphaJackal
Tyr
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 104L
1,720 Elo+
Party 1
Nu Wa
Nu Wa
FarmerHelen
Nu Wa
Level 48
God Stats
1W - 3L
1,861 SR
Queue Stats
26W - 36L
1,563 Elo+
Party 1
Danzaburou
Danzaburou
HikenNoAce151217
Danzaburou
Level 47
God Stats
0W - 5L
1,101 SR
Queue Stats
86W - 97L
1,420 Elo+
Party 3
Atlas
Atlas
Kickson2
Atlas
Level 25
God Stats
0W - 4L
1,296 SR
Queue Stats
43W - 58L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
9 / 3 / 2
8,873
683
12,046
13,200
9,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
 
Cu Chulainn
11
3 / 1 / 5
7,066
544
8,529
9,584
5,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
Dreichs
Guan Yu
10
0 / 6 / 5
6,086
468
2,288
10,178
5,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
Kíkkyx
Tiamat
12
3 / 1 / 1
7,288
561
5,143
5,636
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
15
5 / 1 / 5
8,494
653
9,927
9,902
3,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
3 / 5 / 2
7,536
580
4,145
11,563
3,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
6 / 3 / 4
8,881
683
9,903
14,664
5,617
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

12
2 / 3 / 5
6,911
532
10,354
7,146
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
HikenNoAce151217
Danzaburou
12
1 / 5 / 0
7,058
543
3,744
10,834
3,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
Kickson2
Atlas
9
0 / 4 / 1
5,735
441
3,114
11,446
5,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
24
20
Kills
12
12
Deaths
20
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
9
3
2
3.33
W
Cu Chulainn
 
Cu Chulainn
3
1
5
5.5
L
Thor
 
Thor
3
5
2
0.8
L
6
3
4
2.67
W
Guan Yu
Dreichs
Guan Yu
0
6
5
0.42
L
2
3
5
1.5
L
Danzaburou
HikenNoAce151217
Danzaburou
1
5
0
0.2
L
Atlas
Kickson2
Atlas
0
4
1
0.13
W
Tiamat
Kíkkyx
Tiamat
3
1
1
3.5
W
Cupid
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,933
Damage
31,260
48,500
Taken
55,653
26,679
Mitigated
19,777
14,932
Healing
13,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
12,046
8,747
0
2,051
13,200
9,396
70
2,552
10,500
0
52,485
W
Cu Chulainn
 
Cu Chulainn
8,529
1,895
0
1,966
9,584
5,904
107
4,975
4,359
0
36,029
L
Thor
 
Thor
4,145
945
0
555
11,563
3,475
0
2,460
8,456
0
42,474
L
9,903
908
0
6,210
14,664
5,617
0
1,174
12,228
0
50,670
W
Guan Yu
Dreichs
Guan Yu
2,288
751
160
1,300
10,178
5,702
411
745
9,343
0
15,162
L
10,354
2,916
0
1,470
7,146
1,827
156
1,437
5,441
40,582
0
L
Danzaburou
HikenNoAce151217
Danzaburou
3,744
2,167
0
4,260
10,834
3,272
0
0
10,526
0
54,209
L
Atlas
Kickson2
Atlas
3,114
1,369
0
996
11,446
5,586
0
563
10,340
13,454
0
W
Tiamat
Kíkkyx
Tiamat
5,143
614
0
2,952
5,636
2,622
285
2,589
2,864
33,796
0
W
Cupid
9,927
6,462
64
6,439
9,902
3,055
0
2,503
7,247
0
57,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,807
Gold Earned
36,121
361
Minions Killed
373
0
Camps Cleared
0
1,348,610
Distance Traveled
1,294,376
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,873
683
98
8
0
297,747
0
W
Cu Chulainn
7,066
544
40
3
0
291,753
4
L
Thor
7,536
580
82
6
0
264,549
3
L
Tyr
8,881
683
102
8
0
264,937
0
W
Guan Yu
6,086
468
32
2
0
226,444
0
L
Nu Wa
6,911
532
80
6
0
263,904
2
L
Danzaburou
7,058
543
93
7
0
242,271
2
L
Atlas
5,735
441
16
1
0
258,715
0
W
Tiamat
7,288
561
84
6
0
283,232
6
W
Cupid
8,494
653
107
8
0
249,434
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role