Player Matchup

Fenrir
Fenrir
GrandmasterKong
Fenrir
Level 25
God Stats
2W - 2L
1,357 SR
Queue Stats
7W - 11L
1,153 Elo+
Party 4
Charybdis
Charybdis
Nova-St3La
Charybdis
Level 44
God Stats
5W - 5L
1,304 SR
Queue Stats
19W - 24L
1,454 Elo+
Party 1
Arachne
Arachne
Nova-kiipyK
Arachne
Level 88
God Stats
7W - 9L
1,566 SR
Queue Stats
42W - 40L
1,459 Elo+
Party 1
Ares
Ares
Orkmac
Ares
Level 35
God Stats
7W - 2L
1,500 SR
Queue Stats
15W - 17L
1,500 Elo+
Solo
Chang'e
Chang'e
philippax
Chang'e
Level 63
God Stats
52W - 45L
1,366 SR
Queue Stats
127W - 133L
1,342 Elo+
Party 4
Team Averages
Level 51
1,419 SR
1,382 Elo+

VS

Team Averages
Level 58
1,440 SR
1,349 Elo+
Ymir
Ymir
Aim-_4_-Pain
Ymir
Level 85
God Stats
1W - 4L
1,344 SR
Queue Stats
135W - 152L
1,411 Elo+
Party 3
Bellona
Bellona
IchSeggsZaza
Bellona
Level 17
God Stats
11W - 24L
1,363 SR
Queue Stats
14W - 37L
1,270 Elo+
Party 3
Loki
Loki
SpG_ZeTeXiii
Loki
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 172L
1,326 Elo+
Party 2
Janus
Janus
The-Raptor-play
Janus
Level 29
God Stats
4W - 11L
1,205 SR
Queue Stats
141W - 205L
1,348 Elo+
Party 2
Izanami
Izanami
vChorizo
Izanami
Level 88
God Stats
3W - 2L
1,787 SR
Queue Stats
191W - 189L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 4
11,219
510
7,320
12,450
8,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Charybdis
Nova-St3La
Charybdis
17
4 / 4 / 7
11,497
523
9,011
17,362
6,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
Nova-kiipyK
Arachne
19
11 / 1 / 3
12,235
556
11,514
12,263
5,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ares
Orkmac
Ares
14
2 / 3 / 10
9,924
451
9,446
19,128
18,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
philippax
Chang'e
18
7 / 0 / 7
11,555
525
21,298
18,636
7,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 2
9,305
423
9,704
20,037
22,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
IchSeggsZaza
Bellona
9
1 / 4 / 0
7,698
350
2,205
8,010
6,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
0 / 5 / 2
9,154
416
7,885
16,446
5,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
3 / 5 / 0
9,782
445
14,813
15,566
4,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
vChorizo
Izanami
14
2 / 10 / 4
8,873
403
16,970
21,182
7,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
29
Kills
9
9
Deaths
29
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
W
5
1
4
7
L
Bellona
IchSeggsZaza
Bellona
1
4
0
0.25
W
Charybdis
Nova-St3La
Charybdis
4
4
7
1.88
W
Arachne
Nova-kiipyK
Arachne
11
1
3
12.5
W
Ares
Orkmac
Ares
2
3
10
2.33
L
0
5
2
0.2
L
3
5
0
0.6
W
Chang'e
philippax
Chang'e
7
0
7
10.5
L
Izanami
vChorizo
Izanami
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,589
Damage
51,577
79,839
Taken
81,241
46,777
Mitigated
45,250
31,923
Healing
16,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,704
1,999
368
2,997
20,037
22,078
0
8,113
11,704
35,156
0
W
7,320
1,515
0
3,698
12,450
8,339
3,128
2,365
10,085
556
48,705
L
Bellona
IchSeggsZaza
Bellona
2,205
606
0
1,105
8,010
6,175
0
32
7,623
0
18,049
W
Charybdis
Nova-St3La
Charybdis
9,011
5,075
42
5,590
17,362
6,607
1,438
5,612
11,750
0
70,108
W
Arachne
Nova-kiipyK
Arachne
11,514
8,028
315
4,909
12,263
5,900
0
4,468
7,795
0
77,140
W
Ares
Orkmac
Ares
9,446
856
0
903
19,128
18,331
400
4,546
14,582
21,101
0
L
7,885
2,273
0
5,767
16,446
5,447
0
5,019
11,141
0
70,095
L
14,813
883
0
1,185
15,566
4,526
0
6,743
8,386
62,744
0
W
Chang'e
philippax
Chang'e
21,298
2,245
5,746
10,720
18,636
7,600
1,938
7,526
11,110
76,690
0
L
Izanami
vChorizo
Izanami
16,970
11,340
0
5,229
21,182
7,024
470
10,088
10,912
0
67,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,430
Gold Earned
44,812
496
Minions Killed
396
0
Camps Cleared
0
2,209,547
Distance Traveled
1,701,888
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,305
423
39
2
0
314,049
0
W
Fenrir
11,219
510
110
5
0
406,081
0
L
Bellona
7,698
350
34
2
0
219,990
2
W
Charybdis
11,497
523
139
6
0
398,257
0
W
Arachne
12,235
556
116
5
0
566,717
0
W
Ares
9,924
451
23
1
0
413,399
3
L
Loki
9,154
416
117
5
0
397,515
1
L
Janus
9,782
445
98
4
0
424,756
1
W
Chang'e
11,555
525
108
5
0
425,093
5
L
Izanami
8,873
403
108
5
0
345,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role