Player Matchup

Fenrir
Fenrir
Longhorn3
Fenrir
Level 6
God Stats
3W - 2L
1,424 SR
Queue Stats
3W - 2L
1,766 Elo+
Party 1
Hera
Hera
MASMAN
Hera
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,616 Elo+
Party 1
Geb
Geb
RICHET
Geb
Level 148
God Stats
3W - 4L
1,577 SR
Queue Stats
41W - 47L
1,522 Elo+
Solo
Team Averages
Level 85
1,500 SR
1,635 Elo+

VS

Team Averages
Level 47
1,586 SR
1,569 Elo+
Jormungandr
Jormungandr
PookiePop
Jormungandr
Level 29
God Stats
3W - 0L
1,889 SR
Queue Stats
179W - 113L
1,622 Elo+
Party 2
Baron Samedi
Baron Samedi
clrew
Baron Samedi
Level 65
God Stats
20W - 5L
1,578 SR
Queue Stats
170W - 86L
1,617 Elo+
Party 2
Arachne
Arachne
jasonkillion44
Arachne
Level 46
God Stats
4W - 1L
1,292 SR
Queue Stats
17W - 20L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Longhorn3
Fenrir
8
1 / 7 / 1
6,541
654
2,274
9,080
2,726
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hera
MASMAN
Hera
10
1 / 5 / 1
6,661
666
7,406
7,699
2,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Geb
RICHET
Geb
10
0 / 2 / 2
6,798
680
3,686
8,991
6,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
PookiePop
Jormungandr
12
6 / 1 / 7
8,006
801
8,097
10,471
10,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
clrew
Baron Samedi
12
5 / 1 / 9
7,854
785
8,446
6,093
3,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 1 / 8
7,193
719
5,489
7,506
3,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
2
Kills
14
14
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Longhorn3
Fenrir
1
7
1
0.21
L
Hera
MASMAN
Hera
1
5
1
0.3
W
Jormungandr
PookiePop
Jormungandr
6
1
7
9.5
L
Geb
RICHET
Geb
0
2
2
0.5
W
Baron Samedi
clrew
Baron Samedi
5
1
9
9.5
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,366
Damage
22,032
25,770
Taken
24,070
11,543
Mitigated
17,107
3,172
Healing
8,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Longhorn3
Fenrir
2,274
863
0
728
9,080
2,726
0
5,076
3,840
0
6,955
L
Hera
MASMAN
Hera
7,406
1,689
0
794
7,699
2,663
0
6,044
1,430
28,602
0
W
Jormungandr
PookiePop
Jormungandr
8,097
1,542
0
2,439
10,471
10,374
237
4,201
6,270
26,873
0
L
Geb
RICHET
Geb
3,686
156
0
1,650
8,991
6,154
0
5,044
3,755
14,188
0
W
Baron Samedi
clrew
Baron Samedi
8,446
753
1,927
2,772
6,093
3,521
927
2,893
3,200
23,429
0
W
5,489
4,444
0
1,543
7,506
3,212
83
4,550
2,956
0
16,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,000
Gold Earned
23,053
91
Minions Killed
100
2
Camps Cleared
7
499,775
Distance Traveled
538,811
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,541
654
11
1
0
139,097
0
L
Hera
6,661
666
68
7
2
171,882
1
W
Jormungandr
8,006
801
36
4
1
185,507
2
L
Geb
6,798
680
12
1
0
188,796
3
W
Baron Samedi
7,854
785
43
4
2
175,031
0
W
Arachne
7,193
719
21
2
4
178,273
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role