Player Matchup

Thanatos
Thanatos
Deadly--Shoot
Thanatos
Level 109
God Stats
3W - 4L
1,298 SR
Queue Stats
93W - 124L
1,351 Elo+
Party 3
He Bo
He Bo
SPS I Redeemer
He Bo
Level 63
God Stats
5W - 4L
1,709 SR
Queue Stats
167W - 156L
1,402 Elo+
Party 1
Cernunnos
Cernunnos
karenALVP19
Cernunnos
Level 96
God Stats
5W - 5L
1,485 SR
Queue Stats
164W - 175L
1,390 Elo+
Party 3
Neith
Neith
kot-walczacy
Neith
Level 100
God Stats
75W - 105L
1,413 SR
Queue Stats
518W - 564L
1,382 Elo+
Solo
Vamana
Vamana
o Z3RO o
Vamana
Level 65
God Stats
18W - 11L
1,662 SR
Queue Stats
231W - 257L
1,406 Elo+
Party 1
Team Averages
Level 87
1,513 SR
1,386 Elo+

VS

Team Averages
Level 54
1,498 SR
1,249 Elo+
Odin
Odin
LeopardMite5315
Odin
Level 32
God Stats
2W - 4L
1,501 SR
Queue Stats
13W - 35L
1,173 Elo+
Party 2
Shiva
Shiva
Memestar1538
Shiva
Level 67
God Stats
5W - 4L
1,528 SR
Queue Stats
18W - 15L
1,480 Elo+
Solo
Ao Kuang
Ao Kuang
ScoredCascade90
Ao Kuang
Level 18
God Stats
0W - 4L
1,304 SR
Queue Stats
0W - 6L
1,073 Elo+
Party 2
Nemesis
Nemesis
sansoukazake
Nemesis
Level 36
God Stats
2W - 5L
1,418 SR
Queue Stats
9W - 27L
1,173 Elo+
Party 2
Sylvanus
Sylvanus
totiche1313
Sylvanus
Level 116
God Stats
6W - 3L
1,737 SR
Queue Stats
94W - 106L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Deadly--Shoot
Thanatos
17
7 / 10 / 7
11,749
490
12,608
22,656
8,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
9 / 10 / 8
12,008
500
24,551
15,184
5,086
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
karenALVP19
Cernunnos
3
0 / 0 / 0
5,260
219
0
0
0
19
3 / 8 / 2
12,614
526
13,032
17,473
9,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vamana
o Z3RO o
Vamana
19
9 / 4 / 10
13,278
553
15,328
26,989
24,406
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 5 / 6
12,418
517
12,140
16,896
12,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
5 / 3 / 7
12,573
524
16,598
20,440
24,884
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
17
8 / 9 / 4
11,827
493
6,467
20,536
6,254
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
sansoukazake
Nemesis
16
3 / 9 / 11
10,613
442
10,066
19,403
7,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
totiche1313
Sylvanus
15
7 / 2 / 0
10,701
446
11,755
12,847
7,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
60
28
Kills
32
32
Deaths
28
27
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Deadly--Shoot
Thanatos
7
10
7
1.05
L
9
5
6
2.4
L
5
3
7
2.83
W
9
10
8
1.3
L
Ao Kuang
8
9
4
1.11
W
Cernunnos
karenALVP19
Cernunnos
0
0
0
0
W
3
8
2
0.5
W
Vamana
o Z3RO o
Vamana
9
4
10
3.5
L
Nemesis
sansoukazake
Nemesis
3
9
11
0.94
L
Sylvanus
totiche1313
Sylvanus
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,519
Damage
57,026
82,302
Taken
90,122
47,290
Mitigated
58,425
33,059
Healing
24,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Deadly--Shoot
Thanatos
12,608
2,518
0
14,713
22,656
8,324
813
4,066
18,395
0
57,336
L
12,140
3,348
0
3,618
16,896
12,629
634
3,147
13,637
346
66,234
L
16,598
3,307
578
5,988
20,440
24,884
87
3,537
16,754
0
86,931
W
24,551
1,122
0
3,124
15,184
5,086
825
4,743
10,262
58,186
0
L
Ao Kuang
6,467
1,141
0
5,026
20,536
6,254
0
8,500
11,670
27,154
0
W
Cernunnos
karenALVP19
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
W
13,032
6,004
0
5,046
17,473
9,474
5,429
31
16,950
0
92,809
W
Vamana
o Z3RO o
Vamana
15,328
10,789
0
10,176
26,989
24,406
2,216
8,695
18,178
2,313
63,367
L
Nemesis
sansoukazake
Nemesis
10,066
2,890
0
2,451
19,403
7,496
255
6,134
13,058
0
38,558
L
Sylvanus
totiche1313
Sylvanus
11,755
3,207
1,375
5,370
12,847
7,162
670
2,703
9,986
46,253
9,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,909
Gold Earned
58,132
396
Minions Killed
436
0
Camps Cleared
0
1,773,306
Distance Traveled
1,939,040
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,749
490
80
3
0
465,853
6
L
Odin
12,418
517
106
4
0
409,617
0
L
Shiva
12,573
524
130
5
0
451,408
2
W
He Bo
12,008
500
76
3
0
431,605
4
L
Ao Kuang
11,827
493
39
2
0
388,204
0
W
Cernunnos
5,260
219
0
0
0
0
0
W
Neith
12,614
526
166
7
0
392,026
3
W
Vamana
13,278
553
74
3
0
483,822
1
L
Nemesis
10,613
442
59
2
0
429,250
0
L
Sylvanus
10,701
446
102
4
0
260,561
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role