Player Matchup

Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Drix1794
Ne Zha
Level 135
God Stats
4W - 3L
1,658 SR
Queue Stats
134W - 108L
1,499 Elo+
Solo
Sobek
Sobek
Jonzuiga
Sobek
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 101L
1,624 Elo+
Solo
Chernobog
Chernobog
SzKonig
Chernobog
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 99L
1,655 Elo+
Solo
Team Averages
Level 140
1,532 SR
1,556 Elo+

VS

Team Averages
Level 105
1,632 SR
1,614 Elo+
Sol
Sol
DarkAgentOne
Sol
Level 159
God Stats
3W - 3L
1,684 SR
Queue Stats
284W - 289L
1,589 Elo+
Solo
Ares
Ares
DimensionHarvest
Ares
Level 144
God Stats
2W - 0L
1,714 SR
Queue Stats
85W - 74L
1,601 Elo+
Party 1
Guan Yu
Guan Yu
esjoghsfojndoi
Guan Yu
Level 34
God Stats
1W - 0L
1,761 SR
Queue Stats
40W - 24L
1,611 Elo+
Solo
Jormungandr
Jormungandr
i-Moshi
Jormungandr
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,519 Elo+
Solo
Agni
Agni
kelbani
Agni
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,750 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 3 / 3
5,859
837
2,562
8,631
9,420
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
 
Sun Wukong
9
1 / 1 / 1
5,459
780
1,980
3,883
3,923
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ne Zha
Drix1794
Ne Zha
12
2 / 3 / 3
6,394
913
7,846
8,223
5,497
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Sobek
Jonzuiga
Sobek
12
2 / 3 / 5
6,574
939
3,752
9,289
9,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
SzKonig
Chernobog
11
1 / 3 / 4
5,883
840
10,010
5,855
2,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 6
7,089
1,013
7,287
5,745
2,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
4 / 1 / 4
7,118
1,017
6,109
6,268
6,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

12
1 / 1 / 9
6,380
911
5,271
7,675
7,659
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
i-Moshi
Jormungandr
12
3 / 1 / 8
6,913
988
5,505
6,236
7,253
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Agni
kelbani
Agni
11
1 / 3 / 7
6,502
929
4,530
5,695
2,186
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
7
Kills
13
13
Deaths
7
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
3
0.83
L
Sun Wukong
 
Sun Wukong
1
1
1
1.5
W
4
1
6
7
W
4
1
4
6
L
Ne Zha
Drix1794
Ne Zha
2
3
3
1.17
L
Sobek
Jonzuiga
Sobek
2
3
5
1.5
L
Chernobog
SzKonig
Chernobog
1
3
4
1
W
1
1
9
5.5
W
Jormungandr
i-Moshi
Jormungandr
3
1
8
7
W
Agni
kelbani
Agni
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,150
Damage
28,702
35,881
Taken
31,619
30,821
Mitigated
26,393
13,191
Healing
9,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,562
832
1,610
3,536
8,631
9,420
138
5,529
3,102
0
4,997
L
Sun Wukong
 
Sun Wukong
1,980
265
0
1,070
3,883
3,923
0
2,960
923
0
4,283
W
7,287
3,034
1,182
1,471
5,745
2,778
1,370
301
5,416
16,687
2,396
W
6,109
191
329
382
6,268
6,517
0
662
5,606
7,957
0
L
Ne Zha
Drix1794
Ne Zha
7,846
1,510
350
1,405
8,223
5,497
207
4,280
3,943
0
16,217
L
Sobek
Jonzuiga
Sobek
3,752
236
802
3,033
9,289
9,801
181
5,909
3,380
7,913
0
L
Chernobog
SzKonig
Chernobog
10,010
4,176
737
648
5,855
2,180
440
3,667
2,188
0
19,186
W
5,271
1,242
2,334
2,464
7,675
7,659
0
1,251
6,201
0
7,125
W
Jormungandr
i-Moshi
Jormungandr
5,505
961
230
184
6,236
7,253
168
1,146
4,999
13,620
0
W
Agni
kelbani
Agni
4,530
277
398
341
5,695
2,186
361
392
5,232
11,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,169
Gold Earned
34,002
56
Minions Killed
70
0
Camps Cleared
0
630,594
Distance Traveled
641,539
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,859
837
9
1
0
124,353
0
L
Sun Wukong
5,459
780
12
2
0
85,165
0
W
Sol
7,089
1,013
29
4
0
108,551
0
W
Ares
7,118
1,017
8
1
0
128,727
2
L
Ne Zha
6,394
913
14
2
0
153,593
1
L
Sobek
6,574
939
4
1
0
142,289
0
L
Chernobog
5,883
840
17
2
0
125,194
0
W
Guan Yu
6,380
911
0
0
0
149,075
0
W
Jormungandr
6,913
988
13
2
0
124,978
1
W
Agni
6,502
929
20
3
0
130,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role