Player Matchup

Tyr
Tyr
Cjt20XI
Tyr
Level 149
God Stats
34W - 31L
1,600 SR
Queue Stats
453W - 410L
1,513 Elo+
Party 2
Baron Samedi
Baron Samedi
DruDragon11
Baron Samedi
Level 50
God Stats
19W - 11L
1,662 SR
Queue Stats
149W - 136L
1,594 Elo+
Party 4
Erlang Shen
Erlang Shen
Kjd2593
Erlang Shen
Level 109
God Stats
18W - 12L
1,567 SR
Queue Stats
328W - 284L
1,551 Elo+
Party 2
Ullr
Ullr
Negativespace201
Ullr
Level 29
God Stats
4W - 0L
1,923 SR
Queue Stats
123W - 107L
1,623 Elo+
Party 4
Ah Puch
Ah Puch
Zosske
Ah Puch
Level 145
God Stats
12W - 6L
1,689 SR
Queue Stats
463W - 448L
1,533 Elo+
Party 2
Team Averages
Level 96
1,688 SR
1,563 Elo+

VS

Team Averages
Level 95
1,371 SR
1,552 Elo+
Merlin
Merlin
Burningspike94
Merlin
Level 159
God Stats
4W - 4L
1,465 SR
Queue Stats
389W - 401L
1,473 Elo+
Party 1
Cthulhu
Cthulhu
SlappedSalami
Cthulhu
Level 75
God Stats
0W - 3L
1,234 SR
Queue Stats
205W - 205L
1,583 Elo+
Party 3
Awilix
Awilix
Spectronspace
Awilix
Level 89
God Stats
9W - 14L
1,346 SR
Queue Stats
67W - 60L
1,588 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
patonKING
Ah Muzen Cab
Level 46
God Stats
2W - 3L
1,466 SR
Queue Stats
366W - 361L
1,534 Elo+
Party 1
Hercules
Hercules
sharod_The_GOAT
Hercules
Level 108
God Stats
2W - 6L
1,346 SR
Queue Stats
128W - 128L
1,582 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
11
2 / 0 / 4
6,083
608
3,632
7,364
2,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
DruDragon11
Baron Samedi
10
1 / 1 / 8
5,820
582
5,234
5,647
2,650
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
Kjd2593
Erlang Shen
10
0 / 3 / 1
5,891
589
3,335
6,257
3,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
10 / 0 / 0
7,105
711
6,401
5,775
1,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
Zosske
Ah Puch
12
5 / 0 / 2
6,974
697
7,263
5,714
1,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,830
483
2,615
5,542
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
11
2 / 1 / 1
6,113
611
4,202
7,446
3,674
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
1 / 4 / 1
5,428
543
2,671
8,026
2,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
patonKING
Ah Muzen Cab
8
1 / 6 / 0
5,143
514
4,018
7,637
1,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hercules
7
0 / 2 / 1
4,804
480
3,213
7,489
2,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
18
Kills
4
4
Deaths
18
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Tyr
2
0
4
4
W
Baron Samedi
DruDragon11
Baron Samedi
1
1
8
5
W
Erlang Shen
Kjd2593
Erlang Shen
0
3
1
0.17
W
10
0
0
10
L
Cthulhu
2
1
1
2.5
L
1
4
1
0.38
W
Ah Puch
Zosske
Ah Puch
5
0
2
6
L
Ah Muzen Cab
patonKING
Ah Muzen Cab
1
6
0
0.17
L
Hercules
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,865
Damage
16,719
30,757
Taken
36,140
12,745
Mitigated
11,978
14,155
Healing
8,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,615
298
0
246
5,542
1,391
0
3,024
2,518
23,307
0
W
Tyr
3,632
846
0
2,633
7,364
2,575
0
1,138
6,226
0
34,798
W
Baron Samedi
DruDragon11
Baron Samedi
5,234
916
1,122
2,798
5,647
2,650
0
469
5,178
13,674
0
W
Erlang Shen
Kjd2593
Erlang Shen
3,335
1,252
0
1,893
6,257
3,805
0
3,077
3,180
0
31,469
W
6,401
3,935
0
2,311
5,775
1,861
0
152
5,623
0
40,381
L
Cthulhu
4,202
913
0
2,653
7,446
3,674
0
972
6,474
29,365
0
L
2,671
1,338
0
2,211
8,026
2,479
0
2,559
5,467
0
26,923
W
Ah Puch
Zosske
Ah Puch
7,263
265
0
3,398
5,714
1,854
31
1,981
3,733
46,935
0
L
Ah Muzen Cab
patonKING
Ah Muzen Cab
4,018
1,313
0
1,595
7,637
1,680
0
1,656
5,981
0
28,299
L
Hercules
3,213
892
0
2,043
7,489
2,754
0
4,286
3,203
0
11,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,873
Gold Earned
26,318
341
Minions Killed
271
0
Camps Cleared
0
1,053,948
Distance Traveled
979,131
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,830
483
53
5
0
178,252
0
W
Tyr
6,083
608
71
7
0
252,721
0
W
Baron Samedi
5,820
582
15
2
0
198,815
2
W
Erlang Shen
5,891
589
73
7
0
195,115
2
W
Ullr
7,105
711
97
10
0
191,861
1
L
Cthulhu
6,113
611
80
8
0
216,153
4
L
Awilix
5,428
543
66
7
0
207,458
0
W
Ah Puch
6,974
697
85
9
0
215,436
0
L
Ah Muzen Cab
5,143
514
57
6
0
169,171
0
L
Hercules
4,804
480
15
2
0
208,097
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role