Player Matchup

Atlas
Atlas
 
Atlas
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
SuperNovah17
Anubis
Level 74
God Stats
6W - 5L
1,466 SR
Queue Stats
14W - 21L
1,308 Elo+
Party 2
Set
Set
Windabeagle
Set
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 14L
1,327 Elo+
Party 2
Team Averages
Level 88
1,489 SR
1,378 Elo+

VS

Team Averages
Level 85
1,406 SR
1,350 Elo+
Hera
Hera
Champ165
Hera
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 103L
1,350 Elo+
Party 1
Artemis
Artemis
FatalCarAccident
Artemis
Level 102
God Stats
5W - 5L
1,500 SR
Queue Stats
74W - 94L
1,322 Elo+
Party 1
Cthulhu
Cthulhu
ricbarbosa34
Cthulhu
Level 49
God Stats
1W - 4L
1,218 SR
Queue Stats
223W - 273L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
5 / 3 / 14
9,053
823
5,858
11,841
6,180
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
14
12 / 3 / 5
10,275
934
11,701
10,573
4,669
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
3 / 3 / 15
8,307
755
8,877
12,185
5,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
5 / 9 / 3
8,890
808
14,459
10,124
2,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 7 / 4
7,564
688
6,745
9,967
2,764
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
ricbarbosa34
Cthulhu
12
1 / 4 / 5
7,502
682
6,949
10,837
8,445
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
20
Kills
8
9
Deaths
20
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
5
3
14
4
L
Hera
5
9
3
0.72
L
2
7
4
0.57
W
Anubis
12
3
5
4.83
W
3
3
15
3.5
L
Cthulhu
ricbarbosa34
Cthulhu
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,436
Damage
28,153
34,599
Taken
30,928
15,866
Mitigated
14,025
12,475
Healing
4,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
5,858
2,630
450
3,705
11,841
6,180
477
8,296
3,211
13,432
0
L
Hera
14,459
3,297
101
712
10,124
2,816
172
6,038
3,835
19,960
0
L
6,745
4,071
97
1,001
9,967
2,764
216
5,353
4,394
0
20,234
W
Anubis
11,701
429
513
4,839
10,573
4,669
800
6,156
4,185
39,329
0
W
8,877
2,984
0
2,968
12,185
5,017
149
6,706
5,255
0
23,167
L
Cthulhu
ricbarbosa34
Cthulhu
6,949
486
244
2,688
10,837
8,445
0
6,441
4,225
24,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,635
Gold Earned
23,956
102
Minions Killed
88
3
Camps Cleared
4
572,402
Distance Traveled
530,011
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,053
823
10
1
0
196,254
8
L
Hera
8,890
808
29
3
1
157,042
1
L
Artemis
7,564
688
29
3
1
161,779
0
W
Anubis
10,275
934
68
6
3
171,812
0
W
Set
8,307
755
24
2
0
204,336
0
L
Cthulhu
7,502
682
30
3
2
211,190
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role