Player Matchup

Discordia
Discordia
ImpurestLake935
Discordia
Level 107
God Stats
9W - 6L
1,571 SR
Queue Stats
37W - 42L
1,525 Elo+
Solo
Fenrir
Fenrir
Longhorn3
Fenrir
Level 6
God Stats
3W - 2L
1,251 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Ganesha
Ganesha
MASMAN
Ganesha
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,537 Elo+
Party 1
Team Averages
Level 71
1,441 SR
1,521 Elo+

VS

Team Averages
Level 58
1,446 SR
1,568 Elo+
Ullr
Ullr
Boadisafa
Ullr
Level 63
God Stats
0W - 3L
1,125 SR
Queue Stats
170W - 239L
1,393 Elo+
Solo
Baron Samedi
Baron Samedi
Estebajvr20
Baron Samedi
Level 102
God Stats
2W - 2L
1,518 SR
Queue Stats
53W - 52L
1,507 Elo+
Party 2
Tsukuyomi
Tsukuyomi
y3zh
Tsukuyomi
Level 10
God Stats
1W - 2L
1,695 SR
Queue Stats
12W - 18L
1,804 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ImpurestLake935
Discordia
17
15 / 0 / 7
12,628
842
22,259
11,668
5,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Longhorn3
Fenrir
15
7 / 2 / 11
10,938
729
6,457
12,881
6,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
MASMAN
Ganesha
16
0 / 0 / 22
11,568
771
10,496
19,474
24,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
1 / 5 / 1
9,223
615
6,164
14,310
4,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Estebajvr20
Baron Samedi
12
0 / 10 / 2
8,690
579
12,246
16,178
8,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
y3zh
Tsukuyomi
13
1 / 7 / 1
9,248
617
8,043
12,364
3,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
6
22
Kills
2
2
Deaths
22
40
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ullr
1
5
1
0.3
L
Baron Samedi
Estebajvr20
Baron Samedi
0
10
2
0.1
W
Discordia
ImpurestLake935
Discordia
15
0
7
18.5
W
Fenrir
Longhorn3
Fenrir
7
2
11
6.25
W
Ganesha
MASMAN
Ganesha
0
0
22
11
L
Tsukuyomi
y3zh
Tsukuyomi
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,212
Damage
26,453
44,023
Taken
42,852
36,891
Mitigated
15,938
12,841
Healing
8,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
6,164
2,360
0
3,681
14,310
4,422
0
12,359
1,951
0
21,953
L
Baron Samedi
Estebajvr20
Baron Samedi
12,246
556
1,064
2,803
16,178
8,040
0
12,108
4,070
28,557
0
W
Discordia
ImpurestLake935
Discordia
22,259
698
141
5,214
11,668
5,803
724
3,083
8,585
61,362
0
W
Fenrir
Longhorn3
Fenrir
6,457
1,216
0
2,256
12,881
6,647
605
5,098
7,783
0
18,946
W
Ganesha
MASMAN
Ganesha
10,496
997
0
5,230
19,474
24,441
164
5,035
14,439
40,378
0
L
Tsukuyomi
y3zh
Tsukuyomi
8,043
2,099
0
839
12,364
3,476
0
8,732
3,632
0
26,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,134
Gold Earned
27,161
143
Minions Killed
120
9
Camps Cleared
4
829,240
Distance Traveled
717,865
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,223
615
48
3
0
247,641
1
L
Baron Samedi
8,690
579
36
2
3
225,521
3
W
Discordia
12,628
842
101
7
6
282,404
3
W
Fenrir
10,938
729
41
3
2
257,886
0
W
Ganesha
11,568
771
1
0
1
288,950
2
L
Tsukuyomi
9,248
617
36
2
1
244,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role