Player Matchup

Chaac
Chaac
Diamond III
 
Chaac
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond II
DanteParedes121
Scylla
Diamond II
Level 145
God Stats
3W - 7L
1,500 SR
Queue Stats
366W - 266L
2,254 MMR
Solo
Anhur
Anhur
Diamond IV
Fox Sin9400
Anhur
Diamond IV
Level 144
God Stats
1W - 1L
1,918 SR
Queue Stats
44W - 62L
2,225 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,639 SR
1,993 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,639 SR
2,308 MMR
Sobek
Sobek
Diamond III
A Classy Whale
Sobek
Diamond III
Level 156
God Stats
34W - 11L
1,659 SR
Queue Stats
124W - 74L
2,428 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Diamond III
SteveyPleb
Morgan Le Fay
Diamond III
Level 160
God Stats
17W - 14L
1,669 SR
Queue Stats
134W - 87L
2,300 MMR
Party 1
Cliodhna
Cliodhna
Diamond III
vikhang
Cliodhna
Diamond III
Level 120
God Stats
8W - 8L
1,588 SR
Queue Stats
130W - 166L
2,197 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
5 / 3 / 5
12,136
674
12,244
20,377
17,702
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 6 / 7
11,719
651
14,338
11,569
3,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 7 / 6
11,124
618
9,774
14,150
5,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
AtlasGilgameshShivaBastet

VS

Bans
FenrirAh Muzen CabCabrakanHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 10
11,904
661
6,363
22,125
24,123
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
SteveyPleb
Morgan Le Fay
18
9 / 3 / 4
13,339
741
16,640
11,004
4,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
vikhang
Cliodhna
19
6 / 4 / 6
13,345
741
16,703
16,263
11,646
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
36
11
Kills
16
16
Deaths
11
18
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
5
3
5
2.5
W
1
4
10
1.5
L
3
6
7
1.08
L
3
7
6
0.86
W
Morgan Le Fay
SteveyPleb
Morgan Le Fay
9
3
4
3.67
W
Cliodhna
vikhang
Cliodhna
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,356
Damage
39,706
46,096
Taken
49,392
27,152
Mitigated
40,101
10,245
Healing
16,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
12,244
2,685
471
8,603
20,377
17,702
890
8,247
11,584
347
43,468
W
6,363
109
566
7,153
22,125
24,123
360
5,719
16,102
20,982
0
L
14,338
1,253
0
525
11,569
3,843
648
6,941
4,328
45,284
0
L
9,774
5,296
0
646
14,150
5,607
155
6,745
6,987
0
23,682
W
Morgan Le Fay
SteveyPleb
Morgan Le Fay
16,640
366
0
1,729
11,004
4,332
1,233
3,841
6,905
63,482
0
W
Cliodhna
vikhang
Cliodhna
16,703
2,282
0
7,396
16,263
11,646
1,242
4,827
11,175
0
62,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,979
Gold Earned
38,588
181
Minions Killed
208
5
Camps Cleared
10
932,164
Distance Traveled
1,033,104
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,136
674
57
3
3
331,556
4
W
Sobek
11,904
661
22
1
1
341,707
2
L
Scylla
11,719
651
92
5
0
297,367
4
L
Anhur
11,124
618
32
2
2
303,241
1
W
Morgan Le Fay
13,339
741
103
6
3
345,209
6
W
Cliodhna
13,345
741
83
5
6
346,188
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role