Player Matchup

Sol
Sol
ArkofVegito
Sol
Level 48
God Stats
1W - 5L
1,040 SR
Queue Stats
7W - 20L
964 Elo+
Party 1
Nemesis
Nemesis
Flamin_FIamingo
Nemesis
Level 12
God Stats
0W - 2L
1,069 SR
Queue Stats
0W - 5L
867 Elo+
Party 1
King Arthur
King Arthur
Gamerkight42
King Arthur
Level 18
God Stats
0W - 2L
1,143 SR
Queue Stats
2W - 12L
964 Elo+
Party 1
Team Averages
Level 26
1,084 SR
931 Elo+

VS

Team Averages
Level 98
1,662 SR
1,407 Elo+
Hun Batz
Hun Batz
Cordini9996
Hun Batz
Level 125
God Stats
2W - 0L
1,666 SR
Queue Stats
38W - 33L
1,501 Elo+
Party 2
Geb
Geb
MeltingWorm653
Geb
Level 128
God Stats
2W - 0L
1,603 SR
Queue Stats
40W - 34L
1,474 Elo+
Party 2
Sol
Sol
Original Reign
Sol
Level 42
God Stats
3W - 1L
1,717 SR
Queue Stats
66W - 101L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
7,239
658
6,704
9,946
2,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 4 / 1
6,881
626
2,525
13,513
3,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
Gamerkight42
King Arthur
8
0 / 8 / 0
6,176
561
5,916
16,380
11,313
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cordini9996
Hun Batz
14
11 / 1 / 5
9,600
873
16,206
9,701
4,731
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 0 / 13
9,620
875
7,728
11,555
10,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 0 / 10
8,024
729
12,106
5,306
1,890
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
44
1
Kills
16
16
Deaths
1
1
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Hun Batz
Cordini9996
Hun Batz
11
1
5
13.5
L
0
4
1
0.13
L
King Arthur
Gamerkight42
King Arthur
0
8
0
0
W
3
0
13
9.5
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,145
Damage
36,040
39,839
Taken
26,562
17,242
Mitigated
17,580
3,589
Healing
7,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,704
2,518
0
2,156
9,946
2,716
0
5,381
4,565
21,398
0
W
Hun Batz
Cordini9996
Hun Batz
16,206
4,985
0
1,195
9,701
4,731
348
1,680
8,021
0
44,655
L
2,525
606
0
1,433
13,513
3,213
0
6,617
6,896
0
11,942
L
King Arthur
Gamerkight42
King Arthur
5,916
548
0
0
16,380
11,313
0
7,859
8,521
0
12,843
W
7,728
844
0
3,900
11,555
10,959
165
3,615
7,940
23,652
0
W
12,106
2,110
313
2,534
5,306
1,890
1,052
2,027
3,279
28,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,296
Gold Earned
27,244
67
Minions Killed
120
0
Camps Cleared
9
565,644
Distance Traveled
706,973
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,239
658
36
3
0
184,682
0
W
Hun Batz
9,600
873
65
6
8
228,577
2
L
Nemesis
6,881
626
24
2
0
198,395
0
L
King Arthur
6,176
561
7
1
0
182,567
0
W
Geb
9,620
875
23
2
0
249,969
3
W
Sol
8,024
729
32
3
1
228,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role