Player Matchup

Guan Yu
Guan Yu
Divinity Nox
Guan Yu
Level 141
God Stats
6W - 5L
1,418 SR
Queue Stats
187W - 209L
1,399 Elo+
Party 1
Janus
Janus
Im_Bad_Nox
Janus
Level 123
God Stats
4W - 10L
1,402 SR
Queue Stats
178W - 238L
1,382 Elo+
Party 1
Geb
Geb
ParzivalNox
Geb
Level 126
God Stats
4W - 4L
1,412 SR
Queue Stats
185W - 240L
1,380 Elo+
Party 1
Neith
Neith
art3misNox
Neith
Level 46
God Stats
15W - 28L
1,308 SR
Queue Stats
105W - 143L
1,333 Elo+
Party 1
Hun Batz
Hun Batz
x Kid x Luu x
Hun Batz
Level 122
God Stats
5W - 8L
1,217 SR
Queue Stats
242W - 277L
1,398 Elo+
Party 1
Team Averages
Level 112
1,351 SR
1,378 Elo+

VS

Team Averages
Level 66
1,696 SR
1,452 Elo+
Danzaburou
Danzaburou
BabyObliterator1
Danzaburou
Level 7
God Stats
2W - 3L
1,484 SR
Queue Stats
3W - 4L
1,423 Elo+
Party 2
Geb
Geb
KidBuu402
Geb
Level 109
God Stats
3W - 3L
1,915 SR
Queue Stats
50W - 70L
1,368 Elo+
Party 2
Shiva
Shiva
Showcasinn
Shiva
Level 106
God Stats
12W - 9L
1,621 SR
Queue Stats
130W - 134L
1,522 Elo+
Party 2
Pele
Pele
aidanbeast42
Pele
Level 43
God Stats
6W - 2L
1,750 SR
Queue Stats
369W - 393L
1,432 Elo+
Solo
Sol
Sol
iamxmoose
Sol
Level 67
God Stats
2W - 1L
1,711 SR
Queue Stats
52W - 42L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Divinity Nox
Guan Yu
18
3 / 5 / 10
11,923
497
16,095
28,403
40,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Janus
18
6 / 1 / 9
12,063
503
17,677
12,493
4,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 2 / 10
11,578
482
10,340
25,728
29,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
17
0 / 3 / 6
10,756
448
7,597
12,983
4,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
x Kid x Luu x
Hun Batz
20
11 / 2 / 2
14,148
590
20,340
19,643
8,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BabyObliterator1
Danzaburou
17
3 / 7 / 0
11,810
492
10,699
16,358
5,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 2 / 2
10,486
437
12,702
21,338
28,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shiva
15
2 / 5 / 4
10,739
447
15,054
20,169
10,905
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
4 / 4 / 3
12,245
510
15,958
22,016
7,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 6 / 1
11,109
463
11,516
18,578
5,871
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
23
24
Kills
13
13
Deaths
24
37
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BabyObliterator1
Danzaburou
3
7
0
0.43
W
Guan Yu
Divinity Nox
Guan Yu
3
5
10
1.6
W
Janus
6
1
9
10.5
L
1
2
2
1
W
4
2
10
4.5
L
Shiva
2
5
4
0.8
L
4
4
3
1.38
W
Neith
0
3
6
1
L
3
6
1
0.58
W
Hun Batz
x Kid x Luu x
Hun Batz
11
2
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,049
Damage
65,929
99,250
Taken
98,459
86,959
Mitigated
58,006
36,750
Healing
30,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BabyObliterator1
Danzaburou
10,699
4,651
0
3,206
16,358
5,080
3,468
5,610
10,748
0
77,287
W
Guan Yu
Divinity Nox
Guan Yu
16,095
3,137
5,211
14,967
28,403
40,129
21
4,749
23,654
0
68,214
W
Janus
17,677
427
0
606
12,493
4,723
1,000
4,056
8,437
86,266
0
L
12,702
431
301
1,934
21,338
28,210
250
6,164
15,174
54,846
0
W
10,340
1,499
0
4,516
25,728
29,236
304
7,910
17,818
30,331
2,720
L
Shiva
15,054
4,293
428
7,307
20,169
10,905
0
3,068
17,101
0
60,743
L
15,958
3,406
0
10,165
22,016
7,940
1,218
4,790
17,226
0
92,316
W
Neith
7,597
2,109
0
3,974
12,983
4,666
2,884
2,652
10,331
0
76,076
L
11,516
1,271
152
7,012
18,578
5,871
2,526
8,273
10,305
66,517
0
W
Hun Batz
x Kid x Luu x
Hun Batz
20,340
6,957
0
7,476
19,643
8,205
682
4,851
14,792
0
109,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,468
Gold Earned
56,389
625
Minions Killed
586
0
Camps Cleared
0
2,416,291
Distance Traveled
2,127,989
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,810
492
153
6
0
390,653
0
W
Guan Yu
11,923
497
114
5
0
430,959
2
W
Janus
12,063
503
145
6
0
487,166
7
L
Geb
10,486
437
69
3
0
428,184
2
W
Geb
11,578
482
34
1
0
535,396
8
L
Shiva
10,739
447
112
5
0
369,479
0
L
Pele
12,245
510
130
5
0
513,178
9
W
Neith
10,756
448
152
6
0
432,027
2
L
Sol
11,109
463
122
5
0
426,495
5
W
Hun Batz
14,148
590
180
8
0
530,743
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role