Player Matchup

Danzaburou
Danzaburou
Disntrgrate
Danzaburou
Level 45
God Stats
3W - 4L
1,435 SR
Queue Stats
29W - 26L
1,394 Elo+
Party 1
Merlin
Merlin
SKStardust12
Merlin
Level 79
God Stats
1W - 2L
1,234 SR
Queue Stats
5W - 6L
1,460 Elo+
Party 1
Geb
Geb
ryan02132005
Geb
Level 98
God Stats
1W - 1L
1,707 SR
Queue Stats
86W - 77L
1,489 Elo+
Party 1
Team Averages
Level 74
1,459 SR
1,448 Elo+

VS

Team Averages
Level 105
1,588 SR
1,395 Elo+
Vamana
Vamana
GxcciNell
Vamana
Level 48
God Stats
14W - 29L
1,862 SR
Queue Stats
90W - 136L
1,469 Elo+
Solo
Artemis
Artemis
Kong NY
Artemis
Level 142
God Stats
0W - 4L
1,432 SR
Queue Stats
134W - 194L
1,368 Elo+
Solo
Da Ji
Da Ji
MR NORMAN95
Da Ji
Level 125
God Stats
116W - 165L
1,470 SR
Queue Stats
282W - 399L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Disntrgrate
Danzaburou
19
3 / 6 / 12
15,301
765
16,468
16,093
6,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
18
5 / 11 / 10
14,149
707
16,788
17,942
6,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
14 / 5 / 7
16,318
816
25,488
22,893
13,161
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
GxcciNell
Vamana
20
8 / 3 / 9
15,044
752
16,541
30,200
35,184
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artemis
Kong NY
Artemis
18
6 / 10 / 6
13,839
692
18,582
20,700
6,440
19
8 / 9 / 9
14,915
746
11,238
19,969
6,944
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
46
22
Kills
22
22
Deaths
22
29
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Disntrgrate
Danzaburou
3
6
12
1.5
L
Vamana
GxcciNell
Vamana
8
3
9
4.17
L
Artemis
Kong NY
Artemis
6
10
6
0.9
L
8
9
9
1.39
W
Merlin
5
11
10
0.91
W
14
5
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,744
Damage
46,361
56,928
Taken
70,869
26,850
Mitigated
48,568
15,342
Healing
14,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Disntrgrate
Danzaburou
16,468
6,661
156
3,851
16,093
6,945
1,209
408
15,685
0
57,232
L
Vamana
GxcciNell
Vamana
16,541
9,728
158
10,045
30,200
35,184
0
16,518
13,682
0
37,692
L
Artemis
Kong NY
Artemis
18,582
9,176
162
4,379
20,700
6,440
0
14,538
6,162
0
57,985
L
11,238
1,284
0
0
19,969
6,944
0
11,793
8,176
0
39,434
W
Merlin
16,788
1,013
84
3,119
17,942
6,744
490
0
17,942
49,896
0
W
25,488
4,879
0
8,132
22,893
13,161
360
166
22,727
66,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,768
Gold Earned
43,798
230
Minions Killed
151
10
Camps Cleared
6
938,086
Distance Traveled
891,245
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,301
765
78
4
6
299,175
5
L
Vamana
15,044
752
41
2
0
311,700
0
L
Artemis
13,839
692
69
3
3
238,978
1
L
Da Ji
14,915
746
41
2
3
340,567
0
W
Merlin
14,149
707
77
4
1
294,480
3
W
Geb
16,318
816
75
4
3
344,431
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role