Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
RIPPA39
Skadi
Level 18
God Stats
1W - 1L
1,735 SR
Queue Stats
45W - 72L
1,405 Elo+
Party 2
Geb
Geb
RedReaper27
Geb
Level 120
God Stats
12W - 9L
1,394 SR
Queue Stats
312W - 313L
1,490 Elo+
Party 2
Chiron
Chiron
Sokkia
Chiron
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,321 Elo+
Party 3
Janus
Janus
Yorgrim
Janus
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,347 Elo+
Party 3
Team Averages
Level 58
1,526 SR
1,413 Elo+

VS

Team Averages
Level 57
1,490 SR
1,395 Elo+
The Morrigan
The Morrigan
Amberheart
The Morrigan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,227 Elo+
Solo
Loki
Loki
KuroZeroX
Loki
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 47L
1,233 Elo+
Solo
Sun Wukong
Sun Wukong
Odamita
Sun Wukong
Level 119
God Stats
7W - 3L
1,450 SR
Queue Stats
647W - 638L
1,571 Elo+
Party 1
Tiamat
Tiamat
SugarPancake
Tiamat
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,362 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ашден
Morgan Le Fay
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 86L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
4 / 4 / 8
10,005
715
6,988
10,998
12,810
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
RIPPA39
Skadi
14
2 / 8 / 10
9,309
665
7,460
13,024
4,400
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
1 / 5 / 12
10,265
733
8,147
23,808
20,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chiron
Sokkia
Chiron
17
8 / 4 / 4
10,483
749
17,554
13,280
5,282
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Yorgrim
Janus
16
3 / 3 / 9
9,648
689
9,745
9,700
3,591
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Amberheart
The Morrigan
17
4 / 3 / 14
10,226
730
11,798
6,442
2,748
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Loki
17
5 / 6 / 8
9,964
712
7,188
12,368
4,883
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Odamita
Sun Wukong
18
7 / 2 / 13
11,053
790
11,809
21,115
25,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
18
5 / 3 / 12
10,634
760
19,403
14,039
9,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
Ашден
Morgan Le Fay
17
3 / 4 / 15
10,486
749
15,749
13,891
6,415
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
86
18
Kills
24
24
Deaths
18
43
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
4
4
8
2
W
The Morrigan
Amberheart
The Morrigan
4
3
14
3.67
W
Loki
5
6
8
1.5
W
Sun Wukong
Odamita
Sun Wukong
7
2
13
6.75
L
Skadi
RIPPA39
Skadi
2
8
10
0.88
L
1
5
12
1.4
L
Chiron
Sokkia
Chiron
8
4
4
2.5
W
Tiamat
5
3
12
3.67
L
Janus
Yorgrim
Janus
3
3
9
2.5
W
Morgan Le Fay
Ашден
Morgan Le Fay
3
4
15
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,894
Damage
65,947
70,810
Taken
67,855
46,224
Mitigated
49,450
25,762
Healing
31,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,988
427
990
2,830
10,998
12,810
254
6,704
4,000
17,696
0
W
The Morrigan
Amberheart
The Morrigan
11,798
680
3,558
1,132
6,442
2,748
909
2,021
4,322
20,429
483
W
Loki
7,188
1,480
934
2,366
12,368
4,883
856
5,169
7,199
0
16,976
W
Sun Wukong
Odamita
Sun Wukong
11,809
1,352
2,358
7,681
21,115
25,640
821
7,661
13,454
0
23,872
L
Skadi
RIPPA39
Skadi
7,460
2,631
241
525
13,024
4,400
92
9,174
3,629
0
15,564
L
8,147
623
525
8,547
23,808
20,141
0
17,146
6,400
26,140
0
L
Chiron
Sokkia
Chiron
17,554
2,146
2,447
5,573
13,280
5,282
1,123
6,445
6,664
0
39,790
W
Tiamat
19,403
798
1,258
5,137
14,039
9,764
452
4,558
9,481
38,631
0
L
Janus
Yorgrim
Janus
9,745
311
1,058
3,026
9,700
3,591
352
6,998
2,583
22,100
0
W
Morgan Le Fay
Ашден
Morgan Le Fay
15,749
1,614
3,185
3,575
13,891
6,415
1,518
5,471
8,420
32,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,710
Gold Earned
52,363
146
Minions Killed
133
0
Camps Cleared
0
1,236,793
Distance Traveled
1,264,642
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,005
715
21
2
0
254,164
1
W
The Morrigan
10,226
730
20
1
0
245,566
0
W
Loki
9,964
712
17
1
0
242,255
0
W
Sun Wukong
11,053
790
31
2
0
277,628
1
L
Skadi
9,309
665
21
2
0
210,951
2
L
Geb
10,265
733
20
1
0
253,564
2
L
Chiron
10,483
749
34
2
0
266,158
0
W
Tiamat
10,634
760
31
2
0
262,256
0
L
Janus
9,648
689
50
4
0
251,956
1
W
Morgan Le Fay
10,486
749
34
2
0
236,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role