Player Matchup

Hou Yi
Hou Yi
Gold V
Kikemaiyo
Hou Yi
Gold V
Level 127
God Stats
1W - 1L
1,275 SR
Queue Stats
25W - 33L
1,482 MMR
Party 2
Chronos
Chronos
Gold V
Wilyhypercurve2
Chronos
Gold V
Level 123
God Stats
1W - 0L
1,853 SR
Queue Stats
17W - 24L
1,393 MMR
Party 2
Sobek
Sobek
Silver II
cesitarjugon10
Sobek
Silver II
Level 128
God Stats
1W - 1L
1,307 SR
Queue Stats
12W - 11L
1,478 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,479 SR
1,451 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 58
1,467 SR
1,282 MMR
Loki
Loki
Silver IV
Marvinho1896
Loki
Silver IV
Level 84
God Stats
6W - 7L
1,518 SR
Queue Stats
10W - 16L
1,233 MMR
Party 1
Yemoja
Yemoja
Silver IV
Silvix_1896
Yemoja
Silver IV
Level 50
God Stats
2W - 3L
1,548 SR
Queue Stats
4W - 12L
1,185 MMR
Party 1
Scylla
Scylla
Bronze III
Sonderratte
Scylla
Bronze III
Level 39
God Stats
0W - 1L
1,334 SR
Queue Stats
3W - 7L
1,429 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Kikemaiyo
Hou Yi
14
5 / 3 / 6
9,815
755
9,561
7,806
2,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
8 / 2 / 6
10,869
836
9,942
12,432
4,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 2 / 11
10,498
808
7,605
16,070
15,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
BastetAtlasShivaAresCliodhna

VS

Bans
CthulhuGaneshaSkadiAchillesSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 3
8,598
661
9,154
12,193
4,267
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
12
2 / 5 / 4
8,214
632
5,162
11,810
5,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
14
2 / 4 / 4
9,320
717
12,522
8,164
2,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
15
Kills
7
7
Deaths
15
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Kikemaiyo
Hou Yi
5
3
6
2.67
L
3
6
3
0.75
L
Yemoja
2
5
4
0.8
L
Scylla
2
4
4
1
W
8
2
6
5.5
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,108
Damage
26,838
36,308
Taken
32,167
23,628
Mitigated
11,983
12,852
Healing
2,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Kikemaiyo
Hou Yi
9,561
4,294
0
1,386
7,806
2,995
480
3,295
4,349
0
30,859
L
9,154
1,787
0
350
12,193
4,267
0
7,218
4,975
0
27,216
L
Yemoja
5,162
1,046
1,099
548
11,810
5,160
0
5,974
5,836
11,095
0
L
Scylla
12,522
1,577
0
531
8,164
2,556
0
3,639
4,525
34,804
0
W
9,942
3,667
0
4,484
12,432
4,712
2,273
6,457
5,674
41,652
5,032
W
7,605
561
0
6,982
16,070
15,921
53
7,400
8,212
20,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,182
Gold Earned
26,132
141
Minions Killed
102
7
Camps Cleared
4
701,209
Distance Traveled
699,273
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,815
755
48
4
2
206,081
2
L
Loki
8,598
661
33
3
2
231,707
4
L
Yemoja
8,214
632
6
0
0
244,435
5
L
Scylla
9,320
717
63
5
2
223,131
2
W
Chronos
10,869
836
73
6
5
226,966
1
W
Sobek
10,498
808
20
2
0
268,162
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role