Player Matchup

Danzaburou
Danzaburou
Emirated
Danzaburou
Level 118
God Stats
12W - 15L
1,776 SR
Queue Stats
403W - 399L
1,500 Elo+
Party 4
Yemoja
Yemoja
Jobaby Prime
Yemoja
Level 63
God Stats
6W - 8L
1,401 SR
Queue Stats
152W - 151L
1,488 Elo+
Party 4
Aphrodite
Aphrodite
SOUL KING 8
Aphrodite
Level 122
God Stats
3W - 0L
1,679 SR
Queue Stats
105W - 128L
1,472 Elo+
Party 2
Guan Yu
Guan Yu
frostyfreezypop
Guan Yu
Level 91
God Stats
2W - 3L
1,123 SR
Queue Stats
77W - 93L
1,478 Elo+
Party 2
Bastet
Bastet
lordword070708
Bastet
Level 54
God Stats
12W - 7L
1,893 SR
Queue Stats
332W - 330L
1,478 Elo+
Solo
Team Averages
Level 90
1,574 SR
1,483 Elo+

VS

Team Averages
Level 82
1,577 SR
1,469 Elo+
Arachne
Arachne
Firestormzii
Arachne
Level 107
God Stats
12W - 8L
1,637 SR
Queue Stats
114W - 119L
1,509 Elo+
Party 1
Xbalanque
Xbalanque
Garycomehome7660
Xbalanque
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 24L
1,491 Elo+
Party 3
Thoth
Thoth
Hazlely
Thoth
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,421 Elo+
Party 1
Sylvanus
Sylvanus
KanyeezySucks
Sylvanus
Level 54
God Stats
2W - 2L
1,852 SR
Queue Stats
55W - 68L
1,491 Elo+
Party 3
Ravana
Ravana
UnsecuredOven
Ravana
Level 101
God Stats
18W - 22L
1,394 SR
Queue Stats
617W - 738L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Emirated
Danzaburou
19
3 / 6 / 11
12,471
480
15,406
26,009
9,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
18
3 / 1 / 18
12,988
500
10,067
23,298
31,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Aphrodite
SOUL KING 8
Aphrodite
20
10 / 4 / 11
14,439
555
28,564
32,134
14,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
7 / 4 / 12
14,252
548
20,107
36,700
59,088
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
7 / 4 / 8
12,971
499
19,075
27,499
10,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Firestormzii
Arachne
19
6 / 5 / 4
12,709
489
22,799
28,039
8,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
17
5 / 7 / 8
11,358
437
30,450
22,172
9,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thoth
Hazlely
Thoth
17
1 / 7 / 1
11,447
440
15,225
18,509
5,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
KanyeezySucks
Sylvanus
16
5 / 5 / 5
11,969
460
18,102
31,078
45,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
2 / 7 / 2
11,998
461
15,810
22,639
19,654
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
39
30
Kills
19
19
Deaths
31
60
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Emirated
Danzaburou
3
6
11
1.42
L
Arachne
Firestormzii
Arachne
6
5
4
1.6
L
Xbalanque
5
7
8
1.29
L
Thoth
Hazlely
Thoth
1
7
1
0.21
W
Yemoja
3
1
18
12
L
Sylvanus
KanyeezySucks
Sylvanus
5
5
5
1.5
W
Aphrodite
SOUL KING 8
Aphrodite
10
4
11
3.88
L
2
7
2
0.43
W
7
4
12
3.25
W
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,219
Damage
102,386
145,640
Taken
122,437
124,824
Mitigated
88,611
87,309
Healing
28,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Emirated
Danzaburou
15,406
8,044
1
12,468
26,009
9,881
3,871
7,586
18,156
0
105,177
L
Arachne
Firestormzii
Arachne
22,799
13,435
0
7,607
28,039
8,725
0
8,345
19,694
0
93,356
L
Xbalanque
30,450
18,354
0
3,675
22,172
9,681
2,337
5,041
17,131
0
76,219
L
Thoth
Hazlely
Thoth
15,225
880
0
1,144
18,509
5,490
0
8,870
9,639
83,100
0
W
Yemoja
10,067
2,212
9,386
7,567
23,298
31,086
1,049
7,010
16,288
39,237
0
L
Sylvanus
KanyeezySucks
Sylvanus
18,102
3,310
3,512
8,453
31,078
45,061
640
10,085
20,993
44,095
0
W
Aphrodite
SOUL KING 8
Aphrodite
28,564
2,997
9,470
20,866
32,134
14,202
2,891
12,034
20,100
120,217
0
L
15,810
5,662
0
3,927
22,639
19,654
854
6,612
16,027
700
72,868
W
20,107
4,699
4,280
13,723
36,700
59,088
1,137
4,584
32,116
322
100,384
W
19,075
4,666
0
9,548
27,499
10,567
107
8,014
19,485
0
74,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,121
Gold Earned
59,481
639
Minions Killed
562
0
Camps Cleared
0
2,414,577
Distance Traveled
2,244,181
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,471
480
142
5
0
448,517
3
L
Arachne
12,709
489
126
5
0
500,641
3
L
Xbalanque
11,358
437
116
4
0
451,592
2
L
Thoth
11,447
440
136
5
0
456,223
8
W
Yemoja
12,988
500
33
1
0
471,734
2
L
Sylvanus
11,969
460
49
2
0
430,641
3
W
Aphrodite
14,439
555
188
7
0
453,416
3
L
Ravana
11,998
461
135
5
0
405,084
7
W
Guan Yu
14,252
548
182
7
0
477,512
3
W
Bastet
12,971
499
94
4
0
563,398
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role