Player Matchup

Atlas
Atlas
CodenameKhaos
Atlas
Level 18
God Stats
6W - 5L
1,521 SR
Queue Stats
9W - 11L
1,516 Elo+
Party 1
Scylla
Scylla
Ehko6
Scylla
Level 8
God Stats
2W - 3L
1,497 SR
Queue Stats
4W - 9L
1,485 Elo+
Party 1
Bakasura
Bakasura
Frigbyjigby
Bakasura
Level 43
God Stats
22W - 8L
1,847 SR
Queue Stats
81W - 50L
1,560 Elo+
Party 1
Hou Yi
Hou Yi
SageMaster995
Hou Yi
Level 107
God Stats
2W - 1L
1,638 SR
Queue Stats
63W - 54L
1,515 Elo+
Party 1
Cliodhna
Cliodhna
ScrewyCrab9796
Cliodhna
Level 37
God Stats
9W - 8L
1,579 SR
Queue Stats
23W - 35L
1,459 Elo+
Party 1
Team Averages
Level 43
1,616 SR
1,507 Elo+

VS

Team Averages
Level 109
1,487 SR
1,455 Elo+
Pele
Pele
IronDarKnight1
Pele
Level 106
God Stats
21W - 21L
1,624 SR
Queue Stats
283W - 298L
1,429 Elo+
Solo
Izanami
Izanami
Jack_WhiteRabbit
Izanami
Level 67
God Stats
3W - 4L
1,385 SR
Queue Stats
222W - 246L
1,380 Elo+
Solo
Danzaburou
Danzaburou
Mapache450
Danzaburou
Level 109
God Stats
2W - 2L
1,340 SR
Queue Stats
118W - 128L
1,519 Elo+
Solo
Yu Huang
Yu Huang
elpapi418
Yu Huang
Level 157
God Stats
18W - 19L
1,557 SR
Queue Stats
191W - 204L
1,390 Elo+
Solo
Ares
Ares
nails78990
Ares
Level 104
God Stats
6W - 3L
1,530 SR
Queue Stats
56W - 60L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 5 / 0
3,610
451
1,107
6,713
1,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
Ehko6
Scylla
8
0 / 3 / 1
4,636
580
1,674
3,056
881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Frigbyjigby
Bakasura
10
4 / 3 / 1
5,919
740
6,149
7,782
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

2
0 / 2 / 0
3,217
402
324
1,424
272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
8
2 / 3 / 1
5,015
627
2,664
5,354
1,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 1 / 1
5,826
728
2,975
3,671
1,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
5 / 0 / 3
6,072
759
3,678
4,161
1,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
Mapache450
Danzaburou
8
2 / 4 / 0
5,171
646
3,132
7,648
2,408
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
elpapi418
Yu Huang
9
3 / 0 / 1
5,627
703
2,519
2,853
940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 1 / 5
5,393
674
2,533
6,033
3,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
6
Kills
16
16
Deaths
6
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Scylla
Ehko6
Scylla
0
3
1
0.17
L
Bakasura
Frigbyjigby
Bakasura
4
3
1
1.5
W
4
1
1
4.5
W
5
0
3
6.5
W
Danzaburou
Mapache450
Danzaburou
2
4
0
0.5
L
0
2
0
0
L
Cliodhna
2
3
1
0.83
W
Yu Huang
elpapi418
Yu Huang
3
0
1
3.5
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,918
Damage
14,837
24,329
Taken
24,366
6,790
Mitigated
9,427
4,659
Healing
6,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,107
564
0
403
6,713
1,668
0
1,068
5,645
6,245
0
L
Scylla
Ehko6
Scylla
1,674
266
0
337
3,056
881
0
1,950
1,106
18,441
0
L
Bakasura
Frigbyjigby
Bakasura
6,149
3,928
0
3,876
7,782
2,580
0
0
7,782
0
26,362
W
2,975
622
249
1,665
3,671
1,214
0
122
3,289
0
24,607
W
3,678
2,650
0
1,684
4,161
1,188
1,279
752
3,409
0
44,303
W
Danzaburou
Mapache450
Danzaburou
3,132
986
0
980
7,648
2,408
882
0
6,981
0
27,909
L
324
241
0
20
1,424
272
0
709
715
0
2,909
L
Cliodhna
2,664
366
0
23
5,354
1,389
0
1,325
4,029
0
22,308
W
Yu Huang
elpapi418
Yu Huang
2,519
437
0
250
2,853
940
342
310
2,481
31,280
0
W
2,533
388
321
1,814
6,033
3,677
145
1,395
4,532
11,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,397
Gold Earned
28,089
182
Minions Killed
268
0
Camps Cleared
0
673,094
Distance Traveled
814,554
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
3,610
451
11
1
0
105,631
0
L
Scylla
4,636
580
41
5
0
166,215
1
L
Bakasura
5,919
740
76
10
0
173,745
0
W
Pele
5,826
728
56
7
0
194,453
0
W
Izanami
6,072
759
82
10
0
147,625
2
W
Danzaburou
5,171
646
53
7
0
146,228
0
L
Hou Yi
3,217
402
3
0
0
50,481
0
L
Cliodhna
5,015
627
51
6
0
177,022
1
W
Yu Huang
5,627
703
61
8
0
159,714
3
W
Ares
5,393
674
16
2
0
166,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role