Player Matchup

Chiron
Chiron
Platinum IV
 
Chiron
Platinum IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold IV
LilZurk
Guan Yu
Gold IV
Level 104
God Stats
3W - 0L
1,325 SR
Queue Stats
55W - 48L
1,536 MMR
Solo
Tiamat
Tiamat
Gold III
Phoenix932
Tiamat
Gold III
Level 149
God Stats
11W - 12L
1,568 SR
Queue Stats
507W - 520L
1,545 MMR
Solo
Sobek
Sobek
Gold II
Player1029384
Sobek
Gold II
Level 125
God Stats
1W - 0L
1,518 SR
Queue Stats
287W - 277L
1,525 MMR
Solo
Da Ji
Da Ji
Gold IV
Sav452
Da Ji
Gold IV
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 65L
1,503 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,482 SR
1,522 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 148
1,489 SR
1,520 MMR
Hou Yi
Hou Yi
Gold III
 
Hou Yi
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Bronze V
Jampher
Jormungandr
Bronze V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Scylla
Scylla
Bronze V
MrRbbr
Scylla
Bronze V
Level 149
God Stats
1W - 3L
1,287 SR
Queue Stats
23W - 19L
1,500 MMR
Solo
Ymir
Ymir
Gold II
snowmanmike
Ymir
Gold II
Level 149
God Stats
22W - 28L
1,390 SR
Queue Stats
171W - 192L
1,547 MMR
Solo
Arachne
Arachne
Silver II
unsobermeerkat
Arachne
Silver II
Level 122
God Stats
2W - 2L
1,767 SR
Queue Stats
32W - 43L
1,551 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
8 / 2 / 5
8,708
622
12,220
11,716
4,108
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Guan Yu
LilZurk
Guan Yu
14
6 / 0 / 12
9,082
649
8,078
11,858
10,233
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Phoenix932
Tiamat
14
5 / 3 / 5
8,529
609
6,356
8,661
4,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 0 / 3
7,308
522
3,953
12,983
11,275
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Sav452
Da Ji
13
3 / 1 / 10
7,876
563
6,455
8,951
3,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThothBastetAres

VS

Bans
ArtioAtlasAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
1 / 7 / 2
7,240
517
6,999
10,945
2,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Jampher
Jormungandr
14
0 / 1 / 1
8,499
607
8,577
9,851
5,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Scylla
MrRbbr
Scylla
14
2 / 3 / 1
8,270
591
6,816
9,404
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 7 / 2
6,888
492
7,340
12,971
6,804
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 4 / 2
6,414
458
2,582
10,066
2,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
14
22
Kills
6
6
Deaths
22
35
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
8
2
5
5.25
L
Hou Yi
 
Hou Yi
1
7
2
0.29
L
Jormungandr
Jampher
Jormungandr
0
1
1
0.5
W
Guan Yu
LilZurk
Guan Yu
6
0
12
12
L
Scylla
MrRbbr
Scylla
2
3
1
0.83
W
Tiamat
Phoenix932
Tiamat
5
3
5
2.5
W
0
0
3
1.5
W
Da Ji
Sav452
Da Ji
3
1
10
8
L
3
7
2
0.57
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,062
Damage
32,314
54,169
Taken
53,237
33,606
Mitigated
19,696
24,767
Healing
9,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
12,220
6,943
1,013
4,066
11,716
4,108
0
2,813
8,903
0
61,975
L
Hou Yi
 
Hou Yi
6,999
4,873
0
2,813
10,945
2,004
1,882
737
10,174
0
47,321
L
Jormungandr
Jampher
Jormungandr
8,577
3,923
0
960
9,851
5,774
0
3,953
5,898
63,391
0
W
Guan Yu
LilZurk
Guan Yu
8,078
2,011
3,525
4,138
11,858
10,233
130
3,894
7,964
0
34,846
L
Scylla
MrRbbr
Scylla
6,816
547
0
2,615
9,404
2,622
0
2,369
6,869
61,662
0
W
Tiamat
Phoenix932
Tiamat
6,356
884
0
2,172
8,661
4,718
26
4,730
3,931
48,696
0
W
3,953
815
0
6,857
12,983
11,275
0
8,621
4,362
42,506
0
W
Da Ji
Sav452
Da Ji
6,455
1,173
0
2,996
8,951
3,272
0
2,675
6,276
0
41,644
L
7,340
1,199
201
1,767
12,971
6,804
0
1,096
11,801
31,831
0
L
2,582
1,576
0
1,463
10,066
2,492
0
1,790
8,186
0
32,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,503
Gold Earned
37,311
439
Minions Killed
466
0
Camps Cleared
0
1,397,591
Distance Traveled
1,215,756
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,708
622
108
8
0
261,376
4
L
Hou Yi
7,240
517
79
6
0
228,750
4
L
Jormungandr
8,499
607
146
10
0
259,039
4
W
Guan Yu
9,082
649
42
3
0
304,313
4
L
Scylla
8,270
591
114
8
0
257,188
3
W
Tiamat
8,529
609
113
8
0
261,251
2
W
Sobek
7,308
522
92
7
0
251,230
7
W
Da Ji
7,876
563
84
6
0
319,421
7
L
Ymir
6,888
492
60
4
0
217,368
9
L
Arachne
6,414
458
67
5
0
253,411
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role