Player Matchup

Medusa
Medusa
ELITE_SWAGGER09
Medusa
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
185W - 195L
1,474 Elo+
Solo
Ullr
Ullr
HonkitsLizzie
Ullr
Level 105
God Stats
2W - 1L
1,687 SR
Queue Stats
158W - 182L
1,513 Elo+
Solo
Baron Samedi
Baron Samedi
ImainBowser
Baron Samedi
Level 88
God Stats
2W - 4L
1,500 SR
Queue Stats
302W - 297L
1,521 Elo+
Solo
Janus
Janus
LividChain10771
Janus
Level 81
God Stats
4W - 1L
1,616 SR
Queue Stats
111W - 79L
1,534 Elo+
Solo
Kukulkan
Kukulkan
MarquesJack7
Kukulkan
Level 156
God Stats
2W - 4L
1,500 SR
Queue Stats
142W - 139L
1,507 Elo+
Solo
Team Averages
Level 115
1,561 SR
1,510 Elo+

VS

Team Averages
Level 108
1,606 SR
1,461 Elo+
He Bo
He Bo
 
He Bo
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
AceAce01
Olorun
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 44L
1,553 Elo+
Solo
Hou Yi
Hou Yi
AmendmentXXI
Hou Yi
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,350 Elo+
Solo
Eset
Eset
Dankey Kang2416
Eset
Level 142
God Stats
10W - 3L
1,986 SR
Queue Stats
494W - 518L
1,430 Elo+
Solo
Hun Batz
Hun Batz
SprayAndTebow
Hun Batz
Level 88
God Stats
13W - 13L
1,542 SR
Queue Stats
394W - 388L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 5
9,072
648
7,471
10,722
4,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 4 / 5
9,234
660
6,567
13,262
5,430
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
ImainBowser
Baron Samedi
17
7 / 3 / 5
9,824
702
8,536
12,124
5,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 7 / 5
10,355
740
11,166
12,953
4,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
MarquesJack7
Kukulkan
18
3 / 3 / 11
10,430
745
15,946
9,906
4,164
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
7 / 3 / 3
11,104
793
9,058
8,654
3,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Olorun
AceAce01
Olorun
17
3 / 5 / 10
10,640
760
9,393
12,152
4,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
19
4 / 2 / 6
10,889
778
8,739
12,299
5,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 6 / 10
10,103
722
14,391
13,598
5,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
SprayAndTebow
Hun Batz
17
5 / 5 / 14
10,741
767
14,106
12,776
6,822
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
64
21
Kills
21
21
Deaths
21
31
Assists
43
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
3
3
2.83
W
Olorun
AceAce01
Olorun
3
5
10
1.6
W
Hou Yi
4
2
6
3.5
W
2
6
10
1.17
L
4
4
5
1.63
L
4
4
5
1.63
L
Baron Samedi
ImainBowser
Baron Samedi
7
3
5
3.17
L
3
7
5
0.79
L
Kukulkan
MarquesJack7
Kukulkan
3
3
11
2.83
W
Hun Batz
SprayAndTebow
Hun Batz
5
5
14
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,686
Damage
55,687
58,967
Taken
59,479
23,788
Mitigated
25,515
18,545
Healing
19,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
9,058
66
199
2,232
8,654
3,322
506
6,095
2,559
29,059
0
W
Olorun
AceAce01
Olorun
9,393
3,524
2,262
2,707
12,152
4,844
804
7,769
4,383
25,206
0
W
Hou Yi
8,739
1,592
1,588
3,133
12,299
5,043
2,085
7,020
5,279
0
29,409
W
14,391
767
1,359
3,286
13,598
5,484
638
8,047
5,551
21,876
0
L
7,471
1,815
1,395
1,771
10,722
4,498
0
6,330
4,392
0
19,175
L
6,567
3,198
2,173
3,391
13,262
5,430
0
7,990
5,272
0
11,203
L
Baron Samedi
ImainBowser
Baron Samedi
8,536
199
1,943
2,365
12,124
5,485
56
6,222
5,902
17,321
0
L
11,166
145
841
2,384
12,953
4,211
0
7,994
4,959
27,077
0
L
Kukulkan
MarquesJack7
Kukulkan
15,946
615
1,429
853
9,906
4,164
0
4,306
5,600
35,111
0
W
Hun Batz
SprayAndTebow
Hun Batz
14,106
963
1,041
2,046
12,776
6,822
996
6,717
6,059
0
24,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,915
Gold Earned
53,477
138
Minions Killed
145
0
Camps Cleared
0
1,253,431
Distance Traveled
1,267,432
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,104
793
28
2
0
263,183
5
W
Olorun
10,640
760
27
2
0
251,113
0
W
Hou Yi
10,889
778
56
4
0
254,741
1
W
Eset
10,103
722
20
1
0
244,160
1
L
Medusa
9,072
648
22
2
0
240,716
0
L
Ullr
9,234
660
13
1
0
257,019
5
L
Baron Samedi
9,824
702
17
1
0
261,917
1
L
Janus
10,355
740
46
3
0
245,708
0
L
Kukulkan
10,430
745
40
3
0
248,071
0
W
Hun Batz
10,741
767
14
1
0
254,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role