Player Matchup

Neith
Neith
FBFDiesel
Neith
Level 157
God Stats
3W - 5L
1,462 SR
Queue Stats
187W - 179L
1,543 Elo+
Party 2
Pele
Pele
JEEBEEdeebee
Pele
Level 160
God Stats
3W - 4L
1,745 SR
Queue Stats
333W - 347L
1,485 Elo+
Party 2
Thoth
Thoth
JREneral
Thoth
Level 149
God Stats
2W - 0L
1,498 SR
Queue Stats
230W - 238L
1,620 Elo+
Solo
King Arthur
King Arthur
KaMeTuKaNuN
King Arthur
Level 156
God Stats
9W - 10L
1,705 SR
Queue Stats
102W - 75L
1,528 Elo+
Solo
Janus
Janus
hyyuu745
Janus
Level 88
God Stats
4W - 5L
1,269 SR
Queue Stats
76W - 84L
1,676 Elo+
Solo
Team Averages
Level 142
1,536 SR
1,570 Elo+

VS

Team Averages
Level 105
1,554 SR
1,536 Elo+
Scylla
Scylla
CooSlayer
Scylla
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 40L
1,453 Elo+
Party 1
King Arthur
King Arthur
FelipeHawk
King Arthur
Level 126
God Stats
18W - 17L
1,488 SR
Queue Stats
93W - 118L
1,407 Elo+
Solo
Loki
Loki
Fusion_Core234
Loki
Level 104
God Stats
5W - 8L
1,565 SR
Queue Stats
654W - 663L
1,565 Elo+
Solo
Fafnir
Fafnir
MurphDxgg
Fafnir
Level 137
God Stats
0W - 1L
1,715 SR
Queue Stats
91W - 70L
1,687 Elo+
Party 1
Olorun
Olorun
NEFWEEST2
Olorun
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
82W - 72L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FBFDiesel
Neith
16
6 / 4 / 5
9,404
784
10,766
10,100
4,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 5 / 6
9,070
756
7,405
14,681
7,289
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thoth
JREneral
Thoth
17
4 / 3 / 6
9,996
833
10,950
8,007
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
KaMeTuKaNuN
King Arthur
16
1 / 1 / 9
9,091
758
9,412
13,344
12,575
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
hyyuu745
Janus
19
6 / 2 / 4
10,755
896
9,730
9,092
3,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CooSlayer
Scylla
17
4 / 5 / 3
9,640
803
9,793
9,201
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
FelipeHawk
King Arthur
13
0 / 4 / 4
7,694
641
3,808
10,235
7,047
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
1 / 8 / 3
8,393
699
9,993
11,258
5,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
MurphDxgg
Fafnir
15
5 / 0 / 6
9,093
758
6,518
10,339
12,672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Olorun
NEFWEEST2
Olorun
17
4 / 4 / 4
9,698
808
11,617
14,916
6,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
34
21
Kills
14
15
Deaths
21
30
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Scylla
CooSlayer
Scylla
4
5
3
1.1
W
Neith
FBFDiesel
Neith
6
4
5
2.13
L
King Arthur
FelipeHawk
King Arthur
0
4
4
0.5
L
1
8
3
0.31
W
4
5
6
1.4
W
Thoth
JREneral
Thoth
4
3
6
2.33
W
King Arthur
KaMeTuKaNuN
King Arthur
1
1
9
5.5
L
Fafnir
MurphDxgg
Fafnir
5
0
6
8
L
Olorun
NEFWEEST2
Olorun
4
4
4
1.5
W
Janus
hyyuu745
Janus
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,263
Damage
41,729
55,224
Taken
55,949
30,521
Mitigated
35,204
6,199
Healing
10,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
CooSlayer
Scylla
9,793
1,057
0
655
9,201
3,794
0
3,681
5,287
39,083
0
W
Neith
FBFDiesel
Neith
10,766
3,130
0
1,959
10,100
4,129
278
4,954
5,146
0
28,241
L
King Arthur
FelipeHawk
King Arthur
3,808
395
0
125
10,235
7,047
0
2,890
7,039
0
14,788
L
9,993
2,215
0
62
11,258
5,051
0
3,763
7,302
0
27,394
W
7,405
1,151
0
1,650
14,681
7,289
386
7,231
7,450
0
18,685
W
Thoth
JREneral
Thoth
10,950
555
0
994
8,007
3,270
952
3,603
4,404
40,563
0
W
King Arthur
KaMeTuKaNuN
King Arthur
9,412
565
0
0
13,344
12,575
0
8,199
5,145
0
23,662
L
Fafnir
MurphDxgg
Fafnir
6,518
1,412
0
2,001
10,339
12,672
0
3,668
6,353
12,072
0
L
Olorun
NEFWEEST2
Olorun
11,617
5,141
666
6,532
14,916
6,640
38
5,321
9,288
47,758
0
W
Janus
hyyuu745
Janus
9,730
634
0
1,596
9,092
3,258
298
3,941
5,151
57,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,316
Gold Earned
44,518
280
Minions Killed
216
0
Camps Cleared
0
1,337,585
Distance Traveled
1,114,762
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,640
803
61
5
0
212,380
1
W
Neith
9,404
784
35
3
0
236,346
2
L
King Arthur
7,694
641
26
2
0
165,023
4
L
Loki
8,393
699
41
3
0
271,001
3
W
Pele
9,070
756
23
2
0
282,148
1
W
Thoth
9,996
833
75
6
0
272,206
0
W
King Arthur
9,091
758
25
2
0
285,029
2
L
Fafnir
9,093
758
6
1
0
238,333
1
L
Olorun
9,698
808
82
7
0
228,025
2
W
Janus
10,755
896
122
10
0
261,856
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role