Player Matchup

Tsukuyomi
Tsukuyomi
Bronze V
AyoDrjII
Tsukuyomi
Bronze V
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 40L
1,089 MMR
Solo
Ra
Ra
Silver V
The_Lone_Hunter7
Ra
Silver V
Level 65
God Stats
1W - 3L
1,266 SR
Queue Stats
45W - 60L
920 MMR
Solo
Nu Wa
Nu Wa
Silver IV
familia-barros-
Nu Wa
Silver IV
Level 160
God Stats
1W - 3L
1,438 SR
Queue Stats
57W - 74L
831 MMR
Solo
Jing Wei
Jing Wei
Silver III
tutecba92
Jing Wei
Silver III
Level 128
God Stats
4W - 4L
1,561 SR
Queue Stats
35W - 65L
895 MMR
Solo
Cerberus
Cerberus
Silver III
xNorthern_Queen
Cerberus
Silver III
Level 125
God Stats
1W - 4L
1,391 SR
Queue Stats
24W - 39L
817 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 105
1,431 SR
910 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 142
1,495 SR
1,006 MMR
Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver I
Facundolotic32
Vulcan
Silver I
Level 114
God Stats
8W - 4L
1,728 SR
Queue Stats
482W - 498L
1,156 MMR
Solo
Hades
Hades
Gold V
MacxAttackx1217
Hades
Gold V
Level 154
God Stats
4W - 0L
1,579 SR
Queue Stats
23W - 27L
1,183 MMR
Solo
Odin
Odin
Silver IV
Slayer11184
Odin
Silver IV
Level 159
God Stats
43W - 43L
1,483 SR
Queue Stats
236W - 270L
620 MMR
Solo
Neith
Neith
Bronze I
sponge rods
Neith
Bronze I
Level 124
God Stats
14W - 29L
1,187 SR
Queue Stats
37W - 70L
572 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AyoDrjII
Tsukuyomi
10
1 / 6 / 2
5,952
458
3,469
10,878
2,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
0 / 6 / 2
5,743
442
1,843
8,174
2,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 5 / 0
6,495
500
5,665
8,830
2,313
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
tutecba92
Jing Wei
10
2 / 4 / 1
6,046
465
4,330
10,124
2,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
9
0 / 3 / 3
5,735
441
3,016
10,400
6,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
MedusaBellonaThothAtlas

VS

Bans
LokiShivaZeusArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
5 / 1 / 11
8,773
675
9,255
11,274
11,337
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 1 / 8
8,448
650
8,039
5,609
2,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
11 / 1 / 3
8,982
691
12,919
11,702
7,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
1 / 1 / 1
7,601
585
916
9,224
6,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 2 / 1
8,384
645
4,355
6,759
2,150
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
48
6
Kills
24
24
Deaths
6
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
1
11
10.5
L
Tsukuyomi
AyoDrjII
Tsukuyomi
1
6
2
0.33
W
5
1
8
9
W
11
1
3
12.5
W
1
1
1
1.5
L
0
6
2
0.17
L
3
5
0
0.6
W
2
2
1
1.25
L
Jing Wei
tutecba92
Jing Wei
2
4
1
0.63
L
Cerberus
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,323
Damage
35,484
48,406
Taken
44,568
17,010
Mitigated
29,699
11,770
Healing
12,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,255
1,881
263
2,806
11,274
11,337
418
2,868
8,336
30,833
0
L
Tsukuyomi
AyoDrjII
Tsukuyomi
3,469
1,519
0
3,385
10,878
2,862
0
6,962
3,916
0
26,338
W
8,039
2,453
0
596
5,609
2,153
755
1,716
3,765
40,783
2,170
W
12,919
1,036
501
2,947
11,702
7,070
1,113
2,103
9,511
60,610
0
W
916
157
0
2,584
9,224
6,989
1,547
2,211
7,013
0
38,626
L
1,843
66
31
1,764
8,174
2,461
0
6,636
1,538
28,664
0
L
5,665
1,285
36
1,087
8,830
2,313
390
5,811
3,019
25,726
0
W
4,355
886
250
3,032
6,759
2,150
2,970
1,340
5,419
0
45,125
L
Jing Wei
tutecba92
Jing Wei
4,330
2,702
0
3,075
10,124
2,530
0
5,781
4,343
0
37,108
L
Cerberus
3,016
57
0
2,392
10,400
6,844
0
4,991
5,409
15,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,971
Gold Earned
42,188
276
Minions Killed
386
0
Camps Cleared
0
1,159,207
Distance Traveled
1,282,138
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,773
675
44
3
0
265,970
6
L
Tsukuyomi
5,952
458
58
4
0
253,927
1
W
Vulcan
8,448
650
79
6
0
277,924
1
W
Hades
8,982
691
90
7
0
268,662
5
W
Odin
7,601
585
69
5
0
232,901
0
L
Ra
5,743
442
67
5
0
207,635
4
L
Nu Wa
6,495
500
43
3
0
214,786
7
W
Neith
8,384
645
104
8
0
236,681
7
L
Jing Wei
6,046
465
61
5
0
246,075
2
L
Cerberus
5,735
441
47
4
0
236,784
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role