Player Matchup

Charybdis
Charybdis
BrAnD1N0SaUr
Charybdis
Level 128
God Stats
17W - 22L
1,497 SR
Queue Stats
164W - 180L
1,557 Elo+
Solo
Atlas
Atlas
BuckJ91
Atlas
Level 65
God Stats
2W - 3L
1,600 SR
Queue Stats
59W - 62L
1,504 Elo+
Solo
Erlang Shen
Erlang Shen
CarpeDiemGRC
Erlang Shen
Level 84
God Stats
12W - 12L
1,706 SR
Queue Stats
160W - 158L
1,622 Elo+
Solo
Zhong Kui
Zhong Kui
CptTitle117
Zhong Kui
Level 145
God Stats
6W - 6L
1,659 SR
Queue Stats
154W - 143L
1,629 Elo+
Solo
Ra
Ra
xTheSaltShaker
Ra
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 93L
1,542 Elo+
Solo
Team Averages
Level 114
1,593 SR
1,571 Elo+

VS

Team Averages
Level 131
1,593 SR
1,570 Elo+
Kali
Kali
AkuaburuKing
Kali
Level 127
God Stats
4W - 3L
1,664 SR
Queue Stats
170W - 167L
1,546 Elo+
Solo
Mulan
Mulan
Armorwolf
Mulan
Level 126
God Stats
4W - 1L
1,973 SR
Queue Stats
402W - 210L
1,739 Elo+
Solo
Olorun
Olorun
GamingTac
Olorun
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 90L
1,534 Elo+
Solo
Ullr
Ullr
JsKronos
Ullr
Level 86
God Stats
22W - 34L
1,523 SR
Queue Stats
923W - 894L
1,497 Elo+
Solo
Cthulhu
Cthulhu
ThatKidTray707
Cthulhu
Level 157
God Stats
9W - 7L
1,307 SR
Queue Stats
491W - 515L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BrAnD1N0SaUr
Charybdis
18
6 / 3 / 6
11,721
617
16,473
15,878
5,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
BuckJ91
Atlas
12
5 / 3 / 9
9,176
483
7,511
14,536
14,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Erlang Shen
CarpeDiemGRC
Erlang Shen
12
2 / 8 / 5
8,290
436
6,523
18,634
6,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
CptTitle117
Zhong Kui
14
1 / 8 / 1
9,089
478
12,317
17,645
14,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
5 / 3 / 5
11,094
584
9,766
10,448
3,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 6 / 3
12,046
634
14,700
17,614
6,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Mulan
Armorwolf
Mulan
19
9 / 1 / 8
12,255
645
17,690
19,921
14,540
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
GamingTac
Olorun
18
1 / 6 / 2
11,600
611
9,993
15,225
4,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
19
5 / 2 / 8
11,957
629
8,914
12,172
4,256
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 4 / 7
8,615
453
4,827
16,111
10,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
53
19
Kills
25
25
Deaths
19
26
Assists
28
Player
Kills
Deaths
Assists
KDA
W
10
6
3
1.92
W
Mulan
Armorwolf
Mulan
9
1
8
13
L
Charybdis
BrAnD1N0SaUr
Charybdis
6
3
6
3
L
Atlas
BuckJ91
Atlas
5
3
9
3.17
L
Erlang Shen
CarpeDiemGRC
Erlang Shen
2
8
5
0.56
L
Zhong Kui
CptTitle117
Zhong Kui
1
8
1
0.19
W
Olorun
GamingTac
Olorun
1
6
2
0.33
W
Ullr
5
2
8
4.5
W
0
4
7
0.88
L
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,590
Damage
56,124
77,141
Taken
81,043
45,373
Mitigated
39,990
21,719
Healing
24,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,700
6,991
0
6,109
17,614
6,275
295
6,744
10,764
0
71,666
W
Mulan
Armorwolf
Mulan
17,690
3,595
0
7,097
19,921
14,540
131
9,412
10,477
0
94,908
L
Charybdis
BrAnD1N0SaUr
Charybdis
16,473
9,908
0
6,471
15,878
5,373
462
8,888
6,990
0
100,859
L
Atlas
BuckJ91
Atlas
7,511
2,602
410
2,346
14,536
14,897
0
3,332
11,204
18,719
0
L
Erlang Shen
CarpeDiemGRC
Erlang Shen
6,523
3,027
0
2,648
18,634
6,548
0
484
18,150
0
51,246
L
Zhong Kui
CptTitle117
Zhong Kui
12,317
1,430
0
5,387
17,645
14,812
0
623
17,022
58,718
4,699
W
Olorun
GamingTac
Olorun
9,993
6,656
699
7,777
15,225
4,604
1,054
2,091
13,134
84,839
0
W
Ullr
8,914
2,835
0
1,127
12,172
4,256
1,053
5,931
6,023
0
90,627
W
4,827
331
227
1,515
16,111
10,315
135
4,177
11,744
28,901
0
L
9,766
1,036
1,413
3,044
10,448
3,743
129
1,493
8,955
82,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,370
Gold Earned
56,473
530
Minions Killed
641
0
Camps Cleared
0
1,790,867
Distance Traveled
1,837,144
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
12,046
634
106
6
0
394,172
0
W
Mulan
12,255
645
166
9
0
377,916
4
L
Charybdis
11,721
617
177
9
0
328,934
4
L
Atlas
9,176
483
13
1
0
377,480
3
L
Erlang Shen
8,290
436
68
4
0
398,923
10
L
Zhong Kui
9,089
478
119
6
0
306,877
5
W
Olorun
11,600
611
154
8
0
348,701
4
W
Ullr
11,957
629
175
9
0
362,271
6
W
Cthulhu
8,615
453
40
2
0
354,084
7
L
Ra
11,094
584
153
8
0
378,653
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role