Player Matchup

Aphrodite
Aphrodite
DarkNykyrian
Aphrodite
Level 125
God Stats
3W - 2L
1,698 SR
Queue Stats
231W - 244L
1,509 Elo+
Party 1
Nox
Nox
GhostlyVertigo
Nox
Level 104
God Stats
6W - 5L
1,628 SR
Queue Stats
149W - 162L
1,545 Elo+
Party 1
Pele
Pele
Lizard king7264
Pele
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 50L
1,432 Elo+
Solo
Ganesha
Ganesha
SnoopySwine69
Ganesha
Level 122
God Stats
2W - 3L
1,745 SR
Queue Stats
428W - 484L
1,451 Elo+
Solo
Ullr
Ullr
UtasMask06
Ullr
Level 129
God Stats
0W - 1L
1,192 SR
Queue Stats
49W - 53L
1,536 Elo+
Solo
Team Averages
Level 124
1,553 SR
1,494 Elo+

VS

Team Averages
Level 119
1,516 SR
1,487 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Raijin
Raijin
Dolo Huscle
Raijin
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 85L
1,475 Elo+
Party 2
Cthulhu
Cthulhu
IlEyebrowslI
Cthulhu
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
196W - 148L
1,521 Elo+
Party 3
Yemoja
Yemoja
Nuwda
Yemoja
Level 69
God Stats
4W - 2L
1,802 SR
Queue Stats
213W - 199L
1,560 Elo+
Solo
Ah Puch
Ah Puch
TONY SNOW3661
Ah Puch
Level 146
God Stats
3W - 2L
1,279 SR
Queue Stats
65W - 98L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DarkNykyrian
Aphrodite
16
3 / 5 / 13
9,688
807
7,380
18,627
18,514
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 6 / 10
10,566
881
9,803
11,784
5,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 8 / 9
9,561
797
15,577
17,980
13,951
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
15
0 / 7 / 16
8,408
701
9,198
20,539
23,237
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 2 / 8
10,039
837
12,610
10,685
4,791
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
18
11 / 4 / 8
11,048
921
22,820
13,192
4,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
18
6 / 4 / 9
11,187
932
10,950
11,256
5,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
IlEyebrowslI
Cthulhu
17
3 / 4 / 16
10,210
851
13,854
16,179
15,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Yemoja
Nuwda
Yemoja
16
3 / 3 / 10
9,774
815
5,424
12,638
13,928
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
16
4 / 5 / 13
10,104
842
14,242
9,681
3,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
83
20
Kills
27
28
Deaths
20
56
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
11
4
8
3.75
L
Aphrodite
DarkNykyrian
Aphrodite
3
5
13
1.9
W
Raijin
6
4
9
2.63
L
7
6
10
2
W
Cthulhu
IlEyebrowslI
Cthulhu
3
4
16
2.75
L
5
8
9
1.19
W
Yemoja
Nuwda
Yemoja
3
3
10
2.67
L
Ganesha
0
7
16
1.14
W
Ah Puch
4
5
13
2.1
L
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,568
Damage
67,290
79,615
Taken
62,946
65,945
Mitigated
43,132
28,452
Healing
23,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
22,820
17,505
1,307
2,865
13,192
4,349
2,965
5,719
7,473
0
34,186
L
Aphrodite
DarkNykyrian
Aphrodite
7,380
228
10,409
9,481
18,627
18,514
659
9,025
9,419
16,774
0
W
Raijin
10,950
1,270
907
2,037
11,256
5,219
841
3,627
7,629
27,343
0
L
9,803
583
1,721
832
11,784
5,452
0
8,201
3,447
22,203
0
W
Cthulhu
IlEyebrowslI
Cthulhu
13,854
558
2,342
3,651
16,179
15,967
204
8,152
8,027
26,234
0
L
15,577
2,254
471
1,192
17,980
13,951
0
9,117
8,688
0
32,238
W
Yemoja
Nuwda
Yemoja
5,424
1,468
5,779
3,488
12,638
13,928
288
6,510
6,128
10,978
0
L
Ganesha
9,198
951
1,387
1,217
20,539
23,237
174
10,982
9,143
14,351
0
W
Ah Puch
14,242
111
345
616
9,681
3,669
734
2,373
7,308
24,662
0
L
12,610
3,913
326
1,416
10,685
4,791
1,076
6,125
4,448
0
19,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,262
Gold Earned
52,323
118
Minions Killed
131
0
Camps Cleared
0
1,105,299
Distance Traveled
1,091,393
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,048
921
37
3
0
231,413
0
L
Aphrodite
9,688
807
32
3
0
249,921
4
W
Raijin
11,187
932
35
3
0
189,684
0
L
Nox
10,566
881
41
3
0
244,021
1
W
Cthulhu
10,210
851
23
2
0
239,200
1
L
Pele
9,561
797
24
2
0
203,748
0
W
Yemoja
9,774
815
12
1
0
228,324
0
L
Ganesha
8,408
701
4
0
0
221,325
0
W
Ah Puch
10,104
842
24
2
0
202,772
0
L
Ullr
10,039
837
17
1
0
186,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role