Player Matchup

Tyr
Tyr
GlIock
Tyr
Level 155
God Stats
6W - 2L
1,736 SR
Queue Stats
316W - 45L
1,938 Elo+
Party 1
Scylla
Scylla
Glơck
Scylla
Level 92
God Stats
7W - 1L
1,957 SR
Queue Stats
215W - 20L
2,004 Elo+
Party 1
Pele
Pele
shootshotshout
Pele
Level 146
God Stats
8W - 0L
1,500 SR
Queue Stats
298W - 41L
1,855 Elo+
Party 1
Team Averages
Level 131
1,731 SR
1,932 Elo+

VS

Team Averages
Level 107
1,615 SR
1,570 Elo+
Ymir
Ymir
SPD ThR4Sh3R
Ymir
Level 121
God Stats
9W - 5L
1,625 SR
Queue Stats
88W - 67L
1,538 Elo+
Party 2
King Arthur
King Arthur
STORMS0NGW
King Arthur
Level 64
God Stats
17W - 9L
1,663 SR
Queue Stats
374W - 204L
1,565 Elo+
Party 2
Ullr
Ullr
SheNeverLeft
Ullr
Level 137
God Stats
20W - 7L
1,556 SR
Queue Stats
172W - 122L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
GlIock
Tyr
13
2 / 2 / 14
8,996
818
8,891
10,853
7,440
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Glơck
Scylla
15
5 / 1 / 12
9,467
861
7,485
3,738
1,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
10 / 2 / 6
10,024
911
11,653
10,256
8,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 2
8,256
751
5,334
13,832
9,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
STORMS0NGW
King Arthur
11
1 / 4 / 4
7,288
663
5,695
9,645
8,931
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 6 / 3
7,496
681
4,025
10,031
3,374
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
17
Kills
5
5
Deaths
17
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tyr
GlIock
Tyr
2
2
14
4.5
W
Scylla
Glơck
Scylla
5
1
12
11
L
3
7
2
0.57
L
King Arthur
STORMS0NGW
King Arthur
1
4
4
0.75
L
1
6
3
0.42
W
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,029
Damage
15,054
24,847
Taken
33,508
17,208
Mitigated
21,653
8,338
Healing
3,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
GlIock
Tyr
8,891
1,413
206
3,239
10,853
7,440
876
1,444
9,409
0
20,125
W
Scylla
Glơck
Scylla
7,485
319
0
1,269
3,738
1,234
1,077
715
3,023
40,289
0
L
5,334
1,343
0
1,159
13,832
9,348
0
2,425
11,122
24,560
1,369
L
King Arthur
STORMS0NGW
King Arthur
5,695
404
0
1,147
9,645
8,931
0
2,189
7,252
0
14,046
L
4,025
490
0
1,220
10,031
3,374
0
3,438
6,520
0
30,004
W
11,653
4,047
0
3,624
10,256
8,534
930
3,253
7,003
0
33,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,487
Gold Earned
23,040
130
Minions Killed
107
6
Camps Cleared
6
716,370
Distance Traveled
536,865
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,996
818
21
2
0
239,088
4
W
Scylla
9,467
861
71
6
3
226,048
4
L
Ymir
8,256
751
41
4
2
150,551
1
L
King Arthur
7,288
663
17
2
1
205,082
1
L
Ullr
7,496
681
49
4
3
181,232
3
W
Pele
10,024
911
38
3
3
251,234
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role