Player Matchup

Cerberus
Cerberus
Silver IV
 
Cerberus
Silver IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Bronze III
Stiicks__85
Bastet
Bronze III
Level 81
God Stats
0W - 1L
1,317 SR
Queue Stats
0W - 6L
1,388 MMR
Solo
Sol
Sol
Silver V
zombie3delicias
Sol
Silver V
Level 148
God Stats
2W - 5L
1,334 SR
Queue Stats
41W - 83L
1,169 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 124
1,384 SR
1,352 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 130
1,646 SR
1,472 MMR
Guan Yu
Guan Yu
Silver I
ExOs_Knight
Guan Yu
Silver I
Level 121
God Stats
2W - 0L
1,746 SR
Queue Stats
4W - 2L
1,579 MMR
Party 1
Persephone
Persephone
Bronze III
Terrormauszi
Persephone
Bronze III
Level 144
God Stats
12W - 4L
1,523 SR
Queue Stats
17W - 10L
1,519 MMR
Party 1
Fenrir
Fenrir
Silver V
TheSchOppee
Fenrir
Silver V
Level 124
God Stats
4W - 3L
1,670 SR
Queue Stats
41W - 29L
1,320 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 2 / 0
5,989
599
2,137
6,166
3,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bastet
8
0 / 6 / 0
5,961
596
4,126
12,016
4,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 6 / 0
5,945
595
5,248
9,400
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
Ao KuangShivaKaliZeusTyr

VS

Bans
AtlasJormungandrAresSylvanusOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ExOs_Knight
Guan Yu
13
4 / 0 / 9
8,223
822
7,130
10,376
5,879
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Persephone
Terrormauszi
Persephone
13
6 / 0 / 6
8,834
883
11,465
5,154
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
12
4 / 0 / 7
7,750
775
5,357
8,867
5,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
14
14
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
2
0
0
W
Guan Yu
ExOs_Knight
Guan Yu
4
0
9
8.5
L
Bastet
0
6
0
0
W
Persephone
Terrormauszi
Persephone
6
0
6
9
W
Fenrir
4
0
7
7.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,511
Damage
23,952
27,582
Taken
24,397
9,311
Mitigated
13,422
3,513
Healing
10,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,137
317
0
644
6,166
3,385
0
2,451
3,687
8,317
0
W
Guan Yu
ExOs_Knight
Guan Yu
7,130
1,407
1,595
3,544
10,376
5,879
485
4,441
5,935
0
28,180
L
Bastet
4,126
884
0
641
12,016
4,112
0
4,747
6,895
0
8,126
W
Persephone
Terrormauszi
Persephone
11,465
352
72
2,650
5,154
1,560
1,331
1,876
3,278
35,406
0
W
Fenrir
5,357
611
512
2,387
8,867
5,983
313
2,003
6,864
0
18,368
L
5,248
1,149
0
2,228
9,400
1,814
0
4,267
5,046
19,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,895
Gold Earned
24,807
63
Minions Killed
117
0
Camps Cleared
9
502,329
Distance Traveled
633,445
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,989
599
18
2
0
135,665
0
W
Guan Yu
8,223
822
38
4
3
233,104
2
L
Bastet
5,961
596
10
1
0
198,931
4
W
Persephone
8,834
883
55
6
0
206,994
5
W
Fenrir
7,750
775
24
2
6
193,347
2
L
Sol
5,945
595
35
4
0
167,733
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role