Player Matchup

Charybdis
Charybdis
Gold IV
 
Charybdis
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold IV
Dioné
Bacchus
Gold IV
Level 160
God Stats
12W - 12L
1,346 SR
Queue Stats
430W - 431L
1,438 MMR
Solo
Fenrir
Fenrir
Silver II
Muscly
Fenrir
Silver II
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,464 MMR
Solo
Agni
Agni
Gold V
Zlda
Agni
Gold V
Level 160
God Stats
3W - 6L
1,480 SR
Queue Stats
18W - 19L
1,473 MMR
Solo
Bastet
Bastet
Gold IV
piskopat993
Bastet
Gold IV
Level 153
God Stats
2W - 2L
1,835 SR
Queue Stats
757W - 775L
1,484 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 148
1,532 SR
1,472 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,519 SR
1,461 MMR
Nemesis
Nemesis
Bronze V
BD-Swifty
Nemesis
Bronze V
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 10L
1,454 MMR
Solo
Ganesha
Ganesha
Bronze V
FallenAutarch
Ganesha
Bronze V
Level 103
God Stats
2W - 4L
1,594 SR
Queue Stats
15W - 21L
1,454 MMR
Solo
Apollo
Apollo
Gold III
HawkinsXI
Apollo
Gold III
Level 147
God Stats
2W - 2L
1,308 SR
Queue Stats
256W - 274L
1,452 MMR
Solo
Janus
Janus
Silver II
Torulkozo
Janus
Silver II
Level 160
God Stats
24W - 33L
1,512 SR
Queue Stats
133W - 135L
1,500 MMR
Solo
Bellona
Bellona
Gold IV
UchihaMadaradis
Bellona
Gold IV
Level 58
God Stats
81W - 45L
1,683 SR
Queue Stats
242W - 252L
1,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
18
5 / 2 / 2
11,089
554
10,965
9,402
3,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Dioné
Bacchus
14
0 / 3 / 8
9,124
456
6,749
16,384
20,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Muscly
Fenrir
13
4 / 3 / 2
8,989
449
5,602
10,585
4,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
Zlda
Agni
16
2 / 3 / 4
10,158
508
16,031
13,509
5,454
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
17
4 / 5 / 5
10,200
510
9,863
16,253
14,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
KaliArachneCliodhnaAtlas

VS

Bans
ShivaThothCabrakanSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BD-Swifty
Nemesis
15
1 / 3 / 4
9,304
465
3,847
14,240
6,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
13
0 / 5 / 8
9,076
454
4,317
17,300
15,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Apollo
HawkinsXI
Apollo
18
4 / 2 / 4
11,181
559
6,933
11,987
3,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Torulkozo
Janus
17
2 / 4 / 4
10,738
537
15,512
11,973
4,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
9 / 1 / 5
12,476
624
11,776
17,900
20,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
41
15
Kills
16
16
Deaths
15
21
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
5
2
2
3
W
Nemesis
BD-Swifty
Nemesis
1
3
4
1
L
Bacchus
Dioné
Bacchus
0
3
8
1.33
W
Ganesha
0
5
8
0.8
W
Apollo
HawkinsXI
Apollo
4
2
4
3
L
Fenrir
Muscly
Fenrir
4
3
2
1.67
W
Janus
Torulkozo
Janus
2
4
4
1
W
9
1
5
11.5
L
Agni
Zlda
Agni
2
3
4
1.33
L
Bastet
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,210
Damage
42,385
66,133
Taken
73,400
47,697
Mitigated
50,447
24,022
Healing
27,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
10,965
5,508
0
4,730
9,402
3,396
2,771
948
8,454
0
96,381
W
Nemesis
BD-Swifty
Nemesis
3,847
1,322
0
6,804
14,240
6,492
151
4,793
9,401
0
54,636
L
Bacchus
Dioné
Bacchus
6,749
950
0
3,687
16,384
20,079
313
6,126
10,258
24,464
348
W
Ganesha
4,317
425
694
5,030
17,300
15,737
80
7,989
9,190
24,034
0
W
Apollo
HawkinsXI
Apollo
6,933
3,949
0
4,900
11,987
3,371
0
2,300
9,611
0
84,012
L
Fenrir
Muscly
Fenrir
5,602
1,037
0
2,874
10,585
4,295
432
2,383
8,202
0
46,630
W
Janus
Torulkozo
Janus
15,512
902
267
2,305
11,973
4,613
256
4,398
7,409
92,405
0
W
11,776
2,644
0
7,521
17,900
20,234
1,943
2,952
14,549
0
80,582
L
Agni
Zlda
Agni
16,031
926
436
5,843
13,509
5,454
580
6,566
6,943
89,641
0
L
Bastet
9,863
2,079
0
6,452
16,253
14,473
1,764
3,806
12,447
0
40,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,560
Gold Earned
52,775
512
Minions Killed
630
0
Camps Cleared
0
1,853,601
Distance Traveled
1,980,559
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,089
554
172
9
0
378,553
5
W
Nemesis
9,304
465
100
5
0
425,894
4
L
Bacchus
9,124
456
43
2
0
390,089
7
W
Ganesha
9,076
454
11
1
0
380,971
3
W
Apollo
11,181
559
189
9
0
377,691
3
L
Fenrir
8,989
449
69
3
0
337,687
0
W
Janus
10,738
537
173
9
0
401,499
6
W
Bellona
12,476
624
157
8
0
394,504
6
L
Agni
10,158
508
152
8
0
394,081
6
L
Bastet
10,200
510
76
4
0
353,191
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role