Player Matchup

Bastet
Bastet
CRIMS0N DRAG0N1
Bastet
Level 149
God Stats
0W - 1L
1,575 SR
Queue Stats
50W - 68L
1,436 Elo+
Party 2
Cthulhu
Cthulhu
Gm0sh
Cthulhu
Level 69
God Stats
3W - 9L
1,543 SR
Queue Stats
28W - 74L
1,255 Elo+
Party 2
Ares
Ares
Mine Turtle0007
Ares
Level 21
God Stats
1W - 5L
1,318 SR
Queue Stats
15W - 48L
1,268 Elo+
Party 2
Medusa
Medusa
omgitsbevy
Medusa
Level 12
God Stats
6W - 20L
1,243 SR
Queue Stats
9W - 37L
1,191 Elo+
Party 2
Nu Wa
Nu Wa
void_irl
Nu Wa
Level 6
God Stats
8W - 15L
1,538 SR
Queue Stats
18W - 35L
1,451 Elo+
Solo
Team Averages
Level 51
1,443 SR
1,320 Elo+

VS

Team Averages
Level 42
1,617 SR
1,511 Elo+
Izanami
Izanami
Artorias99v
Izanami
Level 64
God Stats
10W - 5L
1,713 SR
Queue Stats
309W - 247L
1,548 Elo+
Party 1
Sobek
Sobek
Lywolf80
Sobek
Level 43
God Stats
3W - 1L
1,500 SR
Queue Stats
126W - 135L
1,461 Elo+
Solo
Hel
Hel
May0man117
Hel
Level 15
God Stats
7W - 4L
1,531 SR
Queue Stats
33W - 24L
1,573 Elo+
Party 1
Nu Wa
Nu Wa
Schyster
Nu Wa
Level 25
God Stats
5W - 3L
1,614 SR
Queue Stats
7W - 8L
1,385 Elo+
Solo
Awilix
Awilix
SorryCanBeUsed
Awilix
Level 61
God Stats
21W - 9L
1,729 SR
Queue Stats
440W - 345L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 7 / 1
10,785
830
15,379
15,474
4,384
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Gm0sh
Cthulhu
16
1 / 11 / 3
9,247
711
6,492
22,065
15,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 5 / 4
8,750
673
4,603
12,112
10,549
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
omgitsbevy
Medusa
16
3 / 11 / 2
9,151
704
8,481
14,501
4,438
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nu Wa
void_irl
Nu Wa
16
4 / 9 / 1
9,520
732
7,084
12,952
6,517
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Artorias99v
Izanami
19
16 / 3 / 6
12,384
953
15,770
12,197
4,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
Lywolf80
Sobek
17
4 / 4 / 20
10,759
828
6,484
17,753
20,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 3 / 15
10,275
790
10,326
11,979
4,651
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Schyster
Nu Wa
18
3 / 1 / 14
10,979
845
10,021
6,947
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
15 / 4 / 18
12,351
950
24,559
13,141
5,993
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
116
15
Kills
43
43
Deaths
15
11
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Izanami
Artorias99v
Izanami
16
3
6
6.33
L
6
7
1
0.93
L
Cthulhu
Gm0sh
Cthulhu
1
11
3
0.23
W
Sobek
Lywolf80
Sobek
4
4
20
3.5
W
5
3
15
4.17
L
1
5
4
0.6
W
Nu Wa
Schyster
Nu Wa
3
1
14
10
W
15
4
18
6
L
Medusa
omgitsbevy
Medusa
3
11
2
0.36
L
Nu Wa
void_irl
Nu Wa
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,039
Damage
67,160
77,104
Taken
62,017
41,853
Mitigated
38,890
5,880
Healing
18,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Artorias99v
Izanami
15,770
14,706
0
1,690
12,197
4,960
3,296
2,575
9,516
0
63,076
L
15,379
2,154
0
1,507
15,474
4,384
0
4,865
10,609
0
34,918
L
Cthulhu
Gm0sh
Cthulhu
6,492
205
145
652
22,065
15,965
0
5,779
16,286
26,841
0
W
Sobek
Lywolf80
Sobek
6,484
816
461
5,371
17,753
20,511
824
6,043
11,486
13,263
0
W
10,326
1,375
2,883
5,532
11,979
4,651
740
3,864
8,051
15,988
0
L
4,603
176
247
1,438
12,112
10,549
0
7,178
4,934
20,368
0
W
Nu Wa
Schyster
Nu Wa
10,021
2,159
279
2,399
6,947
2,775
1,623
1,485
5,351
55,818
0
W
24,559
11,352
0
250
13,141
5,993
2,664
3,473
9,434
0
51,158
L
Medusa
omgitsbevy
Medusa
8,481
4,616
0
935
14,501
4,438
0
5,379
9,122
0
18,103
L
Nu Wa
void_irl
Nu Wa
7,084
2,502
49
907
12,952
6,517
104
3,630
9,322
20,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,453
Gold Earned
56,748
168
Minions Killed
285
0
Camps Cleared
0
1,053,689
Distance Traveled
1,353,477
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,384
953
111
9
0
249,661
1
L
Bastet
10,785
830
31
2
0
261,834
1
L
Cthulhu
9,247
711
43
3
0
209,519
0
W
Sobek
10,759
828
11
1
0
257,693
2
W
Hel
10,275
790
13
1
0
267,433
2
L
Ares
8,750
673
34
3
0
205,539
5
W
Nu Wa
10,979
845
98
8
0
262,735
1
W
Awilix
12,351
950
52
4
0
315,955
1
L
Medusa
9,151
704
28
2
0
187,283
2
L
Nu Wa
9,520
732
32
2
0
189,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role