Player Matchup

Fenrir
Fenrir
FeloVaz
Fenrir
Level 134
God Stats
16W - 48L
1,310 SR
Queue Stats
506W - 514L
1,460 Elo+
Solo
Jing Wei
Jing Wei
Kiplitz
Jing Wei
Level 57
God Stats
1W - 1L
1,725 SR
Queue Stats
10W - 8L
1,636 Elo+
Solo
King Arthur
King Arthur
Nooblious
King Arthur
Level 128
God Stats
4W - 11L
1,380 SR
Queue Stats
248W - 260L
1,485 Elo+
Party 1
He Bo
He Bo
ai-MAX-
He Bo
Level 149
God Stats
3W - 4L
1,956 SR
Queue Stats
548W - 560L
1,555 Elo+
Solo
Bacchus
Bacchus
hamse455
Bacchus
Level 85
God Stats
1W - 3L
1,422 SR
Queue Stats
115W - 114L
1,511 Elo+
Party 1
Team Averages
Level 111
1,559 SR
1,529 Elo+

VS

Team Averages
Level 114
1,490 SR
1,467 Elo+
Medusa
Medusa
 
Medusa
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
BrAnD1N0SaUr
Baron Samedi
Level 128
God Stats
16W - 15L
1,574 SR
Queue Stats
164W - 180L
1,530 Elo+
Solo
Chiron
Chiron
Hobblett-
Chiron
Level 146
God Stats
2W - 3L
1,525 SR
Queue Stats
285W - 324L
1,477 Elo+
Party 2
Ymir
Ymir
ZPACEKIDD
Ymir
Level 124
God Stats
3W - 5L
1,352 SR
Queue Stats
101W - 124L
1,411 Elo+
Party 2
Amaterasu
Amaterasu
zGOATEDONSTICKSz
Amaterasu
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 61L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FeloVaz
Fenrir
12
3 / 6 / 4
8,415
468
5,471
17,892
14,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
Kiplitz
Jing Wei
12
0 / 6 / 2
7,686
427
5,056
12,487
3,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Nooblious
King Arthur
14
2 / 5 / 3
8,775
488
14,358
20,335
13,813
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
ai-MAX-
He Bo
13
2 / 4 / 3
8,285
460
12,947
9,918
2,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
hamse455
Bacchus
15
3 / 5 / 2
9,633
535
7,127
15,097
8,063
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
2 / 2 / 6
9,164
509
7,393
9,222
3,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
BrAnD1N0SaUr
Baron Samedi
17
7 / 4 / 3
10,841
602
13,610
13,169
11,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chiron
Hobblett-
Chiron
17
8 / 1 / 6
10,594
589
15,742
13,787
5,476
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
14
2 / 3 / 10
9,231
513
9,979
14,122
11,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
17
7 / 1 / 10
10,124
562
10,637
18,827
17,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
61
10
Kills
26
26
Deaths
11
14
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
2
6
2.5
W
Baron Samedi
BrAnD1N0SaUr
Baron Samedi
7
4
3
2.13
L
Fenrir
FeloVaz
Fenrir
3
6
4
0.83
W
Chiron
Hobblett-
Chiron
8
1
6
11
L
Jing Wei
Kiplitz
Jing Wei
0
6
2
0.17
L
King Arthur
Nooblious
King Arthur
2
5
3
0.7
W
Ymir
2
3
10
2.33
L
He Bo
ai-MAX-
He Bo
2
4
3
0.88
L
Bacchus
hamse455
Bacchus
3
5
2
0.8
W
Amaterasu
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,959
Damage
57,361
75,729
Taken
69,127
42,484
Mitigated
50,147
14,690
Healing
27,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,393
3,805
0
2,663
9,222
3,766
823
1,525
7,697
0
64,452
W
Baron Samedi
BrAnD1N0SaUr
Baron Samedi
13,610
1,110
2,445
5,697
13,169
11,814
550
3,931
9,238
71,854
0
L
Fenrir
FeloVaz
Fenrir
5,471
902
326
4,734
17,892
14,522
0
4,706
13,063
0
11,050
W
Chiron
Hobblett-
Chiron
15,742
6,225
895
5,197
13,787
5,476
520
4,944
8,843
0
83,336
L
Jing Wei
Kiplitz
Jing Wei
5,056
3,858
0
2,696
12,487
3,119
0
652
11,829
0
46,890
L
King Arthur
Nooblious
King Arthur
14,358
1,826
0
3,015
20,335
13,813
0
8,490
11,529
6,807
46,158
W
Ymir
9,979
1,817
2,039
2,780
14,122
11,604
23
5,401
8,721
29,178
10,836
L
He Bo
ai-MAX-
He Bo
12,947
766
0
2,521
9,918
2,967
26
1,437
8,475
59,989
0
L
Bacchus
hamse455
Bacchus
7,127
678
0
1,398
15,097
8,063
664
5,233
9,664
42,169
0
W
Amaterasu
10,637
4,790
0
6,195
18,827
17,487
208
6,941
11,886
0
64,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,794
Gold Earned
49,954
364
Minions Killed
537
0
Camps Cleared
0
1,787,276
Distance Traveled
1,773,724
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,164
509
103
6
0
355,260
4
W
Baron Samedi
10,841
602
149
8
0
289,831
2
L
Fenrir
8,415
468
12
1
0
361,207
6
W
Chiron
10,594
589
134
7
0
363,649
5
L
Jing Wei
7,686
427
88
5
0
357,628
4
L
King Arthur
8,775
488
79
4
0
381,398
1
W
Ymir
9,231
513
56
3
0
364,886
5
L
He Bo
8,285
460
106
6
0
361,998
3
L
Bacchus
9,633
535
79
4
0
325,045
5
W
Amaterasu
10,124
562
95
5
0
400,098
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role