Player Matchup

Geb
Geb
 
Geb
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Cynecx
Hercules
Level 100
God Stats
4W - 4L
1,500 SR
Queue Stats
156W - 143L
1,802 Elo+
Party 2
Yu Huang
Yu Huang
SlaveHealer
Yu Huang
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,569 Elo+
Solo
Ne Zha
Ne Zha
WetBuffalo
Ne Zha
Level 141
God Stats
4W - 2L
1,175 SR
Queue Stats
125W - 111L
1,559 Elo+
Solo
Anhur
Anhur
vsjlk
Anhur
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,712 Elo+
Party 2
Team Averages
Level 111
1,435 SR
1,629 Elo+

VS

Team Averages
Level 127
1,491 SR
1,591 Elo+
Osiris
Osiris
GenghisDong1227
Osiris
Level 145
God Stats
1W - 1L
1,297 SR
Queue Stats
152W - 123L
1,641 Elo+
Party 1
Heimdallr
Heimdallr
GroundPork
Heimdallr
Level 89
God Stats
4W - 4L
1,660 SR
Queue Stats
115W - 89L
1,651 Elo+
Solo
Raijin
Raijin
LootGoblin22
Raijin
Level 148
God Stats
9W - 10L
1,223 SR
Queue Stats
493W - 438L
1,623 Elo+
Party 1
Bacchus
Bacchus
SuperStudMuffn97
Bacchus
Level 143
God Stats
5W - 2L
1,802 SR
Queue Stats
124W - 134L
1,484 Elo+
Solo
Kali
Kali
ymirgus
Kali
Level 108
God Stats
3W - 5L
1,475 SR
Queue Stats
588W - 558L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 6 / 5
7,493
441
6,197
14,934
14,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
Cynecx
Hercules
12
0 / 3 / 1
7,194
423
6,762
15,884
12,847
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Yu Huang
SlaveHealer
Yu Huang
13
2 / 7 / 3
8,588
505
6,775
12,991
3,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
WetBuffalo
Ne Zha
15
6 / 3 / 1
9,491
558
9,886
16,564
6,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
vsjlk
Anhur
16
3 / 2 / 4
8,905
524
7,477
9,294
3,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 1
9,057
533
9,569
15,575
13,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
GroundPork
Heimdallr
15
2 / 4 / 1
9,479
558
5,144
9,049
2,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
16
7 / 5 / 6
9,941
585
15,947
10,911
3,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 0 / 14
9,018
530
6,282
14,105
14,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kali
ymirgus
Kali
18
10 / 3 / 2
10,992
647
13,017
16,690
7,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
44
12
Kills
20
21
Deaths
13
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
6
5
0.58
L
Hercules
Cynecx
Hercules
0
3
1
0.17
W
1
1
1
1.5
W
Heimdallr
GroundPork
Heimdallr
2
4
1
0.63
W
Raijin
7
5
6
2
L
Yu Huang
SlaveHealer
Yu Huang
2
7
3
0.5
W
0
0
14
7
L
Ne Zha
WetBuffalo
Ne Zha
6
3
1
2.17
L
Anhur
vsjlk
Anhur
3
2
4
2.5
W
Kali
ymirgus
Kali
10
3
2
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,097
Damage
49,959
69,667
Taken
66,330
40,410
Mitigated
40,919
20,513
Healing
21,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
6,197
777
598
1,598
14,934
14,704
52
5,298
9,636
21,408
0
L
Hercules
Cynecx
Hercules
6,762
2,048
0
6,792
15,884
12,847
0
2,844
13,040
0
35,700
W
9,569
4,674
0
7,894
15,575
13,458
448
3,268
12,307
0
61,324
W
Heimdallr
GroundPork
Heimdallr
5,144
3,043
0
1,413
9,049
2,052
0
2,326
6,679
0
67,487
W
Raijin
15,947
1,374
0
2,052
10,911
3,690
484
5,066
5,595
62,159
0
L
Yu Huang
SlaveHealer
Yu Huang
6,775
517
0
1,430
12,991
3,354
0
9,380
3,611
51,654
0
W
6,282
964
766
4,513
14,105
14,065
248
4,888
8,453
22,874
0
L
Ne Zha
WetBuffalo
Ne Zha
9,886
3,397
0
6,865
16,564
6,250
0
3,545
13,019
0
55,950
L
Anhur
vsjlk
Anhur
7,477
3,649
0
3,230
9,294
3,255
811
1,162
8,132
0
62,738
W
Kali
ymirgus
Kali
13,017
6,231
0
4,529
16,690
7,654
0
2,229
14,399
0
95,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,671
Gold Earned
48,487
414
Minions Killed
476
0
Camps Cleared
0
1,595,568
Distance Traveled
1,589,706
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,493
441
17
1
0
333,771
0
L
Hercules
7,194
423
69
4
0
323,898
5
W
Osiris
9,057
533
98
6
0
308,261
1
W
Heimdallr
9,479
558
135
8
0
287,613
5
W
Raijin
9,941
585
87
5
0
275,040
2
L
Yu Huang
8,588
505
107
6
0
279,046
5
W
Bacchus
9,018
530
19
1
0
334,777
7
L
Ne Zha
9,491
558
104
6
0
320,220
3
L
Anhur
8,905
524
117
7
0
338,633
4
W
Kali
10,992
647
137
8
0
384,015
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role