Player Matchup

Yemoja
Yemoja
Avantery
Yemoja
Level 101
God Stats
3W - 2L
1,959 SR
Queue Stats
153W - 115L
1,690 Elo+
Party 2
Olorun
Olorun
Jampher
Olorun
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 47L
1,593 Elo+
Solo
Vulcan
Vulcan
Juvals
Vulcan
Level 160
God Stats
2W - 2L
2,071 SR
Queue Stats
120W - 87L
1,722 Elo+
Party 2
Chaac
Chaac
ReinMeHearter
Chaac
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
395W - 397L
1,659 Elo+
Solo
Set
Set
Swizly
Set
Level 160
God Stats
1W - 1L
1,985 SR
Queue Stats
124W - 93L
1,721 Elo+
Party 2
Team Averages
Level 146
1,803 SR
1,677 Elo+

VS

Team Averages
Level 157
1,557 SR
1,562 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
PequenoTimmo98
Anhur
Level 145
God Stats
10W - 11L
1,462 SR
Queue Stats
393W - 398L
1,608 Elo+
Solo
Amaterasu
Amaterasu
camlo
Amaterasu
Level 159
God Stats
5W - 1L
1,690 SR
Queue Stats
238W - 238L
1,596 Elo+
Party 1
Scylla
Scylla
iStarNeo
Scylla
Level 160
God Stats
20W - 20L
1,635 SR
Queue Stats
303W - 283L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Avantery
Yemoja
8
0 / 1 / 3
5,612
401
1,796
6,841
4,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
Jampher
Olorun
13
1 / 4 / 4
7,783
556
3,756
9,922
2,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
Juvals
Vulcan
10
2 / 5 / 1
6,675
477
8,872
8,279
2,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 3 / 1
5,988
428
5,182
10,097
4,074
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Set
Swizly
Set
12
6 / 7 / 3
8,030
574
8,471
12,649
3,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
5 / 2 / 2
9,049
646
9,993
11,507
10,280
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
 
He Bo
14
4 / 2 / 9
8,527
609
7,217
7,144
2,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 1 / 4
9,402
672
9,182
9,991
3,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
camlo
Amaterasu
13
2 / 2 / 7
8,293
592
4,565
12,188
8,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
iStarNeo
Scylla
13
5 / 2 / 4
8,114
580
7,380
5,782
1,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
9
Kills
20
20
Deaths
9
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
5
2
2
3
W
He Bo
 
He Bo
4
2
9
4.25
L
Yemoja
Avantery
Yemoja
0
1
3
1.5
L
Olorun
Jampher
Olorun
1
4
4
0.75
L
Vulcan
Juvals
Vulcan
2
5
1
0.5
W
4
1
4
6
L
0
3
1
0.17
L
Set
Swizly
Set
6
7
3
1.07
W
Amaterasu
camlo
Amaterasu
2
2
7
2.75
W
Scylla
iStarNeo
Scylla
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,077
Damage
38,337
47,788
Taken
46,612
16,931
Mitigated
25,903
12,876
Healing
17,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
9,993
1,863
51
4,360
11,507
10,280
0
1,068
10,435
0
56,813
W
He Bo
 
He Bo
7,217
322
0
2,548
7,144
2,149
0
2,323
4,697
50,798
0
L
Yemoja
Avantery
Yemoja
1,796
657
676
1,696
6,841
4,073
0
3,251
3,590
9,756
0
L
Olorun
Jampher
Olorun
3,756
1,719
260
2,387
9,922
2,555
0
1,810
8,112
51,066
0
L
Vulcan
Juvals
Vulcan
8,872
2,444
0
1,609
8,279
2,310
0
5,329
2,950
38,132
0
W
9,182
5,588
0
4,813
9,991
3,289
4,166
2,271
7,684
0
59,104
L
5,182
1,116
0
2,974
10,097
4,074
0
415
9,682
0
33,906
L
Set
Swizly
Set
8,471
2,340
0
3,274
12,649
3,919
0
3,792
8,857
0
31,522
W
Amaterasu
camlo
Amaterasu
4,565
2,016
1,196
4,106
12,188
8,442
2,384
5,642
6,198
0
33,107
W
Scylla
iStarNeo
Scylla
7,380
733
0
569
5,782
1,743
0
2,646
2,982
38,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,088
Gold Earned
43,385
336
Minions Killed
474
0
Camps Cleared
0
1,171,027
Distance Traveled
1,322,780
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,049
646
122
9
0
247,014
4
W
He Bo
8,527
609
92
7
0
291,907
1
L
Yemoja
5,612
401
13
1
0
234,588
3
L
Olorun
7,783
556
115
8
0
233,283
4
L
Vulcan
6,675
477
80
6
0
258,675
7
W
Anhur
9,402
672
118
8
0
238,718
5
L
Chaac
5,988
428
69
5
0
183,936
1
L
Set
8,030
574
59
4
0
260,545
3
W
Amaterasu
8,293
592
63
5
0
290,660
7
W
Scylla
8,114
580
79
6
0
254,481
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role