Player Matchup

Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Dionysius000
Yu Huang
Level 144
God Stats
6W - 12L
1,247 SR
Queue Stats
66W - 79L
1,435 Elo+
Party 1
Ne Zha
Ne Zha
Goat3337
Ne Zha
Level 86
God Stats
3W - 4L
1,585 SR
Queue Stats
64W - 58L
1,558 Elo+
Solo
Ymir
Ymir
VileMagicMills
Ymir
Level 124
God Stats
0W - 1L
1,433 SR
Queue Stats
97W - 102L
1,485 Elo+
Solo
Odin
Odin
loboloco6467
Odin
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 11L
1,500 Elo+
Party 1
Team Averages
Level 117
1,453 SR
1,496 Elo+

VS

Team Averages
Level 127
1,574 SR
1,554 Elo+
Medusa
Medusa
ChechelOcho
Medusa
Level 121
God Stats
1W - 1L
1,381 SR
Queue Stats
93W - 70L
1,600 Elo+
Party 2
Agni
Agni
Execute3015
Agni
Level 104
God Stats
51W - 27L
1,726 SR
Queue Stats
429W - 357L
1,555 Elo+
Party 2
Khepri
Khepri
GrezVerde23
Khepri
Level 141
God Stats
6W - 1L
1,717 SR
Queue Stats
225W - 169L
1,631 Elo+
Party 2
Cu Chulainn
Cu Chulainn
VOYAGER 886
Cu Chulainn
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 60L
1,477 Elo+
Solo
Guan Yu
Guan Yu
somyungi
Guan Yu
Level 160
God Stats
19W - 14L
1,547 SR
Queue Stats
508W - 599L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
3 / 6 / 4
10,633
760
11,410
14,513
4,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yu Huang
Dionysius000
Yu Huang
16
3 / 4 / 6
9,833
702
12,722
10,478
4,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Goat3337
Ne Zha
15
1 / 6 / 6
9,332
667
9,046
14,349
4,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 3 / 7
10,330
738
6,963
16,894
20,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 5 / 2
9,298
664
9,313
15,292
11,715
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
6 / 4 / 11
11,415
815
15,823
12,908
6,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 3 / 11
11,001
786
17,025
9,579
3,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
16
1 / 3 / 18
10,593
757
6,589
15,510
20,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
VOYAGER 886
Cu Chulainn
17
6 / 1 / 12
10,807
772
10,351
20,032
21,157
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Guan Yu
somyungi
Guan Yu
20
5 / 0 / 9
11,921
852
10,953
11,634
12,658
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
85
11
Kills
24
24
Deaths
11
25
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
6
4
0.83
W
Medusa
6
4
11
2.88
L
Yu Huang
Dionysius000
Yu Huang
3
4
6
1.5
W
6
3
11
3.83
L
Ne Zha
Goat3337
Ne Zha
1
6
6
0.67
W
Khepri
1
3
18
3.33
W
Cu Chulainn
VOYAGER 886
Cu Chulainn
6
1
12
12
L
2
3
7
1.83
L
2
5
2
0.6
W
Guan Yu
somyungi
Guan Yu
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,454
Damage
60,741
71,526
Taken
69,663
45,672
Mitigated
63,826
12,548
Healing
12,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
11,410
6,614
0
4,352
14,513
4,519
1,580
4,718
9,795
0
41,349
W
Medusa
15,823
7,815
0
1,053
12,908
6,233
4,424
4,235
8,673
0
49,269
L
Yu Huang
Dionysius000
Yu Huang
12,722
1,715
88
1,991
10,478
4,803
346
3,654
6,824
37,661
0
W
17,025
940
0
983
9,579
3,740
1,348
2,255
7,324
48,337
0
L
Ne Zha
Goat3337
Ne Zha
9,046
1,835
0
1,212
14,349
4,550
0
2,031
12,318
0
28,132
W
Khepri
6,589
348
705
3,185
15,510
20,038
382
5,159
10,351
14,684
0
W
Cu Chulainn
VOYAGER 886
Cu Chulainn
10,351
1,870
382
2,110
20,032
21,157
412
5,000
15,032
0
25,825
L
6,963
1,148
0
3,655
16,894
20,085
288
6,276
10,618
16,545
0
L
9,313
2,525
0
1,250
15,292
11,715
541
6,935
8,357
0
21,434
W
Guan Yu
somyungi
Guan Yu
10,953
589
1,763
2,529
11,634
12,658
406
3,036
8,598
0
61,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,426
Gold Earned
55,737
210
Minions Killed
285
0
Camps Cleared
0
1,315,876
Distance Traveled
1,517,835
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,633
760
67
5
0
239,810
2
W
Medusa
11,415
815
76
5
0
313,278
5
L
Yu Huang
9,833
702
57
4
0
272,940
3
W
Agni
11,001
786
50
4
0
304,089
0
L
Ne Zha
9,332
667
37
3
0
267,883
0
W
Khepri
10,593
757
18
1
0
293,137
0
W
Cu Chulainn
10,807
772
28
2
0
261,632
3
L
Ymir
10,330
738
23
2
0
255,106
2
L
Odin
9,298
664
26
2
0
280,137
1
W
Guan Yu
11,921
852
113
8
0
345,699
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role