Player Matchup

Scylla
Scylla
Fredw_4
Scylla
Level 124
God Stats
14W - 1L
1,767 SR
Queue Stats
191W - 55L
1,746 Elo+
Party 1
Bellona
Bellona
WiIImen
Bellona
Level 27
God Stats
3W - 1L
1,438 SR
Queue Stats
121W - 22L
1,754 Elo+
Party 1
Fenrir
Fenrir
blankovaltime101
Fenrir
Level 102
God Stats
13W - 3L
1,730 SR
Queue Stats
157W - 40L
1,704 Elo+
Party 1
Team Averages
Level 84
1,645 SR
1,735 Elo+

VS

Team Averages
Level 37
1,403 SR
1,353 Elo+
Nu Wa
Nu Wa
TheHoleGoblin
Nu Wa
Level 41
God Stats
0W - 1L
1,231 SR
Queue Stats
115W - 222L
1,243 Elo+
Party 2
Bacchus
Bacchus
UDImite
Bacchus
Level 12
God Stats
8W - 6L
1,491 SR
Queue Stats
16W - 25L
1,411 Elo+
Party 2
Rama
Rama
daringdan100
Rama
Level 59
God Stats
15W - 22L
1,486 SR
Queue Stats
292W - 411L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Fredw_4
Scylla
14
8 / 0 / 6
9,186
835
9,977
2,576
854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
WiIImen
Bellona
13
3 / 0 / 11
8,113
738
8,123
9,429
10,031
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
4 / 1 / 9
7,945
722
5,125
7,718
3,241
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 0
6,530
594
5,431
7,543
2,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
UDImite
Bacchus
10
0 / 3 / 1
6,902
627
2,230
10,947
10,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 5 / 1
6,264
569
2,119
8,576
2,392
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
15
Kills
1
1
Deaths
15
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
Fredw_4
Scylla
8
0
6
11
L
1
7
0
0.14
L
Bacchus
UDImite
Bacchus
0
3
1
0.17
W
Bellona
WiIImen
Bellona
3
0
11
8.5
W
4
1
9
8.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,225
Damage
9,780
19,723
Taken
27,066
14,126
Mitigated
14,586
5,183
Healing
3,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Fredw_4
Scylla
9,977
672
0
681
2,576
854
264
939
1,529
41,345
0
L
5,431
1,161
60
15
7,543
2,081
0
2,427
5,002
17,470
0
L
Bacchus
UDImite
Bacchus
2,230
229
0
2,208
10,947
10,113
0
3,748
6,973
11,253
0
W
Bellona
WiIImen
Bellona
8,123
2,768
0
3,368
9,429
10,031
666
3,485
5,692
0
26,769
W
5,125
1,421
0
1,134
7,718
3,241
1,016
3,189
4,345
0
15,429
L
2,119
1,890
0
865
8,576
2,392
0
3,745
4,679
0
14,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,244
Gold Earned
19,696
143
Minions Killed
92
7
Camps Cleared
2
621,511
Distance Traveled
505,512
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,186
835
77
7
3
209,374
2
L
Nu Wa
6,530
594
38
3
0
161,247
3
L
Bacchus
6,902
627
13
1
0
180,048
1
W
Bellona
8,113
738
46
4
2
207,337
3
W
Fenrir
7,945
722
20
2
2
204,800
2
L
Rama
6,264
569
41
4
2
164,217
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role