Player Matchup

Charybdis
Charybdis
AstralHaze
Charybdis
Level 132
God Stats
0W - 1L
1,217 SR
Queue Stats
4W - 3L
1,505 Elo+
Party 2
Raijin
Raijin
CoyoteSixShot
Raijin
Level 106
God Stats
0W - 1L
1,253 SR
Queue Stats
17W - 15L
1,534 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Firewarden
Cu Chulainn
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,522 Elo+
Party 2
Team Averages
Level 122
1,323 SR
1,520 Elo+

VS

Team Averages
Level 97
1,560 SR
1,480 Elo+
Susano
Susano
 
Susano
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Chernodaddy
Sol
Level 107
God Stats
4W - 1L
1,681 SR
Queue Stats
129W - 150L
1,498 Elo+
Solo
Ymir
Ymir
MegaNinja539
Ymir
Level 58
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 59L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AstralHaze
Charybdis
11
0 / 4 / 4
6,828
621
6,454
7,805
2,473
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
3 / 2 / 1
8,322
757
10,434
9,198
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cu Chulainn
Firewarden
Cu Chulainn
10
1 / 8 / 2
7,006
637
6,433
12,573
9,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
5 / 1 / 7
8,849
804
9,286
9,587
4,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
7 / 1 / 4
9,488
863
12,929
10,611
3,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 2 / 7
8,351
759
4,143
12,310
10,275
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
4
Kills
14
14
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
5
1
7
8.5
L
Charybdis
AstralHaze
Charybdis
0
4
4
0.5
W
7
1
4
9
L
3
2
1
1.75
L
Cu Chulainn
Firewarden
Cu Chulainn
1
8
2
0.25
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,321
Damage
26,358
29,576
Taken
32,508
14,951
Mitigated
17,714
3,149
Healing
10,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
9,286
2,833
0
3,435
9,587
4,049
298
2,281
7,158
0
33,550
L
Charybdis
AstralHaze
Charybdis
6,454
3,319
0
1,060
7,805
2,473
0
4,142
3,663
0
12,740
W
12,929
6,862
0
4,359
10,611
3,390
2,491
5,041
5,322
51,723
0
L
10,434
542
0
1,432
9,198
2,856
0
5,606
3,592
30,588
0
L
Cu Chulainn
Firewarden
Cu Chulainn
6,433
1,278
0
657
12,573
9,622
0
7,584
4,989
0
15,710
W
4,143
939
493
2,444
12,310
10,275
69
3,787
8,325
14,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,156
Gold Earned
26,688
80
Minions Killed
140
2
Camps Cleared
7
522,668
Distance Traveled
605,619
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,849
804
49
4
5
218,246
3
L
Charybdis
6,828
621
22
2
0
149,443
0
W
Sol
9,488
863
71
6
2
195,104
0
L
Raijin
8,322
757
40
4
2
195,474
4
L
Cu Chulainn
7,006
637
18
2
0
177,751
2
W
Ymir
8,351
759
20
2
0
192,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role