Player Matchup

Chaac
Chaac
Akva_Discoteka
Chaac
Level 65
God Stats
16W - 13L
1,639 SR
Queue Stats
213W - 236L
1,468 Elo+
Solo
Da Ji
Da Ji
Shamenn-
Da Ji
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 68L
1,615 Elo+
Party 2
Izanami
Izanami
VinsmokeMorad
Izanami
Level 26
God Stats
3W - 4L
1,431 SR
Queue Stats
35W - 37L
1,415 Elo+
Party 2
Cabrakan
Cabrakan
big-Daddy-6_6-
Cabrakan
Level 37
God Stats
11W - 13L
1,624 SR
Queue Stats
103W - 95L
1,554 Elo+
Party 2
Vulcan
Vulcan
qlq460
Vulcan
Level 124
God Stats
5W - 2L
1,808 SR
Queue Stats
69W - 33L
1,620 Elo+
Party 2
Team Averages
Level 64
1,600 SR
1,534 Elo+

VS

Team Averages
Level 81
1,660 SR
1,457 Elo+
Discordia
Discordia
 
Discordia
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Icyy_Moonlight
Athena
Level 87
God Stats
13W - 12L
1,714 SR
Queue Stats
143W - 171L
1,453 Elo+
Party 1
Heimdallr
Heimdallr
SKILLOR543
Heimdallr
Level 123
God Stats
6W - 0L
1,961 SR
Queue Stats
384W - 396L
1,485 Elo+
Party 1
Gilgamesh
Gilgamesh
peyotemistico99
Gilgamesh
Level 85
God Stats
11W - 6L
1,783 SR
Queue Stats
746W - 815L
1,432 Elo+
Solo
Nemesis
Nemesis
xdgttrf
Nemesis
Level 42
God Stats
2W - 3L
1,343 SR
Queue Stats
228W - 222L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 3
10,549
422
10,254
19,513
25,364
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
Shamenn-
Da Ji
17
3 / 11 / 7
11,238
450
14,267
21,245
9,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
16
4 / 6 / 5
10,730
429
10,787
13,802
5,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cabrakan
12
1 / 12 / 8
8,721
349
9,415
22,269
19,207
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
qlq460
Vulcan
17
7 / 7 / 4
11,605
464
13,453
12,907
5,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
1 / 6 / 6
11,579
463
6,050
12,710
3,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 2 / 16
12,849
514
7,313
17,647
19,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
SKILLOR543
Heimdallr
20
16 / 3 / 6
15,265
611
19,983
19,666
8,145
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
peyotemistico99
Gilgamesh
19
4 / 6 / 7
13,452
538
6,719
18,882
7,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
xdgttrf
Nemesis
20
19 / 2 / 11
16,023
641
33,019
29,015
26,455
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
88
18
Kills
42
42
Deaths
19
27
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
6
6
0.67
L
3
6
3
0.75
W
2
2
16
5
W
Heimdallr
SKILLOR543
Heimdallr
16
3
6
6.33
L
Da Ji
Shamenn-
Da Ji
3
11
7
0.59
L
Izanami
4
6
5
1.08
L
Cabrakan
1
12
8
0.42
W
Gilgamesh
peyotemistico99
Gilgamesh
4
6
7
1.25
L
Vulcan
qlq460
Vulcan
7
7
4
1.29
W
Nemesis
xdgttrf
Nemesis
19
2
11
12.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,176
Damage
73,084
89,736
Taken
97,920
65,021
Mitigated
65,657
14,144
Healing
36,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
6,050
177
0
1,602
12,710
3,749
1,103
4,480
8,230
59,527
0
L
10,254
1,547
0
3,910
19,513
25,364
476
1,363
18,150
111
51,376
W
7,313
2,245
129
3,594
17,647
19,664
582
6,193
11,454
23,918
3,327
W
Heimdallr
SKILLOR543
Heimdallr
19,983
13,789
0
11,092
19,666
8,145
6,838
4,473
15,193
0
134,556
L
Da Ji
Shamenn-
Da Ji
14,267
3,012
0
4,098
21,245
9,412
0
1,618
19,627
0
81,484
L
Izanami
10,787
6,137
0
2,009
13,802
5,302
0
1,175
12,626
0
56,115
L
Cabrakan
9,415
1,836
0
2,999
22,269
19,207
0
5,744
16,525
26,760
0
W
Gilgamesh
peyotemistico99
Gilgamesh
6,719
1,505
0
5,897
18,882
7,644
440
7,493
11,389
0
79,745
L
Vulcan
qlq460
Vulcan
13,453
4,429
0
1,128
12,907
5,736
0
2,785
10,122
73,407
0
W
Nemesis
xdgttrf
Nemesis
33,019
18,795
0
14,136
29,015
26,455
4,255
6,699
21,300
0
117,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,843
Gold Earned
69,168
495
Minions Killed
546
0
Camps Cleared
0
2,182,125
Distance Traveled
2,314,026
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,579
463
88
4
0
446,461
1
L
Chaac
10,549
422
104
4
0
335,295
3
W
Athena
12,849
514
36
1
0
435,761
3
W
Heimdallr
15,265
611
143
6
0
420,853
2
L
Da Ji
11,238
450
128
5
0
527,546
2
L
Izanami
10,730
429
112
4
0
468,239
2
L
Cabrakan
8,721
349
29
1
0
402,813
2
W
Gilgamesh
13,452
538
111
4
0
485,408
1
L
Vulcan
11,605
464
122
5
0
448,232
5
W
Nemesis
16,023
641
168
7
0
525,543
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role