Player Matchup

Danzaburou
Danzaburou
OakStylen
Danzaburou
Level 38
God Stats
1W - 2L
1,219 SR
Queue Stats
35W - 49L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Vickslayer
Cu Chulainn
Level 51
God Stats
0W - 2L
1,511 SR
Queue Stats
24W - 36L
1,360 Elo+
Solo
Yu Huang
Yu Huang
XxBonesMalonexX
Yu Huang
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 52L
1,273 Elo+
Party 1
Team Averages
Level 65
1,410 SR
1,378 Elo+

VS

Team Averages
Level 29
1,595 SR
1,269 Elo+
Chronos
Chronos
Imfamouscow15
Chronos
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 36L
1,221 Elo+
Party 2
Cupid
Cupid
PsychoBrazy
Cupid
Level 24
God Stats
6W - 1L
1,721 SR
Queue Stats
20W - 44L
1,287 Elo+
Party 2
Geb
Geb
RegiGold
Geb
Level 47
God Stats
5W - 3L
1,565 SR
Queue Stats
21W - 44L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
OakStylen
Danzaburou
15
4 / 9 / 3
11,862
624
9,279
14,162
6,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
Vickslayer
Cu Chulainn
15
2 / 6 / 7
11,748
618
11,410
17,731
20,119
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Yu Huang
19
8 / 6 / 3
13,984
736
21,297
14,325
6,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
18
9 / 4 / 12
14,043
739
14,841
16,621
5,718
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
9 / 8 / 7
13,713
722
15,511
15,170
5,777
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
3 / 2 / 17
13,605
716
10,539
21,259
23,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
14
Kills
21
21
Deaths
14
13
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Chronos
9
4
12
3.75
L
Danzaburou
OakStylen
Danzaburou
4
9
3
0.61
W
9
8
7
1.56
W
3
2
17
5.75
L
Cu Chulainn
Vickslayer
Cu Chulainn
2
6
7
0.92
L
Yu Huang
8
6
3
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,986
Damage
40,891
46,218
Taken
53,050
32,570
Mitigated
35,207
3,209
Healing
14,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
14,841
3,738
672
3,600
16,621
5,718
2,170
8,731
7,890
60,299
0
L
Danzaburou
OakStylen
Danzaburou
9,279
2,671
0
1,168
14,162
6,111
520
9,474
4,688
0
29,827
W
15,511
10,349
757
1,986
15,170
5,777
742
6,412
8,758
0
37,459
W
10,539
1,342
487
6,718
21,259
23,712
265
8,868
12,391
28,995
0
L
Cu Chulainn
Vickslayer
Cu Chulainn
11,410
1,879
81
832
17,731
20,119
208
8,419
9,312
7,049
31,941
L
Yu Huang
21,297
1,693
0
1,128
14,325
6,340
344
8,182
6,143
60,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,594
Gold Earned
41,361
189
Minions Killed
155
9
Camps Cleared
6
914,441
Distance Traveled
996,372
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
14,043
739
75
4
4
348,851
0
L
Danzaburou
11,862
624
47
2
3
301,799
0
W
Cupid
13,713
722
61
3
2
283,959
0
W
Geb
13,605
716
19
1
0
363,562
3
L
Cu Chulainn
11,748
618
55
3
2
302,018
3
L
Yu Huang
13,984
736
87
5
4
310,624
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role