Player Matchup

Odin
Odin
ReimingNinja
Odin
Level 34
God Stats
1W - 4L
1,500 SR
Queue Stats
24W - 50L
1,346 Elo+
Solo
Ullr
Ullr
Scottald
Ullr
Level 160
God Stats
0W - 1L
1,565 SR
Queue Stats
4W - 7L
1,882 Elo+
Party 1
Ah Puch
Ah Puch
ShadowSds
Ah Puch
Level 17
God Stats
1W - 1L
1,432 SR
Queue Stats
1W - 3L
1,882 Elo+
Party 1
Team Averages
Level 70
1,499 SR
1,704 Elo+

VS

Team Averages
Level 66
1,424 SR
1,453 Elo+
Scylla
Scylla
Melzoni
Scylla
Level 54
God Stats
1W - 0L
1,253 SR
Queue Stats
7W - 14L
1,440 Elo+
Party 2
Da Ji
Da Ji
palutar
Da Ji
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,435 Elo+
Solo
Tyr
Tyr
superclickxx
Tyr
Level 29
God Stats
1W - 3L
1,520 SR
Queue Stats
7W - 13L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 10
11,815
695
6,283
26,248
27,932
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ullr
18
8 / 10 / 4
13,852
815
14,710
20,302
7,329
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
ShadowSds
Ah Puch
15
4 / 9 / 5
11,433
673
10,960
12,243
3,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Melzoni
Scylla
17
3 / 4 / 15
12,329
725
14,514
11,564
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
palutar
Da Ji
19
16 / 6 / 8
14,071
828
25,719
15,961
7,008
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

18
7 / 4 / 13
12,898
759
10,534
16,671
19,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
62
13
Kills
26
26
Deaths
14
19
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Scylla
Melzoni
Scylla
3
4
15
2.63
L
1
7
10
0.86
L
Ullr
8
10
4
1
L
Ah Puch
ShadowSds
Ah Puch
4
9
5
0.72
W
Da Ji
palutar
Da Ji
16
6
8
3.33
W
7
4
13
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,953
Damage
50,767
58,793
Taken
44,196
38,926
Mitigated
29,326
7,832
Healing
2,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Melzoni
Scylla
14,514
1,306
0
750
11,564
3,278
1,198
3,096
8,468
60,632
0
L
6,283
1,381
125
5,077
26,248
27,932
0
7,647
18,220
0
22,435
L
Ullr
14,710
4,375
0
2,577
20,302
7,329
0
5,453
14,528
0
56,887
L
Ah Puch
ShadowSds
Ah Puch
10,960
179
0
53
12,243
3,665
0
1,924
10,255
35,457
0
W
Da Ji
palutar
Da Ji
25,719
7,491
0
500
15,961
7,008
655
4,496
11,465
0
43,331
W
10,534
2,280
0
1,275
16,671
19,040
1,377
3,964
12,707
0
36,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,100
Gold Earned
39,298
161
Minions Killed
199
7
Camps Cleared
8
832,221
Distance Traveled
921,250
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,329
725
112
7
4
279,391
0
L
Odin
11,815
695
29
2
3
291,656
2
L
Ullr
13,852
815
77
5
3
280,725
1
L
Ah Puch
11,433
673
55
3
1
259,840
0
W
Da Ji
14,071
828
37
2
2
290,863
2
W
Tyr
12,898
759
50
3
2
350,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role