Player Matchup

Chaac
Chaac
Jesusthellamas
Chaac
Level 124
God Stats
3W - 2L
1,878 SR
Queue Stats
17W - 18L
1,539 Elo+
Party 2
Atlas
Atlas
KidCrimson627
Atlas
Level 107
God Stats
2W - 6L
1,593 SR
Queue Stats
13W - 13L
1,656 Elo+
Party 2
Arachne
Arachne
Shadowzmoses
Arachne
Level 120
God Stats
1W - 1L
1,550 SR
Queue Stats
29W - 30L
1,534 Elo+
Party 2
Eset
Eset
ThuggaMane
Eset
Level 158
God Stats
0W - 1L
1,485 SR
Queue Stats
38W - 37L
1,550 Elo+
Party 2
Agni
Agni
shadowzfire11
Agni
Level 158
God Stats
6W - 2L
1,753 SR
Queue Stats
27W - 26L
1,524 Elo+
Party 2
Team Averages
Level 133
1,652 SR
1,561 Elo+

VS

Team Averages
Level 109
1,574 SR
1,535 Elo+
Danzaburou
Danzaburou
BARSDYKTDREW7
Danzaburou
Level 128
God Stats
14W - 15L
1,533 SR
Queue Stats
298W - 293L
1,535 Elo+
Party 1
Shiva
Shiva
BigChunguz69
Shiva
Level 89
God Stats
13W - 11L
1,529 SR
Queue Stats
105W - 91L
1,555 Elo+
Party 1
Cthulhu
Cthulhu
DripGod420
Cthulhu
Level 92
God Stats
13W - 3L
1,749 SR
Queue Stats
194W - 187L
1,542 Elo+
Party 1
Nu Wa
Nu Wa
I_Izzy_G
Nu Wa
Level 147
God Stats
25W - 20L
1,518 SR
Queue Stats
111W - 147L
1,515 Elo+
Solo
Medusa
Medusa
Shootfast
Medusa
Level 89
God Stats
8W - 7L
1,539 SR
Queue Stats
84W - 86L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 8
10,038
772
12,008
17,044
14,394
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
2 / 6 / 7
8,514
655
8,971
15,060
15,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
Shadowzmoses
Arachne
13
0 / 7 / 4
7,699
592
4,501
13,073
10,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
11 / 5 / 6
11,123
856
14,949
13,551
5,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 5 / 3
8,556
658
10,870
10,654
3,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BARSDYKTDREW7
Danzaburou
17
5 / 3 / 8
10,236
787
6,838
11,659
4,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
3 / 4 / 12
9,429
725
11,806
12,899
10,849
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
DripGod420
Cthulhu
17
5 / 2 / 13
10,203
785
16,839
14,091
15,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
I_Izzy_G
Nu Wa
19
7 / 4 / 9
10,922
840
13,665
9,821
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Shootfast
Medusa
16
4 / 5 / 8
9,635
741
10,963
11,484
4,489
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
74
18
Kills
24
24
Deaths
18
28
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BARSDYKTDREW7
Danzaburou
5
3
8
3
W
3
4
12
2.25
W
Cthulhu
DripGod420
Cthulhu
5
2
13
5.75
W
Nu Wa
I_Izzy_G
Nu Wa
7
4
9
2.88
L
4
1
8
8
L
2
6
7
0.92
L
Arachne
Shadowzmoses
Arachne
0
7
4
0.29
W
Medusa
Shootfast
Medusa
4
5
8
1.6
L
11
5
6
2.8
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,299
Damage
60,111
69,382
Taken
59,954
49,570
Mitigated
38,978
16,208
Healing
7,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BARSDYKTDREW7
Danzaburou
6,838
3,164
0
2,820
11,659
4,174
2,203
7,751
3,513
0
28,270
W
11,806
1,283
0
64
12,899
10,849
293
6,550
5,750
0
19,315
W
Cthulhu
DripGod420
Cthulhu
16,839
1,174
1,423
1,605
14,091
15,920
303
6,946
6,463
25,429
0
W
Nu Wa
I_Izzy_G
Nu Wa
13,665
3,644
0
160
9,821
3,546
824
4,886
4,657
56,653
0
L
12,008
2,445
349
6,374
17,044
14,394
0
7,591
9,296
5,861
35,370
L
8,971
2,579
610
2,075
15,060
15,536
0
6,130
8,624
15,604
0
L
Arachne
Shadowzmoses
Arachne
4,501
2,771
0
1,369
13,073
10,705
0
5,492
7,410
0
10,429
W
Medusa
Shootfast
Medusa
10,963
4,912
0
1,792
11,484
4,489
737
7,507
3,586
0
35,511
L
14,949
1,111
539
3,563
13,551
5,280
0
5,981
7,338
35,336
0
L
10,870
867
0
1,329
10,654
3,655
0
4,388
6,210
37,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,930
Gold Earned
50,425
202
Minions Killed
252
0
Camps Cleared
0
1,185,200
Distance Traveled
1,346,878
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,236
787
68
5
0
268,299
1
W
Shiva
9,429
725
18
1
0
288,105
2
W
Cthulhu
10,203
785
22
2
0
268,456
0
W
Nu Wa
10,922
840
80
6
0
253,392
2
L
Chaac
10,038
772
54
4
0
263,076
1
L
Atlas
8,514
655
11
1
0
216,748
3
L
Arachne
7,699
592
13
1
0
243,552
5
W
Medusa
9,635
741
64
5
0
268,626
3
L
Eset
11,123
856
57
4
0
239,664
3
L
Agni
8,556
658
67
5
0
222,160
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role