Player Matchup

Erlang Shen
Erlang Shen
Hurricado1
Erlang Shen
Level 94
God Stats
1W - 0L
1,574 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Ra
Ra
Toxicity Willy
Ra
Level 109
God Stats
1W - 0L
1,683 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ares
Ares
willybigg
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 69
1,586 SR
1,500 Elo+

VS

Team Averages
Level 89
1,341 SR
1,373 Elo+
Geb
Geb
Belfets
Geb
Level 76
God Stats
3W - 2L
1,470 SR
Queue Stats
75W - 73L
1,514 Elo+
Solo
Fenrir
Fenrir
BickleRic
Fenrir
Level 86
God Stats
0W - 3L
1,127 SR
Queue Stats
21W - 32L
1,302 Elo+
Solo
Olorun
Olorun
Johnnyxbxnswch
Olorun
Level 106
God Stats
2W - 9L
1,425 SR
Queue Stats
40W - 59L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Hurricado1
Erlang Shen
13
4 / 2 / 4
8,650
786
8,228
12,217
10,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
5 / 2 / 4
9,027
821
12,537
9,442
4,286
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ares
13
0 / 1 / 9
8,809
801
7,159
12,153
12,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
11
2 / 2 / 2
7,754
705
6,895
14,218
15,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
BickleRic
Fenrir
10
3 / 5 / 0
7,625
693
5,807
13,712
11,247
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

12
0 / 2 / 4
7,349
668
8,517
5,911
2,918
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
9
Kills
5
5
Deaths
9
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Geb
2
2
2
1.5
L
Fenrir
BickleRic
Fenrir
3
5
0
0.6
W
Erlang Shen
Hurricado1
Erlang Shen
4
2
4
3
L
0
2
4
1
W
5
2
4
3.5
W
Ares
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,924
Damage
21,219
33,812
Taken
33,841
28,128
Mitigated
29,915
15,252
Healing
3,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
6,895
843
0
1,311
14,218
15,750
0
8,238
5,980
18,606
0
L
Fenrir
BickleRic
Fenrir
5,807
1,180
0
676
13,712
11,247
0
8,817
4,895
0
12,502
W
Erlang Shen
Hurricado1
Erlang Shen
8,228
4,525
0
3,634
12,217
10,952
1,124
6,563
5,511
0
36,722
L
8,517
3,166
367
1,216
5,911
2,918
0
2,749
3,162
25,739
2,791
W
12,537
2,135
3,067
5,723
9,442
4,286
715
4,196
5,099
44,209
0
W
Ares
7,159
1,038
254
2,574
12,153
12,890
441
4,844
7,130
15,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,486
Gold Earned
22,728
123
Minions Killed
77
8
Camps Cleared
2
642,449
Distance Traveled
612,957
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,754
705
16
1
1
209,794
3
L
Fenrir
7,625
693
7
1
0
199,974
1
W
Erlang Shen
8,650
786
51
5
7
244,496
4
L
Olorun
7,349
668
54
5
1
203,189
1
W
Ra
9,027
821
53
5
1
189,872
3
W
Ares
8,809
801
19
2
0
208,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role