Player Matchup

Terra
Terra
 
Terra
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
BootyPOPPPPA
Odin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,515 Elo+
Party 3
Hun Batz
Hun Batz
CoachMeDaddy
Hun Batz
Level 29
God Stats
1W - 3L
1,447 SR
Queue Stats
139W - 134L
1,487 Elo+
Party 1
Neith
Neith
Its HungryHowie
Neith
Level 96
God Stats
0W - 1L
1,393 SR
Queue Stats
48W - 43L
1,537 Elo+
Party 3
Discordia
Discordia
PGXavier
Discordia
Level 122
God Stats
2W - 4L
1,466 SR
Queue Stats
139W - 144L
1,441 Elo+
Party 1
Team Averages
Level 67
1,461 SR
1,496 Elo+

VS

Team Averages
Level 102
1,573 SR
1,769 Elo+
Geb
Geb
ChartreuseKite
Geb
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 1L
1,950 Elo+
Party 2
Chang'e
Chang'e
NightmareReborn
Chang'e
Level 160
God Stats
1W - 0L
1,779 SR
Queue Stats
14W - 14L
1,695 Elo+
Party 2
Set
Set
ZAGREU5
Set
Level 121
God Stats
1W - 0L
1,657 SR
Queue Stats
4W - 1L
1,862 Elo+
Party 2
Janus
Janus
diegopatata
Janus
Level 53
God Stats
1W - 0L
1,228 SR
Queue Stats
2W - 0L
1,720 Elo+
Solo
Hercules
Hercules
Υoru
Hercules
Level 149
God Stats
2W - 0L
1,702 SR
Queue Stats
23W - 15L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
17
4 / 7 / 7
10,348
647
10,371
21,164
26,691
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 9 / 7
9,031
564
6,505
18,683
13,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
CoachMeDaddy
Hun Batz
17
4 / 7 / 10
10,383
649
14,784
16,221
14,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
5 / 7 / 8
11,996
750
10,633
13,589
5,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Discordia
PGXavier
Discordia
20
3 / 5 / 8
10,947
684
25,025
10,273
4,367
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 17
13,407
838
10,407
23,415
22,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
10 / 4 / 18
13,010
813
17,112
20,530
9,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Set
17
3 / 5 / 20
11,300
706
10,593
19,347
18,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
4 / 4 / 19
12,546
784
20,550
12,196
4,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Υoru
Hercules
18
9 / 3 / 14
12,222
764
16,287
22,532
14,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
123
17
Kills
35
35
Deaths
19
40
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
4
7
7
1.07
L
1
9
7
0.5
W
9
3
17
5.83
L
Hun Batz
CoachMeDaddy
Hun Batz
4
7
10
1.29
L
5
7
8
1.29
W
10
4
18
4.75
L
Discordia
PGXavier
Discordia
3
5
8
1.4
W
Set
3
5
20
2.6
W
4
4
19
3.38
W
Hercules
Υoru
Hercules
9
3
14
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,318
Damage
74,949
79,930
Taken
98,020
64,318
Mitigated
69,250
22,296
Healing
49,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
10,371
1,420
5,608
5,482
21,164
26,691
0
13,462
7,552
19,670
0
L
6,505
1,096
101
3,392
18,683
13,314
0
11,609
6,805
0
11,458
W
10,407
647
814
3,342
23,415
22,160
986
7,026
13,924
14,640
0
L
Hun Batz
CoachMeDaddy
Hun Batz
14,784
1,311
1,521
1,919
16,221
14,711
0
9,836
6,184
0
27,105
L
10,633
3,271
643
2,221
13,589
5,235
0
7,300
6,116
0
28,407
W
17,112
959
15,342
10,819
20,530
9,022
1,445
8,987
11,081
46,938
0
L
Discordia
PGXavier
Discordia
25,025
186
744
665
10,273
4,367
0
5,862
4,383
53,281
0
W
Set
10,593
4,667
0
1,426
19,347
18,722
354
5,800
12,126
0
26,020
W
20,550
1,236
1,273
2,721
12,196
4,947
1,662
5,945
6,216
49,850
0
W
Hercules
Υoru
Hercules
16,287
4,158
3,435
10,403
22,532
14,399
196
7,638
14,415
0
23,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,705
Gold Earned
62,485
132
Minions Killed
157
0
Camps Cleared
0
1,321,272
Distance Traveled
1,558,579
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,348
647
16
1
0
259,830
3
L
Odin
9,031
564
5
0
0
239,703
1
W
Geb
13,407
838
4
0
0
309,056
0
L
Hun Batz
10,383
649
25
2
0
260,635
1
L
Neith
11,996
750
42
3
0
263,880
0
W
Chang'e
13,010
813
61
4
0
316,694
2
L
Discordia
10,947
684
44
3
0
297,224
1
W
Set
11,300
706
28
2
0
297,095
7
W
Janus
12,546
784
57
4
0
289,608
0
W
Hercules
12,222
764
7
0
0
346,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role