Player Matchup

Morgan Le Fay
Morgan Le Fay
CF_OBini
Morgan Le Fay
Level 67
God Stats
25W - 18L
1,618 SR
Queue Stats
213W - 239L
1,403 Elo+
Party 2
Medusa
Medusa
Hugao2005
Medusa
Level 29
God Stats
20W - 24L
1,439 SR
Queue Stats
37W - 61L
1,328 Elo+
Party 2
Susano
Susano
Kick_Bufode
Susano
Level 56
God Stats
31W - 44L
1,440 SR
Queue Stats
41W - 64L
1,346 Elo+
Party 2
Jormungandr
Jormungandr
Ulick_Patinhas
Jormungandr
Level 66
God Stats
50W - 58L
1,435 SR
Queue Stats
84W - 104L
1,370 Elo+
Party 2
Nu Wa
Nu Wa
rodrigo_luis_ped
Nu Wa
Level 18
God Stats
2W - 2L
1,451 SR
Queue Stats
20W - 22L
1,408 Elo+
Party 2
Team Averages
Level 47
1,476 SR
1,371 Elo+

VS

Team Averages
Level 131
1,587 SR
1,482 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
I4NCHO6
Ra
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 148L
1,466 Elo+
Solo
Hel
Hel
M0N1S
Hel
Level 95
God Stats
2W - 0L
1,665 SR
Queue Stats
13W - 13L
1,320 Elo+
Solo
Thanatos
Thanatos
Necroomante
Thanatos
Level 160
God Stats
33W - 31L
1,577 SR
Queue Stats
855W - 741L
1,580 Elo+
Party 1
Skadi
Skadi
xKing of DarKz
Skadi
Level 156
God Stats
36W - 18L
1,693 SR
Queue Stats
535W - 488L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CF_OBini
Morgan Le Fay
17
4 / 6 / 2
10,558
528
9,195
13,410
3,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
Hugao2005
Medusa
14
0 / 6 / 0
8,677
434
3,223
10,959
2,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
15
3 / 7 / 4
9,314
466
6,426
13,491
3,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Ulick_Patinhas
Jormungandr
14
1 / 3 / 2
8,803
440
11,511
13,541
7,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
2 / 2 / 3
11,658
583
16,665
8,470
2,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
18
1 / 4 / 2
10,535
527
4,913
21,731
19,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
0 / 1 / 11
9,943
497
5,806
13,319
11,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hel
M0N1S
Hel
17
6 / 3 / 7
10,942
547
9,233
16,028
6,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thanatos
Necroomante
Thanatos
20
12 / 2 / 7
12,188
609
18,185
19,815
8,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
5 / 0 / 5
11,919
596
8,505
11,321
4,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
56
10
Kills
24
24
Deaths
10
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
1
4
2
0.5
L
Morgan Le Fay
CF_OBini
Morgan Le Fay
4
6
2
0.83
L
Medusa
Hugao2005
Medusa
0
6
0
0
W
0
1
11
5.5
L
Susano
3
7
4
0.71
W
Hel
M0N1S
Hel
6
3
7
3.17
W
Thanatos
Necroomante
Thanatos
12
2
7
7.75
L
Jormungandr
Ulick_Patinhas
Jormungandr
1
3
2
0.67
L
2
2
3
1.75
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,020
Damage
46,642
59,871
Taken
82,214
20,039
Mitigated
50,117
12,511
Healing
54,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
4,913
1,116
0
9,459
21,731
19,099
58
8,254
12,954
0
77,758
L
Morgan Le Fay
CF_OBini
Morgan Le Fay
9,195
352
0
1,736
13,410
3,818
0
5,133
8,277
62,858
0
L
Medusa
Hugao2005
Medusa
3,223
1,393
0
1,606
10,959
2,329
0
207
10,752
0
48,399
W
5,806
829
3,817
4,366
13,319
11,443
0
6,862
6,195
44,015
2,656
L
Susano
6,426
995
0
2,882
13,491
3,877
0
3,852
9,639
0
47,153
W
Hel
M0N1S
Hel
9,233
328
3,757
8,265
16,028
6,722
292
8,105
7,509
69,152
0
W
Thanatos
Necroomante
Thanatos
18,185
5,890
0
21,452
19,815
8,408
0
8,967
10,592
0
89,986
L
Jormungandr
Ulick_Patinhas
Jormungandr
11,511
1,603
0
3,145
13,541
7,234
0
5,621
7,920
41,435
0
L
16,665
4,229
0
3,142
8,470
2,781
462
43
8,427
92,592
0
W
8,505
3,531
0
3,293
11,321
4,445
1,775
3,612
7,593
0
95,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,010
Gold Earned
55,527
536
Minions Killed
633
0
Camps Cleared
0
1,878,102
Distance Traveled
2,061,021
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,535
527
134
7
0
387,315
2
L
Morgan Le Fay
10,558
528
112
6
0
371,645
4
L
Medusa
8,677
434
99
5
0
341,917
0
W
Ra
9,943
497
70
4
0
400,798
7
L
Susano
9,314
466
85
4
0
409,879
4
W
Hel
10,942
547
126
6
0
402,403
4
W
Thanatos
12,188
609
126
6
0
469,884
2
L
Jormungandr
8,803
440
57
3
0
420,760
0
L
Nu Wa
11,658
583
183
9
0
333,901
5
W
Skadi
11,919
596
177
9
0
400,621
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role