Player Matchup

Atlas
Atlas
GermanWojtek
Atlas
Level 120
God Stats
7W - 4L
1,472 SR
Queue Stats
256W - 233L
1,535 Elo+
Solo
Bastet
Bastet
KingdomlessKing
Bastet
Level 94
God Stats
1W - 0L
1,296 SR
Queue Stats
21W - 11L
1,628 Elo+
Party 2
Ne Zha
Ne Zha
KyroKyuubi
Ne Zha
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 80L
1,568 Elo+
Party 2
Bakasura
Bakasura
TACCOSFORLIFE
Bakasura
Level 106
God Stats
3W - 0L
1,733 SR
Queue Stats
110W - 91L
1,588 Elo+
Party 2
Gilgamesh
Gilgamesh
TridentGumric
Gilgamesh
Level 124
God Stats
3W - 1L
1,573 SR
Queue Stats
33W - 19L
1,529 Elo+
Party 2
Team Averages
Level 120
1,515 SR
1,570 Elo+

VS

Team Averages
Level 133
1,482 SR
1,546 Elo+
Nemesis
Nemesis
 
Nemesis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
 
Cernunnos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Akbar1923
Jormungandr
Level 153
God Stats
1W - 3L
1,297 SR
Queue Stats
660W - 663L
1,479 Elo+
Solo
Charybdis
Charybdis
chappy128
Charybdis
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 67L
1,594 Elo+
Solo
Merlin
Merlin
xxGeneralRedxx
Merlin
Level 159
God Stats
0W - 2L
1,611 SR
Queue Stats
49W - 42L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 13
9,701
808
11,882
14,163
13,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
7 / 4 / 16
9,902
825
13,402
12,958
7,648
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ne Zha
KyroKyuubi
Ne Zha
15
2 / 3 / 17
8,758
730
12,487
11,446
5,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
TACCOSFORLIFE
Bakasura
18
9 / 3 / 11
10,072
839
6,875
11,883
9,713
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
TridentGumric
Gilgamesh
15
5 / 2 / 17
9,537
795
12,027
10,342
11,648
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
4 / 4 / 5
9,088
757
6,817
9,096
3,932
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
 
Cernunnos
12
0 / 8 / 5
7,491
624
7,051
15,858
5,591
Jormungandr
Akbar1923
Jormungandr
16
5 / 5 / 4
9,441
787
13,944
15,092
18,835
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
chappy128
Charybdis
14
1 / 5 / 7
8,480
707
5,949
12,454
4,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
4 / 4 / 6
9,885
824
12,168
10,722
4,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
41
26
Kills
14
14
Deaths
26
74
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
4
5
1.63
L
Cernunnos
 
Cernunnos
0
8
5
0.31
L
Jormungandr
Akbar1923
Jormungandr
5
5
4
1.4
W
3
2
13
4.75
W
7
4
16
3.75
W
Ne Zha
KyroKyuubi
Ne Zha
2
3
17
3.5
W
Bakasura
TACCOSFORLIFE
Bakasura
9
3
11
4.83
W
Gilgamesh
TridentGumric
Gilgamesh
5
2
17
6.75
L
Charybdis
chappy128
Charybdis
1
5
7
0.9
L
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,673
Damage
45,929
60,792
Taken
63,222
47,689
Mitigated
36,998
22,542
Healing
11,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,817
935
578
1,199
9,096
3,932
215
2,372
6,398
0
7,906
L
Cernunnos
 
Cernunnos
7,051
2,009
317
400
15,858
5,591
82
2,257
13,061
0
10,594
L
Jormungandr
Akbar1923
Jormungandr
13,944
4,847
701
1,123
15,092
18,835
0
2,492
11,422
33,714
0
W
11,882
4,323
827
3,990
14,163
13,135
460
5,959
8,204
31,531
0
W
13,402
3,527
951
2,425
12,958
7,648
546
5,891
7,067
0
21,073
W
Ne Zha
KyroKyuubi
Ne Zha
12,487
2,797
2,008
4,326
11,446
5,545
475
5,554
5,892
0
16,388
W
Bakasura
TACCOSFORLIFE
Bakasura
6,875
4,280
550
3,688
11,883
9,713
1,350
4,116
7,767
0
8,226
W
Gilgamesh
TridentGumric
Gilgamesh
12,027
3,505
2,203
1,574
10,342
11,648
387
4,592
5,750
0
19,572
L
Charybdis
chappy128
Charybdis
5,949
3,218
1,168
2,982
12,454
4,460
1,023
2,868
9,183
0
10,410
L
12,168
559
659
2,092
10,722
4,180
236
1,893
8,482
36,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,970
Gold Earned
44,385
107
Minions Killed
135
0
Camps Cleared
0
1,259,615
Distance Traveled
1,041,624
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,088
757
9
1
0
259,108
0
L
Cernunnos
7,491
624
11
1
0
186,011
1
L
Jormungandr
9,441
787
32
3
0
200,591
2
W
Atlas
9,701
808
34
3
0
213,525
0
W
Bastet
9,902
825
12
1
0
266,536
8
W
Ne Zha
8,758
730
15
1
0
258,256
1
W
Bakasura
10,072
839
36
3
0
263,492
1
W
Gilgamesh
9,537
795
10
1
0
257,806
0
L
Charybdis
8,480
707
18
2
0
190,240
0
L
Merlin
9,885
824
65
5
0
205,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role