Player Matchup

Baron Samedi
Baron Samedi
PhonyOdin
Baron Samedi
Level 23
God Stats
1W - 1L
1,402 SR
Queue Stats
5W - 7L
1,270 Elo+
Party 1
Gilgamesh
Gilgamesh
caboose28
Gilgamesh
Level 46
God Stats
0W - 3L
1,525 SR
Queue Stats
32W - 36L
1,345 Elo+
Party 1
Izanami
Izanami
jrob8298
Izanami
Level 67
God Stats
2W - 1L
1,683 SR
Queue Stats
70W - 50L
1,491 Elo+
Party 1
Yemoja
Yemoja
klocke96
Yemoja
Level 28
God Stats
0W - 2L
1,199 SR
Queue Stats
29W - 41L
1,201 Elo+
Party 1
Amaterasu
Amaterasu
teme002
Amaterasu
Level 37
God Stats
0W - 1L
1,797 SR
Queue Stats
13W - 18L
1,350 Elo+
Party 1
Team Averages
Level 40
1,521 SR
1,331 Elo+

VS

Team Averages
Level 67
1,553 SR
1,491 Elo+
Rama
Rama
FriendVinc
Rama
Level 86
God Stats
16W - 12L
1,518 SR
Queue Stats
243W - 251L
1,542 Elo+
Party 2
Nu Wa
Nu Wa
HopeSwolo
Nu Wa
Level 68
God Stats
3W - 1L
1,691 SR
Queue Stats
73W - 71L
1,467 Elo+
Party 2
Fenrir
Fenrir
Zashonfire
Fenrir
Level 86
God Stats
17W - 14L
1,501 SR
Queue Stats
200W - 200L
1,445 Elo+
Party 2
Da Ji
Da Ji
dropthespaghet
Da Ji
Level 69
God Stats
2W - 0L
1,674 SR
Queue Stats
9W - 5L
1,545 Elo+
Solo
Bellona
Bellona
laundrymatthew
Bellona
Level 26
God Stats
10W - 6L
1,382 SR
Queue Stats
23W - 21L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
PhonyOdin
Baron Samedi
9
2 / 5 / 1
5,806
447
5,049
8,367
2,536
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gilgamesh
caboose28
Gilgamesh
9
1 / 4 / 1
5,543
426
3,975
7,571
3,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
jrob8298
Izanami
9
0 / 4 / 0
5,705
439
2,899
7,938
1,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
klocke96
Yemoja
10
0 / 2 / 0
5,690
438
2,098
7,282
4,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
teme002
Amaterasu
9
0 / 3 / 1
5,470
421
2,749
8,935
6,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 3
7,888
607
4,799
4,937
1,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
HopeSwolo
Nu Wa
13
2 / 0 / 7
7,801
600
7,191
4,211
1,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Zashonfire
Fenrir
11
1 / 1 / 8
7,141
549
3,006
8,881
3,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
8 / 2 / 5
7,939
611
9,282
7,648
2,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
3 / 0 / 1
7,496
577
3,803
6,629
5,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
3
Kills
18
18
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
W
Nu Wa
HopeSwolo
Nu Wa
2
0
7
5.5
L
Baron Samedi
PhonyOdin
Baron Samedi
2
5
1
0.5
W
Fenrir
Zashonfire
Fenrir
1
1
8
5
L
Gilgamesh
caboose28
Gilgamesh
1
4
1
0.38
W
8
2
5
5.25
L
Izanami
jrob8298
Izanami
0
4
0
0
L
Yemoja
klocke96
Yemoja
0
2
0
0
W
3
0
1
3.5
L
Amaterasu
teme002
Amaterasu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,770
Damage
28,081
40,093
Taken
32,306
18,042
Mitigated
14,950
9,654
Healing
11,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,799
3,506
0
3,298
4,937
1,603
1,060
1,136
3,588
0
51,610
W
Nu Wa
HopeSwolo
Nu Wa
7,191
1,334
0
885
4,211
1,328
0
2,227
1,984
48,775
0
L
Baron Samedi
PhonyOdin
Baron Samedi
5,049
397
48
2,052
8,367
2,536
0
3,047
5,068
27,009
0
W
Fenrir
Zashonfire
Fenrir
3,006
410
0
2,189
8,881
3,827
0
2,637
6,244
0
29,871
L
Gilgamesh
caboose28
Gilgamesh
3,975
898
0
1,788
7,571
3,003
0
1,768
5,637
0
29,634
W
9,282
3,524
0
2,260
7,648
2,666
158
858
6,790
0
35,051
L
Izanami
jrob8298
Izanami
2,899
1,519
0
1,848
7,938
1,555
0
629
7,259
0
31,245
L
Yemoja
klocke96
Yemoja
2,098
469
404
1,054
7,282
4,584
0
450
6,782
18,080
0
W
3,803
1,360
0
2,471
6,629
5,526
0
289
6,340
0
39,659
L
Amaterasu
teme002
Amaterasu
2,749
914
0
2,460
8,935
6,364
60
719
8,156
0
23,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,214
Gold Earned
38,265
270
Minions Killed
381
0
Camps Cleared
0
1,193,176
Distance Traveled
1,333,464
7
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,888
607
97
7
0
243,398
4
W
Nu Wa
7,801
600
86
7
0
254,529
6
L
Baron Samedi
5,806
447
56
4
0
220,996
4
W
Fenrir
7,141
549
42
3
0
280,780
6
L
Gilgamesh
5,543
426
49
4
0
254,704
1
W
Da Ji
7,939
611
63
5
0
294,742
1
L
Izanami
5,705
439
74
6
0
232,436
2
L
Yemoja
5,690
438
32
2
0
213,429
0
W
Bellona
7,496
577
93
7
0
260,015
5
L
Amaterasu
5,470
421
59
5
0
271,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role